Madden 26 Franchise Feedback Review (For Madden 27)
Franchise Mode Feedback Understanding that EA will most likely wont review this feedback, I wanted to share my perspective as someone who has played Madden’s Franchise mode for a long time. After spending a significant amount of time playing Franchise mode, it’s clear that this year’s Madden has taken a positive step forward in several areas. There have been meaningful improvements that show progress toward making Franchise a deeper and more enjoyable experience. However, there are still areas where the mode could be improved to better reflect the strategy, realism, and long-term depth that many Franchise players are looking for. The following feedback outlines several features, fixes, and quality-of-life improvements that I believe would strengthen Franchise mode and improve the overall Madden experience. These suggestions focus on areas that could make roster management, player development, gameplay realism, and immersion feel closer to the real NFL while also making Franchise mode more engaging over multiple seasons. Stat Tracking & Player Evaluation Improvements Franchise mode needs deeper statistical tracking to better reflect real NFL performance and improve player evaluation. Pass Breakups (PBU) Rename the current Pass Deflections stat to PBU (Pass Breakups) to match official NFL terminology. Defensive Back Advanced Stats Yards Allowed Catches Allowed These stats would allow users to better evaluate cornerbacks and safeties. Defensive Line Advanced Stats QB Hits Pressures Practice Squad Improvements: Add an option that allows veteran players to be placed on the practice squad like in real life. This would provide more roster flexibility and strategic depth. Injured Reserve Bug Fix: There is currently a bug where players placed on IR cannot always be activated even after their injury period ends. Equipment Updates Mouthpieces Baggy long sleeves Hand warmers Pads Camera & Presentation Improvements: Add more broadcast-style camera options for gameplay and improve camera options for users who prefer simulation-style Coach Mode. CPU Trade & Roster Logic: CPU trade logic CPU player release logic CPU draft logic Running Back Pass Blocking Issue: Running backs sometimes fail to engage defenders in pass protection and allow rushers to run straight past them. Quarterback Gameplay Additions: Improved QB Sneaking Add animations where quarterbacks dive forward over the pile, similar to real NFL QB sneaks. Pump Fake While Scrambling Allow quarterbacks to pump fake while running outside the pocket. Weather-Based Equipment Presets: Add automatic equipment presets based on game conditions such as cold weather games, rain games, and prime-time games. Currently, coaches and players sometimes wear unrealistic gear (such as short sleeves in snow games), which breaks immersion. Formation Visibility Setting (Online Franchise): Add a setting that allows users to disable seeing the opponent’s formation. Rookie Draft Class Improvements: Draft prospects should have deeper background information including: Total college snaps played Combine invite status Expanded scouting reports In-Game Presentation Improvements: Add more broadcast-style stat updates during games such as: CB has allowed 2 catches for 18 yards today QB has been pressured 8 times Super Bowl Champion Recognition: Currently, the player profile sometimes shows “Super Bowl Champion” only for quarterbacks. This recognition should apply to all players on the roster regardless of position. Any player who wins a Super Bowl should have “Super Bowl Champion” listed in their career profile. Smarter AI Logic: Overall AI decision-making should be improved across both gameplay and franchise systems including: Play calling Clock management Trades and roster moves Player development Scheme & Coach-Based Abilities: Abilities should be tied more closely to team schemes and coaching staff. Currently every team can access the same top-tier abilities, which reduces team identity. For example, if a team historically develops offensive linemen well, their coaching staff could have development XP boosts for offensive linemen. Expanded Mentor Tag System: The Mentor tag already exists but only applies to a small number of players. The system should expand so players automatically gain the Mentor tag after a certain number of years in the league or after reaching career milestones. Team History Section: Add a Team History feature similar to the League History tab where users can view past season records, playoff results, Super Bowl appearances, awards, and key team statistics. Individual Stat Upgrade System: Allow users to upgrade individual player attributes directly instead of only improving broad skill categories. For example, a system similar to staff points where users could invest points into specific attributes such as QB accuracy or RB pass blocking. Draft Board Customization Improvements: Franchise mode should bring back the ability to fully customize the draft board order similar to older Madden titles. Users should be able to manually move prospects up and down the draft board to create their own ranking system. Team Lineup Presentation: Bring back full team lineup presentation graphics like older Madden games featured. Before the game or when a unit takes the field, show on-screen graphics displaying each team’s starters. Player Analysis Should Use Stats, Not Just Overall: When clicking on a player and viewing the analysis section, rankings and comparisons currently appear to rely mostly on Overall (OVR) ratings instead of actual on-field performance. For Madden 27, this analysis should be based more on real performance such as season stats, recent games, and league rankings so players are evaluated based on how they are actually performing. Rework or Remove Certain Abilities in Franchise: Some abilities feel pointless or too powerful and should be removed or redesigned, especially for franchise mode. Nothing in football should be guaranteed, and some abilities create unrealistic outcomes. Some abilities make sense, such as Quickdraw, since quarterbacks often develop faster releases as they gain experience. Another good example is Sleight of Hand. In franchise mode, it could increase the success rate of pump fakes overall instead of only working against zone coverage. On the other hand, abilities like No Look Deadeye do not make sense for franchise mode. No quarterback should have perfect accuracy on all cross-body throws up to 20 yards. Nothing in football is perfect, and abilities should reflect realistic advantages rather than guaranteed results. Abilities could also be more progression-based, similar to coach abilities with bronze, silver, gold, and platinum tiers. Players could upgrade these abilities over time based on their performance, making development feel more earned and realistic.27Views1like0CommentsError preventing access to online franchise leagues
My online league, which is in its 4th season, started getting this message in the attached photo: "The requested league is temporarily unavailable. Please try again later. We apologize for any inconvenience. You have been returned to the Franchise Launcher.", last night when one of my league members tried to open the franchise. Everyone in the league is unable to access the league. Is there any way to fix this? We have put a lot of time into this league, and would be disappointed if we are unable to save the league.Solvedaustinjwy2222 days agoSeasoned Newcomer2.6KViews12likes136CommentsSAVE NFL FOOTBALL GAMES !!!!!!
91 ovr goes 8-9 in sim the year before it was 6-11. Not to mention my offensive tackles give up 20+ sacks a year no matter what “abilitys” I run or what playbooks I use. Please ea give up the rights to make a football game this is just unacceptable I want an authentic game and I get cartoon **bleep**.xStormz262 days agoRising Newcomer15Views0likes0CommentsTeam builder online franchise bugg
I created an online franchise with 32 users and replaced the original NFL teams with team builders but when PlayStation users tried to join in the team builder process failed and an error screen pops out.orlando11osez5 days agoRising Newcomer18Views0likes0CommentsMadden 26
When is EA going to address the player abilities bug? It is super annoying that I have to assign my players abilities every single time a game is played. The game is almost unplayable because of it. I have to so this in every franchise. On and offline. Anybody have a workaround?28Views0likes0CommentsPlease Fix Fantasy Draft Display/Interface
Pleeeeeaaaaase Snake order should be the default Ages should be displayed at all times Graphics are too big, reducing the viewable players per screen Overall Grade should be the default sort, and all players should be listed (can’t yet tell if this second issue persists in ‘26. In ‘25 players would not be listed until the CPU deemed them reasonable for selection) All traits and ratings should be displayed for all players. Scrollable and sortable. The current setup with three traits/ratings chosen specific to each player make displaying any ratings at all pointless. There is no congruence in columns or even on position pages. Even if you sort by a specific trait, the ratings are scattered about the page. RG sorting is legitimately broken. To see overall, you must sort by age. For example. Allow for viewing of previous picks. Anybody have any others?wvunyg8 days agoSeasoned Newcomer123Views1like1Comment- 9Views0likes0Comments
ONLINE FRANCHISE MISSING PICKS/GLITCHC
Hey fellas, any source of help would be much appreciated. I have picks that disappeared (2031) and duplicate picks in 2032. is this just a visual glitch or what can I do to fix it? PLEASE SEE PICTURES BELOW AND IF YOU HAVE ANY SOLUTION PLEASE LET ME KNOWStronksy29 days agoRising Newcomer16Views0likes0Comments- Waffles31659 days agoNewcomer12Views0likes0Comments
Auto pass/ coach mode broken
Platform: PS5 Game Mode: Franchise Issue: With Auto pass on formally known as coach mode won't let me take control of QB no matter what I press. It works fine in head to HEAD mode. Ever since the new update. Reproducible: Yes. I can do this on every game I’ve played in all my franchises.ScoutTeamD10 days agoRising Traveler543Views3likes8CommentsStacking Coaching Abilities is a problem
I run several CFM Leagues. In my Leagues, we have found Users stacking Coaching Abilities to get an overpowered advantage. Also, in the case of the “Camp Counselor” coaching ability Users may triple stack the ability for the ENTIRE SEASON. This has caused the creation of SUPER TEAMS for those willing to use this tactic. In some cases Users have Teams with 5+ Rookie X-Factors. 30+ players with abilities on their Teams. Some guys are fielding 11 players on Offense and 11 players on Defense with Abilities. Camp Counselor should only be allowed during Training Camp in my opinion. Is this intended functionality? Will this continue in the next version of Madden 27?ahorton10010 days agoSeasoned Rookie155Views3likes2CommentsAnother franchise mode live roster update
Is there going to be another update to franchise mode to start at free agency or the draft instead of the Super Bowl? Especially after all the moves that are being made and players retiring that won’t in madden (dahlman) and some that will in madden but won’t in real life (Rodgers).bobbyj10811 days agoSeasoned Novice38Views0likes0Comments🚨DRAFT CLASS BUG🚨
Hopefully the EA team addresses this soon or atleast in Madden 27. People have found a way to know the exact development trait of any prospect before the draft and it works 100% of the time. It's a real immersion killer and destroys the whole draft experience. Thank you to anyone who reads this and elevates it to the right people. 🚨🚨Huge Draft Class Bug🚨🚨 : r/Madden65Views0likes1CommentIr Update
Yo i’m in an online league and the commissioner forgot to turn your injuries off for the preseason. I put my player on IR because of the trainer ability thinking I would be able to get him back before the beginning of the season. I was also told even if I i’m in an online league and the commissioner forgot to turn your injuries off for the preseason. I put my player on IR because of the trainer ability thinking I would be able to get him back before the beginning of the season. I was also told even if I don’t get him back, I just had to wait four weeks which is a new rule in the NFL for him to come back. He’s cleared, but he still unable to come back but yet I got a message saying that he was ready to come back. MAN FIX FRANCHISE AND INJURY PREVENTION.FlyTiger312 days agoNewcomer20Views0likes0Comments
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