Walkouts, Tattoos and cutscenes carrer mode
PLEASE, include the actual walkout songs for fighters Carlos Prates and Topuria, and update Prates' tattoos, they disappeared after the first update. That is the BARE MINIMUM you should do. Also, add cutscenes and more interactions to Career Mode; is that really so hard?Bring back some animations and mechanics from ufc 3
You say there is an update for bobbing heading for bottom headmovent. This problem has been at the core of the game since ufc 4. Its a suggestion that i think would add more depth to the ground and encourage a more skillful play while simultaneously removing this problem. Bring back armtraps for the bottom instead of this automatic stuff. Like headmovent can still be included but used as a last resort. Any grappler and ai assistaant would tell you posting arms to block hooks is foolish as it sets you up for armbars and sway is nonexistent when top has control of your hips. Arm traps not only encourage more skillful matches but more immersive play. Youre more likely to frame and trap and get off your back, then to stay on bottom and flick left and right using gnp momentum to reverse. Thats literally like fooling with a demon core. My Armtraping idea leads to an transition in the armtrap animation that either bottom recovers gaurd or top regains posture. If top recovers and has massive stamina disadvantage from exerting himself. Then bottom can be able to use the headmovent or posting to set up a sweep. Automatic headmovent sweeps remove skill and simplies it for casual arcadey play.MORE CONTROL OF CAFs!!!
I saw another post asking for the ability to fully customize a CAFs moveset without having to go through career mode. My response: YES - and PLEASE let us customize attributes too. I understand a couple reasons why this probably isn’t available right now. First is being able to edit ratings could affect career progression. Second, and I assume the bigger deal, is players using overpowers CAFs in online modes. But there are several easy ways around that (and even some compromises): 1. Disable CAFs in online modes where balance matters. 2. Let us use our fighters from career mode with their earned progression in other offline modes. This would be a great middle ground. 3. Allow full moveset and attribute customization for offline play only, but use the chosen base archetype and style for career and online modes. 4. Assign a limited number of upgrade points, or even allow us to somehow earn upgrade points, that we can use towards progressing a specific CAF from their base attributes. This would avoid every CAF being overpowered, but still allow us the ability to earn a CAF that can compete with top competition outside of career mode. 5. If fully customizing a CAFs moveset is too big of an ask, then when selecting “fighting style” or “posture” they should either inherit one those choices unique moves, or simply add another tab in that section to be able to choose what base fighters moveset we want to use alongside the already chosen posture and fight style we went with. 6. Or, simply allow fully customized CAFs everywhere except ranked championships, online tournaments, and any other modes you don’t want them in. One of my favorite things to do in the game (especially since career mode received a major downgrade) is creating classic or “what-if” events and tournaments. I even made my own universe mode through Create an Event. If I get a good matchup where I can’t decide who I want to win, I’ll just sit back and watch the AI fighters go at it. Right now, creating fighters doesn’t feel worthwhile because the attribute presets aren’t good enough across the board to compete with the well rounded fighters on the real roster. Some presets can excel at certain things but are incompetent in others, causing for a decent pool of unranked fighters; but nobody who can actually contend. Giving us full control of movesets and attributes would make custom fighters feel authentic, make tournaments and events more immersive, and add a huge amount of replay value. I’d gladly spend hours creating fighters if I could make them fight how I imagined them or accurately recreate classic fighters. PLEASE PLEASE PLEASE consider adding this to a UFC 6 update. I genuinely think this would be one of the biggest quality of life improvements possible for offline players, and would add a ton of longevity to the game.Judging is broken amd so is Online Career Imanari Roll
First of all, the grind for lvl 3 heel hooks was difficult for me personally. Then I purchased the roll and its broken still, since ufc 5. Please fix that as well as your judging. Me getting knocked down once but dominating the rest of the match on the ground should not give me an L. I understand you cater to the standup and are biased towards it. Evidence of crowds yelling stand them up immediately after a takedown are more than enough proof. You already made arcade like striking instead of simulation which is disgusting on its own only to try to appease casuals. Then you screw over ground guys constantly on judging when we face good players who can defend submissions. Along with easier getups, frozen transition bugs, still havent fixed the ga reset in side control or the mount overlay glitch. To us hardcore fans, maybe you should think about those who constantly support you. I attached a video to show you what I mean by judging. - Sincerely, a real lifelong wrester/grappler.12Views0likes0CommentsAdd More Characters
Brock Lesner, Eddie Alvarez, Francis Ngannou, Cain Velasquez, BJ Penn, Josh Hokit, Kimbo Slice. I think all of theses people should be added to the game for all OG UFC fans and new. Some would provide great fights against the current roster I would love to see a Francis Ngannou Vs Alex Pereira or BJ Penn Vs Charles Oliveria. Please if you read this please considerPLEASE FIX the CLINCH SPAM and Repeated Cage-Pressing exploit
PLEASE FIX the CLINCH SPAM and cage-pressing exploit. as well as the over under exploit on UFC 6 The Problem: Players spam the clinch, hit R1 + Square/Triangle,/ Triangle / Square and trap you against the cage repeatedly all match. Over-under clinch spam is equally broken. Why it’s broken: Current counters fail because you cannot defend this loop perfectly for 15+ minutes. It requires zero skill, eliminates the skill gap, and ruins top-tier ranked matchmaking. EA_Mako