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User Vs CPU weekly games
So I have a few players that wanna do a franchise, we don’t want 20 some random people they quit don’t play on time just unreliable. Can someone at Madden maybe let us control our CPU opponents so we never play against the all madden CPU teams? It’s way better having another human playing the game for the CPU, we haven’t been able to do this in really decades now I feel like and I cannot understand why? We have like 6 solid human owned teams were good on that just want my game against the cpu be me against one of my friends controlling the cpu team like when move your controller to your team why can’t the other players in the league move theirs over to take the cpu team? Nobody wants to play against the cpu it no fun at all. Hopefully madden adds this feature love the game since ‘92 probably but I love franchise mode even more please someone change this ASAP!!!2Views0likes0CommentsM26 FRANCHISE FEEDBACK
So after a pretty good Play Now/H2H experience, I'm kind of at a loss for words on how to describe the difference in experience Franchise has been. I'm only half way through my first season, but there's enough issues I feel that need addressing that it's best to just put this out here and hope it sheds some light on things that EA needs to address asap. In saying that, I'll just get right into the negatives, then the positives, but since this is much longer than expected, I'll likely post bugs found within the negatives, or create a separate post for them. For the record, my User ID is BrandOG-182; Platform is PS5. NEGATIVES: INTERFACE: Slow; Sluggish; Laggy. It's 2025, I really don't understand how it's this bad just trying to navigate. It's not just Franchise either, it's a whole game issue. Speaking of lag, there's been a bit of that with celebrations in game and cutscenes as well. OWNER/PLAYER MODE: The removal of these from the game is actually stupid and limits how people get to experience and enjoy the game. Literally last years surveys showed people wanted more options/customization, and it was even mentioned in the deep dive if I remember correctly...and yet this is literally the opposite of that. Like, why? This is how to alienate your player base and hurt business 101. STOP REMOVING OPTIONS FROM THE GAME!!!!! People are not happy about this, and understandably so. If I'm being objective though, Owner Mode definitely needed a serious makeover, and honestly, apart from setting prices to manage money better, getting to hire/fire your staff and choose different coaches, there's not much your missing out on that you can't find in the new GM's Office selection on the Franchise Main Menu. Breakouts never worked right, and overall it just needed to offer more. I still enjoyed creating a GM with Owner Mode though, and this was my primary go to for Offline Franchise every year. I have hopes that they removed it to revamp it and re-release it in a later title, but we'll see. No excuses for removing Player Mode though...BRING THESE OPTIONS BACK PLEASE!!!! UNIFORMS: Speaking about removing things from the game, what is going on with these? We literally went from being able to create multiple combinations from every available uniform and save multitudes of them in years past, to now being left with 2 custom options last year, and now 2 superstar options this year. Though worse than previous years, it could be okay if we weren't very restricted to very limited options for customization (no access to past uniforms?), and to top it off, we're locked from making our own combos when beginning a game now too. Just another thing that leaves me asking, why? Just go back to '22 or '23 and let us mix and match and save as we please. STOP REMOVING OPTIONS FROM THE GAME!!!!!!!!!!!!!!! CPU: It's frankly just ridiculously extra/overpowered far too often than is necessary. Literally everything seems to favor the CPU... catches, knockouts, swats, speed bursts, blocking, tackling, juking/trucking/spinning...pretty much everything. I've seen many complain about this on both All-Madden and All-Pro, and I'm told this is on EA's radar, so that's good. However, this is exactly why people complain and say the game feels scripted...it's just too much. The stuff I've witnessed within games is absurd at best, and is actually cheating at worst. QB's never miss a throw; guys warping/glitching/transporting into places to make unrealistic plays at unrealistic speeds; super low overall CPU players consistently getting the better of higher overall User players; CPU always has the upper hand on reaction time; absolutely cranked tackles/hits on pretty much every play. Most losses feel scheduled. Ratings don't matter; Sliders don't matter. Just what is actually going on here? How is this such a different experience from Play Now/H2H? I'm not sure how this game is coded, but this is what makes the game unfun, unfair, and unplayable to many people. There needs to be balance; ratings and sliders need to matter and work as intended. This is unacceptable. TRAINING CAMP: This was actually fine the way it was last year, and for some reason EA just had to mess with it. Overall the changes made weren't for the better. Bucket drop is objectively garbage. Removing a couple mini games so less players get training was dumb (I deleted M25; am I imagining this?). Training camp is really where the mini games I feel stand out and shine. I really feel there should be more of an emphasis on Training Camp for the mini games and less on the week to week, which can become tedious, especially in user leagues. Allow more players to train and gain some XP/skill points. Offer more mini games in general. Week to week training allows you to choose which mini game to play, allow this for Training Camp as well. Only positive I can think of about Training Camp this year is, I think, two mini games got a skill point increase to 2 if you get gold. Other problems I've found with Training Camp are that many seem, or are in fact, extremely bugged. 1) Can't get a consistent pass in Bucket Drop as the cursor snaps back to its original position more often then not. This does not happen to me in game. 2) Chase & Tackle is either extremely broken or someone at EA has a seriously sick sense of humor, because not only does the runner not hit the proper gap more often than not, but literally runs you in circles like a hamster behind the LOS. It's extremely frustrating. 3) WR Battle - Red Zone Attack has the quarterback lobbing passes out of the end zone, making the ball uncatchable and impossible to gain gold. I do believe this might be related to Traits, specifically the one that gives QB's the tendency to throw more lob passes. This theory needs testing though. But taking that trait off my QB did fix it for me at least. 4) Rushing Attack - Close Quarters; FB does not consistently block as necessary leading to high improbability of gaining gold. I'm sure I'm missing some, but I'm over it...moving on. SCHEMES/DEPTH CHART: I haven't completely gone through these yet, but I know for a fact some are wrong; Detroit being my first and primary example. They are listed as 3-4 Under Defense when in fact it should either be a 4-2-5 after googling it, or Base 4-3 if you were to check ESPN. Idk if there are more of these, but I remember it was a thing last year with Lions, Packers, Eagles, and Jags to name a few after irl changes were made with coaching staff and whatnot. I hope these get addressed. Literally just google these or go to ESPN and get the schemes and depth charts right please. RELOCATION: Mostly I'm just disappointed to see that more cities weren't added. At the least, it would be nice to have some cities where current franchises already exist, like Miami, Detroit, or LA for example. That way you could change the name/uniforms of a current franchise to different ones if you wanted. Team Builder import is nice for this when creating franchise, but I don't think there's a way to change a team name after starting a franchise. Would be nice to see a couple of new additional cities like Phoenix, or Boston, and some international ones as well. The uniforms and basic team names could use work too. Just a bit too bland and basic despite the helmets looking better after they redid them last year or the year before. ROSTERS: Still no older rosters for nostalgic franchises. This was a thing back in like '05 even. It made the game really fun, and again, it just goes to show how stupid it is to just keep removing options from the game. I really need to see these added back to the game if I'm going to keep buying and running into so much broken crap every year. Make the frustration worth it. I could easily do a ten year franchise if I could go back to 2015. EA has the Download Center for them...at worst, they could even create an in game store as part of the DLC, and put them up for purchase since we know EA loves their profit. Wouldn't love having to purchase them, but having them is better than not. OR, add them to Premium Team pass...just do whatever you need to get them back into the game please. This goes for All-Times Teams as well. POSITIVES: SETTINGS: These remain a strong positive. The only thing I'd say, and have seen posts about, is add the ability to import and adjust Wear & Tear/Weather sliders within the franchise settings. COACH CENTRAL/COACHING ABILITIES: I've really been having fun with this, and I really feel it was a great idea and implemented pretty well. I love the variety of different abilities. If you're an underdog team, there are great abilities to close the gap and make yourself more competitive vs better teams in the league. From attribute boots that help give your team an edge vs stronger opponents, to XP/Training boosts to help get your team up to par faster in order to compete better, there's a lot of great options here. And if you're a team on top of the league, there are great abilities that can help ensure you stay there too. At higher levels, abilities that help retain staff and improve scouting can help maintain staff with unlocked maxed abilities and ensure generational talent remains within the franchise despite the players that eventually leave. There are a few changes I would make however: Make more slots available. I think there are currently 6 for coach abilities, 4 for playsheets, and 2 for trainers. I wouldn't mind if those numbers were bumped up to 9 or 10 for coach abilities, 5 for playsheets, and 3 for trainers at higher levels. More slots especially seem better when there are certain abilities, such as the scouting abilities, that remain in the loadout for several weeks without the ability to remove them. Not only would more slots be nice, but I would love to see them distributed differently. Right now there is just one uniform loadout for coach abilities, playsheets, and trainer abilities respectively, in which you can activate whatever ability or playsheet from your coach and/or coordinator each week. To make each coach and coordinator feel different and special though, I would like to see the loadout sorted by each coach and the trainer instead. Give each coach and the trainer 3 abilities max to activate each week, maybe 4 for the head coach if you bumped the number up to 10 max coach abilities, then give each coordinator 2 playsheets for max activation, and the head coach 1. This makes coordinators feel more important as they can give you access to more plays per game while the coach has more of his/or own special abilities to activate that the coordinators don't. I would like to see some better spacing for ability and playsheet unlocks. Some unlocks seem they could be too far apart, but I have yet to max a coach out, so we'll see. TRAITS: These are pretty nice actually, and the fact you can add them on any player within your franchise is nice too. I'm sure there are plenty of things I'm either forgetting or have yet to stumble across, but no matter, that's what discussions are for, so others can add to them, so feel free to do so if you happen to come across this and read it. Haven't gotten to draft yet, so we'll see how that pans out and what issues arrise with that. I also have yet to try Team Builder, so hopefully I'll get some feedback for that soon as well. Overall though, considering the hype, Franchise has been a bit of a disappointment. I'm hoping a lot of fixes are coming with the first update, but that always comes with it's own problems too, usually.498Views4likes21CommentsOwner mode
We need a way to hire head coaches for the teams we pick because if I start off with Andy Reid and want to stay with the chiefs but want Andy to retire i should be able to do so with the coach of my choice. I shouldn’t have to stay being Andy Reid for the 30 yrs when he we be 97 yrs old lolkalmooore4112 hours agoNew Rookie47Views3likes1CommentRoster Update/Draft Class
Hey All, Does anyone have an idea when the active roster update will occur. There are some roster moves and players that need added (i.e. Micah, Thielen — Amari Cooper missing)? Why isn't this completed within a few days of the 53 man roster cuts? Has anyone found a quality draft class for at least 2026? I wish EA would modify the Download Center to where you could filter more — such as date loaded, and amount downloaded — like it used to be. The searches are garbage.thebirman312 hours agoSeasoned Newcomer94Views1like2CommentsHighly addictive dynasty needs you!
JOIN THE GRIDIRON EMPIRE LEAGUE! College Football 26 (Season 2) & Madden (Season 1) Tired of online dynasties that fold after two weeks? Missing the days of actual football talk without the toxic spam and cheese plays? Welcome to the GRIDIRON LEAGUE. We're a community of mature gamers (dads and non-dads alike!) who love football, competition, and most importantly, a laid back, respectful atmosphere. We're not just a league; we're a dedicated group that's been running strong for multiple seasons, and we're looking for a few more committed players to fill out ranks for two exciting opportunities: College Football 26 - Season 2 - Our inaugural season was a blast, and we're geairng up for a thrilling Season2! This is your chance to build a dynasty from the ground up and make your mark on the college football landscape. Madden 26 - Season 1 (mid season) - Our Madden league is already in full swing, but we're at the perfect jumping in point! The season is halfway through, and we have a few open teams ready for a new GM to take over and turn things around. Mature & Respectful community - No Drama, No rage quits, Just good, clean, competitive football. We all have lives, jobs, families get it. Proven Track Record - This isn't our first rodeo. Our CFB 25 leagues were succesful and running strong in 26, and we all built for longevity. We plan to see multiple seasons through. Perfect Pace - Advances occur every 48 hours (every other night). Its the sweet spot-fast enough to keep things moving, slow enough to accommodate a busy schedule. Active & Organized Discord - All communication, scheduling, news, and memes happen on our discord server. Its the heart of the league and where the community comes together. Balanced Competition - We play to win, ut we play fair. We crave that competitive itch, but always with good sportsmanship. Rules - We have a simple set of sim-style rules to promote realistic gameplay and prevent cheese. join the discord - https://discord.gg/e5Emh7wt Once you're in, click the football to verify and visit the welcome channel and introduce yourself! We'll get you set up with the available teams and rules.ACEMAB191414 hours agoSeasoned Rookie3Views0likes0CommentsGame requires tuning to in-game injuries.
There are way too many stoppages in play where a player is injured, but will return to the game. However, if I lower the injury slider then my team will rarely ever experience a player having a multi-game injury. There should really be no more than a handful of stoppages in play per game for injury. And one of these stoppages should sometimes result in a multi game injury for a player.19Views0likes2CommentsSim stats are terrible
Sim stats are not very realistic. Far too few pass attempts. Completion percentage is too high. Not enough interceptions. Too many sacks. Running backs don’t break off enough long runs. Non superstar running backs struggle to be above 3.5 yards per attempt which is horrible. Can we get more transparency on how this sim engine works, and if there’s any way to fix it without rebuilding the sim engine from the ground up?canoli21616 hours agoRising Rookie280Views6likes4Comments- FNFHimothy9116 hours agoSeasoned Rookie30Views0likes5Comments
Is There A Reason?
In Franchise, on PS5, is there an actual reason a player cannot set their Franchise to use their User Playbook on the Scheme Menu on the Franchise Hub??? Sure, you can use your custom playbook by setting it in the "Advanced Settings" when starting a Season Game, but you cannot use Formation Substitution with any formations that are NOT in the Franchise Hub Playbook. ADD USER CUSTOM PLAYBOOKS TO THYE SCHEME MENU ON THE FRANCHISE HUB. How hard can that be to coordinate this functionality EA, really. IT HAS BEEN YEARS.LongtimeRookie17 hours agoSeasoned Traveler4Views0likes1CommentAdding Ability to Switch Teams Mid-Game in Offline Franchise Mode 🙏
I’ve loved Madden for years and primarily in the Franchise mode… I’ve always personally enjoyed running an offline 32 team NFL Franchise and making it my own NFL World! However, the one struggle I have always had is why I’m unable to switch teams mid-game, especially if I am a user for both teams… it makes it harder to enjoy if I want to be able to play both sides for games, but I also don’t understand why it’s not allowed especially with it being in offline mode.. So EA if you ever read or see this please allow an update where us offline franchise users can be able to switch teams mid-game! Thanks!12Views0likes0CommentsPass rusher keeps getting stuck in block
The pass rush moves don’t work and when they do it’s too lateChibillz2 days agoSeasoned Novice6Views0likes0CommentsFranchise Mode Freezing Issue
Hello, I’m experiencing an issue with Franchise Mode where the game consistently freezes after each play or right after kickoff. Initially, I suspected it might be an overheating problem, but other games run without any issues. I’ve already tried uninstalling and reinstalling the game, but the problem persists. Are your team currently working on a fix for this? It seems I’m not the only one experiencing this issue. I’ve been playing Madden since its inception and have never encountered a problem like this before. Thank you for your attention to this matter.RockNRolla2222 days agoRising Newcomer15Views1like0CommentsFranchise TeamBuilder Portrait Glitch
When you import a team with a custom roster, for some reason the models get changed and look entirely different from the portraits. This is a new team that I just imported with a custom roster and unchanged. It's really annoying having to go through everyone and fixing them to match their portraits.8Views0likes0CommentsFranchise Mode Feedback
I buy madden every year. Every. [removed]. Year. And I’ve NEVER complained about the severe lack of effort being put into the game year after year. Even tho its usually just a reskin with updated rosters from last years game. But madden 26 actually seemed different. It looked like a bunch of much needed love was put into franchise (my preferred game mode). And the gameplay actually looked like it was overhauled and perfected. Specifically the players movement/ physics and the blocking. And I gotta say I genuinely had so much fun playing for the first 2-3 hours. But after a few hours of gameplay I began running into game breaking bugs that completely made my love and excitement for the game take a full 180. For starters I can’t even use my favorite plays tab without the game crashing. This is because of a bug that duplicates your selected favorite plays ten fold every week. I’ve tried deleting the franchise I was in, deleting all saved data for madden 26 on my Xbox’s hard drive, and uninstalling and reinstalling the game on my Xbox. Nothing works. And somehow the issues transcends just franchise, as I have the same issue with the favorite plays tab during online games. In addition to the favorite plays glitch there’s another game breaking glitch that permanently forces all my players into an extremely fatigued state in my franchise. My first solution was to simply sub out the tired player for a fresh one. However even players that have never taken an in game snap experience game breaking fatigue. I tried turning the fatigue sliders down, and even turning fatigue off completely and the issue still persists. I’ve yet to be able to complete a single in game season without having to delete it and restart from scratch. Which is SOOOOO extremely frustrating. 26 has so much potential but it’s being held back drastically,I just want the bugs addressed and fixed. (cm edit - removed language and title)johnthebomb443 days agoSeasoned Newcomer130Views5likes2CommentsCREATED TEAMS CONNECTED FRANCHISE!!!
Hey guys not sure if there's a way to go about getting this done but it would be great if EA would allow us to use teams we've created in the online connected franchise mode when we relocate. I'm sure i can't be the only one who feels this way after all the time I put into creating my team. EA make it happen it would be such a great feature to add!!!erapoza933 days agoRising Newcomer7Views1like1CommentMadden 26 franchise bugs/ issues
I'll start by saying i love franchise and that's really all I play so when we have so many issues its really annoying for me. Rookie OTA's don't actually do anything. They just pop up randomly and no matter what you choose nothing happens with your rookies XP bonuses don't actually work. There are a lot of player development abilities that boost xp but even when they are selected you don't receive the xp boost which is really frustrating. Wear and tear/fatigue is busted. Until it gets fixed at least give the option to turn both off instead of being forced into one or the other. I don't want to play with no injuries because I want it realistic but every time I leave it on even after turning injuries down to 10 by mid-season with half pads I'll have like 10 players out and while it should happen sometimes it happens everything even on players with 99 injury rating. I simulated a game where I had 5 running backs all get hurt and out for multiple weeks. That's just unrealistic. QB's airmail during WR drills in training camp making it incredibly difficult to get gold. Why does the cpu replace or selected abilities in weekly training. It's super annoying that every few weeks I don't get to reason all 6 focus players because it automatically gets replaced. That goes for every ability such as work horse will automatically get replaced there is no need for that it should be left alone and I can change it if I want to. Mentors are way more uncommon now and that is annoying for both xp for training and player preferences when I'm trying to sign free agents. I haven't gotten to pick goals for offensive players with breakout challenges like for defensive players with the easy, medium, hard and very hard goals. Loading times are still too long for individual players but week to week is a lot better I think Im curious what other issues you guys have found so far240Views2likes4Comments
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