The game is bad
Don’t get me wrong, it’s much much better than 5 but to get what, three years to work on a game and it comes out this bad. Some fighters are really just over the top overtuned, I could be beating someones **bleep** for four rounds and go for the finish every drop, but when they drop me once and go for the gnp I go out almost instantly? Don’t get me started on ”the legacy” mode or whatever you call it. The story is like five fights long and really no challenge at all. Not to blame the story but really? One presser, one or two choices in the whole gamemode that actually matters? The career mode too is hysterical, straight up **bleep**, I’m on a 17-0 with 10 finishes. Have broken the 9x fotn bonuses with +8 and obviously gotten the consecutive wins one. I’m on 4.2 million ”fans” and hold a rating of four and a half star. And I’m yet to be ranked or even fight anyone close to it. Instead I’ve fought the same guys all over and over again? What I’ve also done is fight guys that are ranked irl like Dan Ige, Giga Chikadze, Choi and Sean Woodson. But no, my ”rivals” are ranked eight now while I’m at the bottom of the barrel. We were promised pressers, post fight interviews, more immersion and you word for word said ”we have changed everything about career mode”. It’s 90% exact the same as UFC 5 and 4! Genuienly disgustingly bad game to cost 100$, promised everything but delivered nothing. I have never ever been as disappointed in a game as this one41Views1like0CommentsUFC 7: Deepening the Meta with Attribute-Linked Physical Customization
Playing the current game really made me realize how much untapped potential this franchise still has. There are countless players out there who buy these games specifically because they want to create an accurate version of themselves as a fighter. To truly fulfill that fantasy in UFC 7, the character creator needs to transition from purely cosmetic sliders to a dynamic system where physical dimensions directly dictate gameplay performance. Taking inspiration from franchises like NBA 2K, physical builds should feature realistic, balanced trade-offs. Arm Length & Reach Dynamic: Longer wingspans should grant a natural reach advantage and buff long-range striking efficiency (jabs, straight punches). However, this should come at the cost of a penalty to raw pocket-punching power and short-range hooks. Conversely, shorter arms should offer devastating inside power and speed but limit distance control. Weight & Body Composition Scale: Weight and muscle mass sliders should directly scale physical strength, grappling resistance, and knockdown power, while negatively impacting footwork speed, transition speed, and stamina recovery. Archetype Attribute Caps: To prevent unrealistic "master of all" builds, chosen fighting styles should implement strict attribute caps based on body types. A long-range "Sniper" archetype might have high maximum accuracy but face a low cap on chin strength and submission defense. This system will drive long-term player retention by offering infinite build variety, allowing players to constantly experiment with new physical archetypes instead of sticking to a single "meta" body type. By introducing true structural advantages and disadvantages, it deepens the online meta and creates highly tactical matchups that will keep the competitive community engaged for years. Ultimately, giving players total control over their fighter's physical identity and mechanical limitations fulfills the ultimate "Create-a-Fighter" fantasy, building a strong emotional attachment that ensures people replay the game long after launch.21Views0likes0CommentsDEAR EA Sports UFC Team
Hello EA SPORTS UFC team My name is Chingiz, I am a content creator and a long-time player of the EA SPORTS UFC franchise. I have been playing the series since UFC 3 and have a deep love for the game and its competitive side. I would like to share feedback and suggestions based on my personal experience and communication with the community, including players from Kazakhstan and Central Asia. 1 - At the moment, many players from Kazakhstan and nearby regions are experiencing serious issues with matchmaking in Ranked Championships. Finding a fight often takes 30–40 minutes, which makes competitive play almost inaccessible and significantly reduces motivation to play ranked. I hope that in UFC 6 the regional matchmaking system will be improved or server distribution adjusted for regions with lower player population. 2 - Cross-platform play between PlayStation and Xbox would be a major step forward for the entire franchise. It would greatly reduce matchmaking times, expand the competitive player base, strengthen the esports and content ecosystem, and create more opportunities for content creators. In the long term, this would benefit both players and developers by increasing engagement and game sales. 3 - Many players already compete in virtual leagues created within the community, such as the popular ESFL league. Currently, these leagues are forced to simulate their competitions using Quick Fight, which is very limiting. It would be great to see a dedicated in-game league or tournament mode in UFC 6, allowing custom rules, schedules, rankings, and divisions directly inside the game. 4 - There is a critical white screen exploit that has carried over from game to game since UFC 3 and has existed for almost 10 years. The issue occurs when a player leaves the game during replay viewing, causing the system to incorrectly think they are still in the previous match. This player can then enter another fight and trigger a white screen glitch for the opponent, forcing them to quit and lose Ranked PTS. Unfortunately, this exploit is still being actively abused, including by players currently in the top 10 of the global rankings, and as of January 29, 2026, it is still reproducible. Through communication with other content creators such as Romero and Prayoxis, it is known that there are multiple variations of this exploit. I strongly hope this issue will be prioritized and fully fixed, and that it will not carry over into UFC 6. 5 - I run the ChingizUFC channel and would like, like other content creators, to collaborate with EA by providing feedback, participating in testing, and helping to improve and promote the franchise. I truly believe that close cooperation with active players and content creators can positively impact the future of the EA SPORTS UFC series. My platforms YouTube https://www.youtube.com/@ChingizUFC TikTok https://www.tiktok.com/@chingizufc Best regards Chingiz ChingizUFC [CM - Edit for formatting/spacing]Solved437Views0likes3CommentsThoughts on control layout?
Hi, I’ve been an avid fan of every UFC game made by EA, they felt like they certainly got better and better up to UFC 3, then UFC 4 came out and it was completely different and imo it was worse than 3. But I did learn to love it and do still love it. Then UFC 5 came out, and that was a game that I could not learn to love, not matter how hard I tried. I stuck with it to get the platinum trophy, but once I did that, I went back to UFC 4, the controls scheme was absolutely atrocious. I leave this here in hopes of the devs somehow coming across this and hopefully acknowledging this, if you agree please leave a reply. Pearl abyss have given me a bit of hope that devs are out there looking to rectify and gripes that devout fans have with the product, but I’m not holding out with EA. Please bring back the old control scheme, don’t bring forward UFC 5’s layout or even attempt to build on it, it really was terrible. This is come from Simeon who across all 5 games so far, has well over 1000 hours. Don’t put the final nail in the franchise’s coffin. Sincerely.118Views1like1CommentMy Wishlist for UFC 6
I would love to see some more hairstyles especially for African American men and women creations. Another thing that could work is what I read where you could create your own octagon/arena and choose where the events should take place. One of the best grapple moves that I want to see return is the Single Collar Clinch like in EA UFC 2 and 3 like in actual wrestling because I kind of don't like how the new version looks. It just doesn't feel right to me.89Views0likes0CommentsLong hair McGregor should come back in UFC 4 !
Hello, in UFC 4, many players want the old Conor McGregor, but you're not paying any attention. Please bring back the long-haired McGregor. Bald McGregor doesn't quite deliver that vibe. After all, we paid for this game, but we lost Conor McGregor. Bring him back.111Views0likes0CommentsUFC 6 Ideas
Keep Competitive mode the same, but make Simulation the mode where it actually feels realistic—where one clean punch can rock or knock you out. No more doctor stoppages after 20 knockdowns in Simulation. Punches should have realistic weight and real consequences. Career mode should start with your final amateur fight. Introduce two lower-tier promotions (one higher-level, one lower-level) instead of just the WFA. If you earn a first-round finish in your amateur debut, you start in the better promotion; if not, you begin in the lower one. Each promotion offers 3-fight contracts. Win all three, and you’ll have the option to progress to the next stage of your career. Once you complete the higher-tier promotion, you should get a shot on Dana White’s Contender Series (DWCS). You earn a UFC contract through DWCS if you either secure a finish in any round or score at least one 10-8 round in a decision win. Keep time frozen until you reach the UFC. This allows you to fight current UFC fighters in their prime once you make it to the big leagues. Introduce a solid number of random prospects every year and ensure fighters retire at realistic ages (no older than 43). That way, the first half of your career features current fighters, while the second half includes new challengers. Press conferences and post-fight interviews are a must. Even if there are only three repeated questions, having them would make it feel like an authentic UFC career. Add more motion capture from actual fighters to make the striking animations more accurate to each athlete’s style. This would also improve the game’s overall fluidity, which currently feels clunky. In Story Mode, implement more realistic GOAT (Greatest of All Time) criteria. For example, it’s currently difficult for heavyweights to become the GOAT in UFC 5 because they can’t move up in weight and the game often fails to reward early KOs with performance bonuses. If a fighter has 20 title defenses in the modern era, they should be considered the GOAT even without breaking additional records or winning a second belt. My solution is a dynamic GOAT list that evaluates résumés and gives more weight to the quality of wins rather than just title defenses. Don’t use a shallow, casual ranking like: Jon Jones GSP Mighty Mouse Anderson Silva José Aldo Instead, base rankings on the caliber of opponents defeated, with title wins as a secondary factor. In summary, focus on deepening Career Mode and refining Simulation Mode so it feels like an authentic UFC experience—not a doctor stoppage simulator.351Views1like0Comments