DEAR EA Sports UFC Team
Hello EA SPORTS UFC team My name is Chingiz, I am a content creator and a long-time player of the EA SPORTS UFC franchise. I have been playing the series since UFC 3 and have a deep love for the game and its competitive side. I would like to share feedback and suggestions based on my personal experience and communication with the community, including players from Kazakhstan and Central Asia. 1 - At the moment, many players from Kazakhstan and nearby regions are experiencing serious issues with matchmaking in Ranked Championships. Finding a fight often takes 30–40 minutes, which makes competitive play almost inaccessible and significantly reduces motivation to play ranked. I hope that in UFC 6 the regional matchmaking system will be improved or server distribution adjusted for regions with lower player population. 2 - Cross-platform play between PlayStation and Xbox would be a major step forward for the entire franchise. It would greatly reduce matchmaking times, expand the competitive player base, strengthen the esports and content ecosystem, and create more opportunities for content creators. In the long term, this would benefit both players and developers by increasing engagement and game sales. 3 - Many players already compete in virtual leagues created within the community, such as the popular ESFL league. Currently, these leagues are forced to simulate their competitions using Quick Fight, which is very limiting. It would be great to see a dedicated in-game league or tournament mode in UFC 6, allowing custom rules, schedules, rankings, and divisions directly inside the game. 4 - There is a critical white screen exploit that has carried over from game to game since UFC 3 and has existed for almost 10 years. The issue occurs when a player leaves the game during replay viewing, causing the system to incorrectly think they are still in the previous match. This player can then enter another fight and trigger a white screen glitch for the opponent, forcing them to quit and lose Ranked PTS. Unfortunately, this exploit is still being actively abused, including by players currently in the top 10 of the global rankings, and as of January 29, 2026, it is still reproducible. Through communication with other content creators such as Romero and Prayoxis, it is known that there are multiple variations of this exploit. I strongly hope this issue will be prioritized and fully fixed, and that it will not carry over into UFC 6. 5 - I run the ChingizUFC channel and would like, like other content creators, to collaborate with EA by providing feedback, participating in testing, and helping to improve and promote the franchise. I truly believe that close cooperation with active players and content creators can positively impact the future of the EA SPORTS UFC series. My platforms YouTube https://www.youtube.com/@ChingizUFC TikTok https://www.tiktok.com/@chingizufc Best regards Chingiz ChingizUFC [CM - Edit for formatting/spacing]89Views0likes1CommentMy Wishlist for UFC 6
I would love to see some more hairstyles especially for African American men and women creations. Another thing that could work is what I read where you could create your own octagon/arena and choose where the events should take place. One of the best grapple moves that I want to see return is the Single Collar Clinch like in EA UFC 2 and 3 like in actual wrestling because I kind of don't like how the new version looks. It just doesn't feel right to me.40Views0likes0CommentsLong hair McGregor should come back in UFC 4 !
Hello, in UFC 4, many players want the old Conor McGregor, but you're not paying any attention. Please bring back the long-haired McGregor. Bald McGregor doesn't quite deliver that vibe. After all, we paid for this game, but we lost Conor McGregor. Bring him back.57Views0likes0CommentsUFC 6 Ideas
Keep Competitive mode the same, but make Simulation the mode where it actually feels realistic—where one clean punch can rock or knock you out. No more doctor stoppages after 20 knockdowns in Simulation. Punches should have realistic weight and real consequences. Career mode should start with your final amateur fight. Introduce two lower-tier promotions (one higher-level, one lower-level) instead of just the WFA. If you earn a first-round finish in your amateur debut, you start in the better promotion; if not, you begin in the lower one. Each promotion offers 3-fight contracts. Win all three, and you’ll have the option to progress to the next stage of your career. Once you complete the higher-tier promotion, you should get a shot on Dana White’s Contender Series (DWCS). You earn a UFC contract through DWCS if you either secure a finish in any round or score at least one 10-8 round in a decision win. Keep time frozen until you reach the UFC. This allows you to fight current UFC fighters in their prime once you make it to the big leagues. Introduce a solid number of random prospects every year and ensure fighters retire at realistic ages (no older than 43). That way, the first half of your career features current fighters, while the second half includes new challengers. Press conferences and post-fight interviews are a must. Even if there are only three repeated questions, having them would make it feel like an authentic UFC career. Add more motion capture from actual fighters to make the striking animations more accurate to each athlete’s style. This would also improve the game’s overall fluidity, which currently feels clunky. In Story Mode, implement more realistic GOAT (Greatest of All Time) criteria. For example, it’s currently difficult for heavyweights to become the GOAT in UFC 5 because they can’t move up in weight and the game often fails to reward early KOs with performance bonuses. If a fighter has 20 title defenses in the modern era, they should be considered the GOAT even without breaking additional records or winning a second belt. My solution is a dynamic GOAT list that evaluates résumés and gives more weight to the quality of wins rather than just title defenses. Don’t use a shallow, casual ranking like: Jon Jones GSP Mighty Mouse Anderson Silva José Aldo Instead, base rankings on the caliber of opponents defeated, with title wins as a secondary factor. In summary, focus on deepening Career Mode and refining Simulation Mode so it feels like an authentic UFC experience—not a doctor stoppage simulator.180Views1like0Comments