Online Franchise League disbanded without any of our commissioners intervention
Our online league seems to have been disbanded randomly by EA. Looking for any help or solutions to this. This has been an ongoing league for 3-4 seasons now. Lots of good data lost and would like the franchise recovered.ItsValarr3 days agoNew Novice39Views0likes2CommentsAre servers down for franchise mode?
Well I cant log in to any madden 26 game, first it said that servers are down. Then it gave me a message I've never seen. It's a full house in here. Please give us time to make some room. I've checked my internet its fine and at full speed. BIGBLUE40701BIGBLUE407015 days agoSeasoned Traveler16Views0likes0CommentsWhat we need from Madden 27: Franchise Mode
What we need from Madden 27: Franchise Mode: Import draft classes from College Football 27 to Madden This is a MUST! And will GUARANTEE huge “PRESALES!” It’s actually quite simple. I understand NFL licensing and college NIL, but if the import draft class college players are computer generated and they have no ties to NIL. After 5 season of college football “27” dynasty mode, ALL of the players on each team’s roster are computer generated. Thus no ties to NIL, thus should be eligible to import into Madden “27.” This one small but huge change is what ALL Madden franchise players want and need! To announce something like this will increase pre sale to possibly record sale. Please consider this one major change. More detailed and more realistic NFL draft After watching this past 2026 NFL draft, in franchise mode we need the draft to resemble real life draft. Please introduce a “Draftcast” during the teams draft pick. The “Draftcast” can possibly show the teams positions of need, last season record, place in division, best available, trade news. During the franchise draft we should be able to see our past draft picks during the draft. When I’m drafting players I sometimes forget which position or player I drafted in the earlier rounds. During our draft selections we should be available to see our past picks along with team needs. This will improve to the franchise mode drafting tremendously, try to make it more realize as far as information given on the screen. (Best available, team needs, draft order etc.) this can be news ticker or “crawl” shown on the bottom of the screen, just a like a real life NFL draft. Also if possible give us more detail information of each prospect, “medical history,” (type of past injuries, how many missed games during college career) “awards,” (Heisman, Doak awards etc) “accolades” (All-SEC or 2nd team Big Ten etc) Free agency during the season, we need to know the player’s career stats and injury history. In real life these are major factors when deciding to add a free agent during the regular season. In Madden 26 during the regular season if I decide to add a free agent I can’t view their career stats or injury history. This is much needed please.181Views0likes4CommentsMadden 26 slow sim league recruiting
🏈 Simply The Best 🏈 **CPU vs CPU slow sim league** 🎉 Year 9 Week at week 18🎉 Simply the Best Madden Slow Sim cpu vs cpu league recruiting for the following teams.... Raiders Giants Falcons Saints Chargers Commanders 📡 We use Dashboard Dynasty app 📡 👌 Top Notch Admins, theory crafting football nerds 🕰️ Long-term League with no intentions of any reboots 😎 Been Running Leagues SinceM24 📽️ 🛜 Steaming is mandatory for all games with home team streaming as first choice. Must have stable internet for streaming. 🎮 Cross play Xbox, PS5 and PC 💊 💉 XP coach ability stacking banned 💉 💊 🚫 Hero ball and Quick Clock player traits banned 💪 Insane Competition, ONLY looking for the BEST ⌛24 Hour Sim 9pm eastern advance ✅ All Madden 12 Min Quarters 👊 Looking for people who can take a L compete to win, use their imagination, theory craft, fight to be the BEST 🏈 4️⃣ Teams open, ➡️Looking for Falcons, Raiders, Saints, Chargers, Commanders and Giants owners ⬅️ or Join wait list for potential other openings‼️ 🏈 🗣️ We are season 9 NFL week 18 🗣️ STB PODCAST SIMPLY THE BEST discord39Views0likes0CommentsWhy can't I use custom Teambuilder teams in Offline mode?
Something I've wanted to do for a while was play and develop my own league in franchise mode (Replacing all the teams and rosters of some of my own) and then just spectate games and simulate it all on it's own, solo. Yet, in Madden 26, it is impossible to use the custom teams I made and downloaded, in offline mode, only online mode. And even in online mode, I can't make multiple characters to swap between the teams. I have to retire a coach every week in order to watch and simulate CPU games.tHaT_1_vInNiE12 days agoSeasoned Newcomer2.4KViews7likes3CommentsCap space mistake
How do you turn cap space back on? I turned it off by mistake and now it won’t turn back onInkboii22012 days agoRising Newcomer45Views0likes1CommentMadden 27 franchise performance based regress feature
In madden 26, it feels like every player can become good in one or two seasons without even really doing much. In madden 27 I think you guys should add a feature that affects the way a player gains xp or loses some, based on their performance. However, higher OVR players should have a higher expectation than mid or bad players and not meeting a goal as a higher overall player makes them lose overall. For example, a WR like JSN should have a season goal of 1000 yds. Let’s say that he got 925 at the end of the season. His overall should not take a huge hit but he might drop in a minor rating. Let’s say in another season he only got 400 yds. This should take his overall from 92 down to 87-88. I think users should be able to pick how harsh they want the goal and how much xp is lost from not meeting a goal in the franchise settings. Or you could make the choice to make goal expectations even higher for to make it even harder to develop or maintain an elite player. The same should work for other positions but use other stats obviously like sacks, PBU’s, INTs, Tackles, ETC. Now for trash players since they aren’t high overall, their expectations are obviously gonna be much lower. For example, a 73 OVR WR should have an expectation of 300-400 yds. If they don’t hit this goal they should start to gain less xp making it even harder for the WR breakout and become higher ovr. If they reach the expectation they should start gaining xp much faster than the previous season. But, if the 73 ovr WR shatters the expectation, his overall should be directly affected. For example, he gets 1000 yards in a season, this should make him go up to at least an 80 temporarily. But if he doesn’t keep up the consistency he would drop back down to his overall without the OVR boost. Now, I think there should be week to week goals which determine more of how much xp you gain and then seasonal goals which affect xp and the OVR directly. Again this could be optional in the settings and customizable to fit what type of league you want to have. I’m a online franchise guy and within two years every team is stacked and players that aren’t even doing good are high overalls. Lmk what you think.50Views0likes0CommentsCome Join Realistic Franchise League!
🏈 Overtime Regs | Season 3 Looking for a long-term home? Our community has been running since Madden 23 and we aren't stopping anytime soon—this league is committed to running through until Madden 27 • ⏱️ 24-Hour Sim: Fast-paced advances to keep the season moving. • 🧠 Super Realistic Gameplay: Authentic simulation rules including: • 4th down restrictions (real-world logic). • No "cheese" plays or spamming the same look. • Realistic play-call limits to encourage variety. • 📈 Authentic Progression: Realistic player development and sliders—no inflated 99 OVRs by year two. • 📰 League Media: Dedicated News Section featuring power rankings, mock drafts, and game recaps. • 🛡️ Active Commish: Experienced, fair leadership to handle disputes and keep the league healthy. • 🌐 Neon Sports: Fully integrated for roster management and deep stat tracking. • 🏆 Proven Longevity: A stable, high-retention community active for over 3 years. • 💡 Open Teams: JUST CLEARED OUT **Cardinals Seahawks Texans Vikings Ravens Jags** What are you waiting for? https://discord.gg/R4Hd6BrzbnOvo22813 days agoSeasoned Newcomer37Views0likes1CommentLegends franchise
Legends franchise, Superstar Xfactors a plus ➕️ All Roster are 🔥 🔥🔥🔥🔥 Teams available. NFC Bears. Cowboys. Cardinals Packers. Commanders. 49ers Wizards. Rams Seahawks Tampa Bay AFC BENGALS RAVENS DOLPHINS. NFL rules PATRIOTS. All about skills and trash talking COLTS JACKSONVILLE. Champ gets a championship. Rings an Trophy OILERS DENVER CHARGERS https://discord.gg/BU2ARTGAQ Legends franchise Season 8.18Views0likes0CommentsCan’t access my madden franchise
Me and my friends have put a lot of work into a new start from today franchise. We started it in the Super Bowl week with the intent to force win for the Seattle Seahawks to keep realism. In preparation for the NFL draft we’ve been slowly editing contracts to match extensions and other free agent acquisitions made in real life. There’s been a lot of effort made into our own draft class and other stuff too. I went online today around 10 AM and I am unable to access the franchise. It deeply saddens me because I am a big madden guy and I love playing franchise. This was something I was looking forward to because it felt like I was going to get to play Madden 27 along with my friends before everyone elseSolved224Views0likes19CommentsFranchise Mode Suggestions
I exclusively play franchise mode and have some suggestions. I believe that the heavy reliance on visible overall ratings makes the mode feel more like a spreadsheet simulator than a true NFL simulation. It removes a lot of strategy, scouting, and decision-making that should be at the heart of building a franchise. Here are some key changes I’d love to see in Madden 27 to make Franchise deeper and more realistic: Hide Overall Ratings for Rookies and Add More Draft Fog Right now, you can see exact overalls immediately, which lets players cherry-pick the “best” ratings without any risk or evaluation. In real life, teams don’t know a rookie’s true NFL value on draft day. There should be significantly more draft fog — no clear “top 5” talent list, and overalls/potential should be hidden or only partially revealed at first. Suggestion: Make rookie overalls and development traits hidden by default. They slowly reveal (and narrow in accuracy) based on snaps played, practice performance, and in-season stats over the course of the rookie year. This would force coaches to actually play their high draft picks and evaluate them on the field, just like real NFL teams do. This would add real consequences for drafting busts. Currently, you can take a QB in the top 10, see a low overall, bench him forever with zero downside. In reality, there’s massive pressure (and roster/cap repercussions) to give first-round picks meaningful reps and a chance to develop or fail. Overhaul Free Agency — No Visible Overalls Free agents (especially unsigned or lesser-known players) should not show overall ratings or badges at all. Instead, evaluations should be based on recent season stats, advanced metrics, attributes, injury history, and team-specific scouting reports. Why would your organization instantly know the exact overall of a player they’ve never had on the roster? This would make signing free agents feel like real personnel decisions rather than just sorting by OVR. Shift Contract Negotiations and Value to Production/Stats (Not Just Overall) Player value and contract demands should be driven much more by actual on-field production, stats, and recent performance than raw overall rating. A high-overall player who underperforms for one or more seasons should see their perceived value and contract demands drop realistically — just like in the real NFL. Add Loyalty and Franchise Legacy Factors Franchise mode currently has almost no sense of loyalty or long-term connection to players. A quarterback or key veteran who’s been with the team for 10+ years should have a strong “loyalty” or “legacy” factor that influences: (a) Their desire to stay/re-sign at a team-friendly deal. (b)Playing time decisions (they might get the benefit of the doubt over a slightly better young player). (c) Fan and media reaction if you cut or bench them too quickly. Right now, you can discard a long-time franchise QB the moment his overall dips with zero repercussions. That doesn’t reflect how real organizations (and fanbases) treat their legends. Overall, these changes would shift Franchise away from “chase the highest OVR” and toward actual NFL-style strategy, scouting, risk/reward, and roster management. It would reward ingenuity and long-term planning instead of making the mode feel like a boring rating-chasing game.EA_KentEA_Shepard102Views0likes1CommentM26 FRANCHISE FEEDBACK
So after a pretty good Play Now/H2H experience, I'm kind of at a loss for words on how to describe the difference in experience Franchise has been. I'm only half way through my first season, but there's enough issues I feel that need addressing that it's best to just put this out here and hope it sheds some light on things that EA needs to address asap. In saying that, I'll just get right into the negatives, then the positives, but since this is much longer than expected, I'll likely post bugs found within the negatives, or create a separate post for them. For the record, my User ID is BrandOG-182; Platform is PS5. NEGATIVES: INTERFACE: Slow; Sluggish; Laggy. It's 2025, I really don't understand how it's this bad just trying to navigate. It's not just Franchise either, it's a whole game issue. Speaking of lag, there's been a bit of that with celebrations in game and cutscenes as well. OWNER/PLAYER MODE: The removal of these from the game is actually stupid and limits how people get to experience and enjoy the game. Literally last years surveys showed people wanted more options/customization, and it was even mentioned in the deep dive if I remember correctly...and yet this is literally the opposite of that. Like, why? This is how to alienate your player base and hurt business 101. STOP REMOVING OPTIONS FROM THE GAME!!!!! People are not happy about this, and understandably so. If I'm being objective though, Owner Mode definitely needed a serious makeover, and honestly, apart from setting prices to manage money better, getting to hire/fire your staff and choose different coaches, there's not much your missing out on that you can't find in the new GM's Office selection on the Franchise Main Menu. Breakouts never worked right, and overall it just needed to offer more. I still enjoyed creating a GM with Owner Mode though, and this was my primary go to for Offline Franchise every year. I have hopes that they removed it to revamp it and re-release it in a later title, but we'll see. No excuses for removing Player Mode though...BRING THESE OPTIONS BACK PLEASE!!!! UNIFORMS: Speaking about removing things from the game, what is going on with these? We literally went from being able to create multiple combinations from every available uniform and save multitudes of them in years past, to now being left with 2 custom options last year, and now 2 superstar options this year. Though worse than previous years, it could be okay if we weren't very restricted to very limited options for customization (no access to past uniforms?), and to top it off, we're locked from making our own combos when beginning a game now too. Just another thing that leaves me asking, why? Just go back to '22 or '23 and let us mix and match and save as we please. STOP REMOVING OPTIONS FROM THE GAME!!!!!!!!!!!!!!! CPU: It's frankly just ridiculously extra/overpowered far too often than is necessary. Literally everything seems to favor the CPU... catches, knockouts, swats, speed bursts, blocking, tackling, juking/trucking/spinning...pretty much everything. I've seen many complain about this on both All-Madden and All-Pro, and I'm told this is on EA's radar, so that's good. However, this is exactly why people complain and say the game feels scripted...it's just too much. The stuff I've witnessed within games is absurd at best, and is actually cheating at worst. QB's never miss a throw; guys warping/glitching/transporting into places to make unrealistic plays at unrealistic speeds; super low overall CPU players consistently getting the better of higher overall User players; CPU always has the upper hand on reaction time; absolutely cranked tackles/hits on pretty much every play. Most losses feel scheduled. Ratings don't matter; Sliders don't matter. Just what is actually going on here? How is this such a different experience from Play Now/H2H? I'm not sure how this game is coded, but this is what makes the game unfun, unfair, and unplayable to many people. There needs to be balance; ratings and sliders need to matter and work as intended. This is unacceptable. TRAINING CAMP: This was actually fine the way it was last year, and for some reason EA just had to mess with it. Overall the changes made weren't for the better. Bucket drop is objectively garbage. Removing a couple mini games so less players get training was dumb (I deleted M25; am I imagining this?). Training camp is really where the mini games I feel stand out and shine. I really feel there should be more of an emphasis on Training Camp for the mini games and less on the week to week, which can become tedious, especially in user leagues. Allow more players to train and gain some XP/skill points. Offer more mini games in general. Week to week training allows you to choose which mini game to play, allow this for Training Camp as well. Only positive I can think of about Training Camp this year is, I think, two mini games got a skill point increase to 2 if you get gold. Other problems I've found with Training Camp are that many seem, or are in fact, extremely bugged. 1) Can't get a consistent pass in Bucket Drop as the cursor snaps back to its original position more often then not. This does not happen to me in game. 2) Chase & Tackle is either extremely broken or someone at EA has a seriously sick sense of humor, because not only does the runner not hit the proper gap more often than not, but literally runs you in circles like a hamster behind the LOS. It's extremely frustrating. 3) WR Battle - Red Zone Attack has the quarterback lobbing passes out of the end zone, making the ball uncatchable and impossible to gain gold. I do believe this might be related to Traits, specifically the one that gives QB's the tendency to throw more lob passes. This theory needs testing though. But taking that trait off my QB did fix it for me at least. 4) Rushing Attack - Close Quarters; FB does not consistently block as necessary leading to high improbability of gaining gold. I'm sure I'm missing some, but I'm over it...moving on. SCHEMES/DEPTH CHART: I haven't completely gone through these yet, but I know for a fact some are wrong; Detroit being my first and primary example. They are listed as 3-4 Under Defense when in fact it should either be a 4-2-5 after googling it, or Base 4-3 if you were to check ESPN. Idk if there are more of these, but I remember it was a thing last year with Lions, Packers, Eagles, and Jags to name a few after irl changes were made with coaching staff and whatnot. I hope these get addressed. Literally just google these or go to ESPN and get the schemes and depth charts right please. RELOCATION: Mostly I'm just disappointed to see that more cities weren't added. At the least, it would be nice to have some cities where current franchises already exist, like Miami, Detroit, or LA for example. That way you could change the name/uniforms of a current franchise to different ones if you wanted. Team Builder import is nice for this when creating franchise, but I don't think there's a way to change a team name after starting a franchise. Would be nice to see a couple of new additional cities like Phoenix, or Boston, and some international ones as well. The uniforms and basic team names could use work too. Just a bit too bland and basic despite the helmets looking better after they redid them last year or the year before. ROSTERS: Still no older rosters for nostalgic franchises. This was a thing back in like '05 even. It made the game really fun, and again, it just goes to show how stupid it is to just keep removing options from the game. I really need to see these added back to the game if I'm going to keep buying and running into so much broken crap every year. Make the frustration worth it. I could easily do a ten year franchise if I could go back to 2015. EA has the Download Center for them...at worst, they could even create an in game store as part of the DLC, and put them up for purchase since we know EA loves their profit. Wouldn't love having to purchase them, but having them is better than not. OR, add them to Premium Team pass...just do whatever you need to get them back into the game please. This goes for All-Times Teams as well. POSITIVES: SETTINGS: These remain a strong positive. The only thing I'd say, and have seen posts about, is add the ability to import and adjust Wear & Tear/Weather sliders within the franchise settings. COACH CENTRAL/COACHING ABILITIES: I've really been having fun with this, and I really feel it was a great idea and implemented pretty well. I love the variety of different abilities. If you're an underdog team, there are great abilities to close the gap and make yourself more competitive vs better teams in the league. From attribute boots that help give your team an edge vs stronger opponents, to XP/Training boosts to help get your team up to par faster in order to compete better, there's a lot of great options here. And if you're a team on top of the league, there are great abilities that can help ensure you stay there too. At higher levels, abilities that help retain staff and improve scouting can help maintain staff with unlocked maxed abilities and ensure generational talent remains within the franchise despite the players that eventually leave. There are a few changes I would make however: Make more slots available. I think there are currently 6 for coach abilities, 4 for playsheets, and 2 for trainers. I wouldn't mind if those numbers were bumped up to 9 or 10 for coach abilities, 5 for playsheets, and 3 for trainers at higher levels. More slots especially seem better when there are certain abilities, such as the scouting abilities, that remain in the loadout for several weeks without the ability to remove them. Not only would more slots be nice, but I would love to see them distributed differently. Right now there is just one uniform loadout for coach abilities, playsheets, and trainer abilities respectively, in which you can activate whatever ability or playsheet from your coach and/or coordinator each week. To make each coach and coordinator feel different and special though, I would like to see the loadout sorted by each coach and the trainer instead. Give each coach and the trainer 3 abilities max to activate each week, maybe 4 for the head coach if you bumped the number up to 10 max coach abilities, then give each coordinator 2 playsheets for max activation, and the head coach 1. This makes coordinators feel more important as they can give you access to more plays per game while the coach has more of his/or own special abilities to activate that the coordinators don't. I would like to see some better spacing for ability and playsheet unlocks. Some unlocks seem they could be too far apart, but I have yet to max a coach out, so we'll see. TRAITS: These are pretty nice actually, and the fact you can add them on any player within your franchise is nice too. I'm sure there are plenty of things I'm either forgetting or have yet to stumble across, but no matter, that's what discussions are for, so others can add to them, so feel free to do so if you happen to come across this and read it. Haven't gotten to draft yet, so we'll see how that pans out and what issues arrise with that. I also have yet to try Team Builder, so hopefully I'll get some feedback for that soon as well. Overall though, considering the hype, Franchise has been a bit of a disappointment. I'm hoping a lot of fixes are coming with the first update, but that always comes with it's own problems too, usually.1.3KViews6likes27CommentsPaydirt Football League - Madden 26(Auto Pass)
PFL Madden 26 League [23/32] Coach Mode (Auto Pass) - Coach mode is where you call the play. Make adjustments at the LOS. Once the ball is snapped the CPU runs the play. https://paydirtfootball.com/pfl/ We are in season 51 (Been playing since Madden 04) - one game every 7 days - All Madden(Auto Pass) - Cross Play Enabled(Xbox/PS5/PC) - In-Depth Rulebook to Discourage spamming/Game-Breaking Plays Open Teams: - Vikings/Panthers/Buccaneers/Dolphins/Colts/Chargers/Patriots/Jaguars/Chiefs Experienced Owner/Commissioners (Run this League Since M04), Contact via the website or email: mailto:[edit: email address removed] https://discord.gg/4pQvSVE8135Views4likes4CommentsCan not import or download a draft class to franchise mode.
As of 10/4 the franchise mode is broken again. Can not import a local file or download a draft class into the franchise. It errors and says to try again every time. Every time they code a new title update they break all the code from previous. This is rediculous. How are they justifying this when charging $70+ for each mode. Every year the patches cause more problems!Swoosh235523 days agoNew Traveler494Views2likes2CommentsLooking for a league come join us
🔥 🇺🇸 🇺🇲 🇺🇸 🏈🏈🏈🇺🇸🇺🇸 League of veterans we are looking for users that want to be competitive and have fun beginners to mid users we have refer a friend bonus so bring ur friends in and let have fun We gonna run 3 to 5 season then reboot come build a dynasty 48 hour sim No Custom playbooks No nano blitzing No cheesing cheesing with get u booted -6 min qtrs -All Madden mode -Cross play -devs are giving on tier basis -stream/gotw rewards -we do frequent active checks to keep the league moving with the most active miss back to back game without telling us comish will get u booted -sim style -4 play cool down on offense I been running leagues sense madden 20 We have trade committee for trades No dashing dashing will get u instant booted -We looking for people that can take Ls and be active please dont join my league and bail after a lose dont waste my time or yours we are a chill community that wants to play and have fun Viking jags patriots colts eagles browns Division round s3 going until madden 27 https://discord.gg/d35wvYKyY34Views0likes0CommentsMadden 26 shadows
I'm loving MADDEN 26, except when my team plays in Minnesota. The day game shadows are ridiculous. Doesn't the light diffuse in Minnesota? It's distracting enough that I just simulate the game instead of subjecting my eyes to it. Hoping for an update that fixes it 🙏johnyvelvet28 days agoRising Newcomer36Views0likes0Comments
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