New mode idea(pls like so they see this)
I have been playing since UFC 3 and have clocked in a lot of hours, especially playing against my friends. One mode I always wished was in the game is “King of the Hill”. Two fighters fight; other players in the lobby spectate. Whoever wins the fight stays in the game and loser becomes a spectator, and goes to the back of the line. The next spectator in queue will fight the winner and so on. I think the mode would do wonders for UFC 6 and would allow for content creators to interact with fans a lot more, and most importantly it would allow me to play with more than just 1 friend. P.S. I also would called it “King of the Cage” instead of “King of the Hill”.35Views0likes0CommentsBring back UFC 4 Shop in UFC 6!
In UFC 4, the CAF shop system was much better structured. Players could browse and purchase cosmetics whenever they wanted, without waiting for rotations or hoping certain items would return. In UFC 5, the rotating store system feels limited and unnecessary. Having to wait for specific gear, taunts, celebrations, cosmetics reduces player freedom and takes away from the identity aspect of Create-A-Fighter. For UFC 6, it would be great to see the shop system return to a format similar to UFC 4, where items are consistently available, clearly organized, and earnable through gameplay. CAF is about creativity and identity, and players should have full access to express their fighter without artificial restrictions.38Views1like0CommentsThe market is ready for a new Fight Night (Boxing 2026)
Hi EA Team. I am writing to ask for a new Fight Night game. In 2026 boxing fans need a professional game with stable online servers. Other boxing games have many connection issues. EA Sports is the only one that can make a great AAA boxing game. Please bring the series back to PS5 and Xbox. The community is waiting. Greetings from a Spanish fan.459Views4likes1CommentUFC 5 cloud gaming stopped working on Xbox One…
I’ve been playing UFC 5 on cloud gaming for months with my Xbox One console but recently, it no longer starts the gaming session and has a code that reads- cV: olAmvl/gEWpYleqYKdW9FE.1.0 Nothing about my GamePass subscription has changed on my end and other games work. This issue began approximately 3 days ago. According to Xbox Support, it’s an issue on EA’s end. Anyone else having this issue? I play the game daily and even spent money on DLC, but now it won’t even load.1.1KViews0likes5CommentsCareer Mode Expansion Proposal – “Fighter Life System”
Hello EA UFC team, I’d like to share an idea for improving Career Mode in future UFC titles. Right now, the gameplay itself feels great, but Career Mode feels repetitive and shallow: train, fight, repeat. There’s very little sense of being a real fighter with a real life behind the scenes. This proposal focuses on adding depth, personality, and long-term progression without changing core combat gameplay. Psychological attributes: In addition to strength, speed, stamina and other physical stats, fighters would also have mental and personality attributes such as Aggression, Calmness, Explosiveness, Fight IQ, and Mental Toughness. Aggression would affect pressure fighting and risk taking. Calmness would improve defense and composure under pressure. Explosiveness would control burst damage and fast combinations. Fight IQ would influence how well the fighter reads opponents. Mental Toughness would affect comebacks and resistance to pressure. These attributes would not be leveled only with points. They would mainly be shaped by life events and player decisions. Life events system: During career mode, random or scripted life events would occur and permanently affect attributes. For example, losing a parent could increase aggression and explosiveness but reduce calmness. Finding a partner could increase calmness but lower aggression. Having a child could increase mental toughness but reduce explosiveness. A bad breakup could lower focus and raise aggression. A media scandal could change how fans react to the fighter. This would make every career feel unique and emotionally grounded. Player decisions and dialogues: Add simple choice-based moments such as interview responses, contract decisions, training focus, and how you treat rivals. These choices would influence fan perception, matchmaking opportunities, sponsorships, and attribute changes. This would not be a complex RPG system, just meaningful decisions that shape your fighter’s personality and career path. Fan perception system: Instead of one popularity meter, fans could be divided into groups such as hardcore fans, fans, and haters. Each group would react differently to behavior and results. A controversial fighter might have massive hype but many haters. A respectful fighter might grow slower but gain loyal supporters. This would affect fight hype, pay, rivalries, and media pressure. Career loop example: Weekly progression could look like training, life event, media interaction, decision moment, attribute adjustment, and then fight. This adds narrative depth without expensive cinematics, mostly using UI, text, and stat systems. Why this matters: Right now Career Mode feels mechanical. This system would make fighters feel human, create unique stories per playthrough, increase replay value, add emotional investment, and help UFC stand out from other sports games. Importantly, this does not require AAA cutscenes or heavy production. Most of this could be handled through menus, text, and attribute systems. Thank you for reading. I truly believe this kind of Fighter Life System could turn Career Mode into something special. Thank you, have a great day69Views0likes0CommentsIslam Makhachev UFC 322 Alter Ego
When are you guys going to add the Islam Makhachev UFC 322 alter ego to his welterweight character? It's been almost 3 months now and it's literally a copy and paste from his lightweight 311 alter ego so not sure what the hold up is? With other fighters you guys drop their alter egos like 2-3 weeks after the fight. This is the P4P #1 guy here let's get a move on !57Views0likes0CommentsOnline mode is still unavailable in Syria !!
Dear EA Support Team, I am writing to report that UFC5 online mode is still unavailable in Syria due to previous sanctions. Although the United States has lifted these sanctions, the game’s online features have not yet been enabled in Syria. There are many Syrian players who love this game and would greatly appreciate being able to play online. We kindly ask you to review this issue and allow online access for players in Syria as soon as possible. Thank you for your time and support.Solved117Views0likes1CommentPlease make all modes of the game work
As of Jan. 21, 2026, the Create Event mode on XBox Series S still has an issue with the AI Behavior settings not saving correctly and resetting after bouts. The default settings are not even equal for Red/Blue. This feature works perfectly in the Create Tournament mode. I was told this was escalated to be fixed months ago. I simply want all of the modes in a game I paid for to work properly. I know EA does not prioritize offline players. Those of us who like to run our own UFC Universe mode need the Create Event game mode to work. Please help us out.45Views0likes0CommentsUFC 5/6 Road to PC [or maybe new fightgame sensation] (Important)
Dear ElectronicArts : Hey EA Sports UFC team and fellow fighters, I'm a huge UFC fan and longtime player of the series (loved UFC 3 and 4 on older gens), but like so many others, I've fully committed to PC gaming. There's a ton of demand for UFC on PC – just check the threads here on the forums, Reddit, and social media where thousands are begging for it. With UFC 5 killing it on consoles but still no native PC release (cloud streaming doesn't count for everyone), and rumors swirling about UFC 6 possibly coming to PC, now's the perfect time to make it official! Why PC now? Console gaming is fading into history: PC gaming is exploding – the market hit $76B+ in 2024 and is projected to keep surging through 2030, outpacing consoles in raw power, modding potential, and price-to-performance. High-end PCs crush next-gen consoles in graphics, frame rates, and longevity without needing pricey upgrades every few years. Most players (including me) already own controllers like Xbox or DualSense – no need to reinvent the wheel with keyboard/mouse optimization. Just map the familiar button layouts from past UFC games, and it's plug-and-play. Super easy port! It would be a huge missed opportunity for EA to skip PC. You're leaving millions of potential players, streamers, and esports fans on the table – think bigger tournaments, more visibility, and way higher revenue. Combat games like Tekken 8 and Street Fighter 6 sell millions on Steam alone. UFC deserves that too! Bonus idea to revolutionize the genre: While porting UFC 5/6, why not develop a spiritual successor or spin-off? A hyper-realistic MMA fighter with street fight or bare-knuckle rules – grounded mechanics, no fantasy stuff, just brutal, authentic brawls. It could breathe new life into fighting games and skyrocket popularity among PC crowds craving something fresh yet true to UFC's roots. Please, EA – make UFC 6 (or backport 5) PC-native! Who's with me? Like, reply, and share if you want this too. Let's show the demand! 💪🥊 #UFCOnPC #EASportsUFC [CM edit - CAPS and formatting]723Views4likes1CommentOnline mode is just genuinely terrible
Please tell me how I can dominate someone the whole fight, knock them down over 5x just for them time a lucky head kick the same time I do and knock me out. After I CONTROLLED HIM THE WHOLE FIGHT. This game is so unbelievably terrible it’s a genuine mystery why anyone would even consider playing this. I’ve tried to throw strikes just for it to throw a completely different move or not even attempt to throw them at all, and when they do finally throw, half of the time IT DOESNT EVEN GO IN THE RIGHT DIRECTION. HOW DOES UR VIDEO GAME (A GOD **bleep** SIMULATION) HAVE A FEATURE WHERE U CAN THROW A PUNCH AT SOMEONES HEAD AND THE FIGHTER THROWS IT RIGHT PAST THERE FACE. I’m not even talking abt misses, someone could have their guard completely down and I’ll throw an overhand just for it to completely graze their face and I HAVE FULL STAMINA AND IM RIGHT INFRONT OF THEM. Speaking of guards, how is it i can drop to a low guard and STILL GET BODY KICKED. Like fix ur game if ur gonna charge 60+ dollars for it. Also ur wrestling system is trash and defending is just guessing what ur opponent will do and half of the time it doesn’t even work. This whole steaming pile of **bleep** needs mass amounts of fixes and polishing before it should ever be played. I can go onto unreal engine and create an mma in less than 2 hours and it will prob be just as **bleep** if not better than ur game.162Views2likes2Comments