Moza SGP shifter connection problem - XBOX SERIES X
Hello, I’d like to ask for help with a problem I’m having on Xbox with the EA WRC game. Specifically, I’m using the Moza R9 v3 base unit and the Moza ESX steering wheel. Everything works perfectly with these, even though they aren’t on the list of supported devices; the same goes for the Moza HBP brake, which also works brilliantly. However, there is a problem with the MOZA SGP RS059 sequential gearbox. I have confirmed that the gearbox works. However, there is some sort of communication issue between the game, the base unit, the steering wheel and the gearbox. When I simply launch the game and try to play, the gearbox never engages. You can see that it’s switched on – all the LEDs are lit – and it works normally in another game (Dirt Rally 2.0), but in EA WRC, it doesn’t respond. There’s a strange workaround involving switching between PC and Xbox modes and back again, then unplugging the USB cable from the console for a few seconds, which theoretically fixes the problem, but I’ve only managed to get the gearbox working twice (on those occasions I also remapped the buttons to control the gearbox, etc. – everything worked until I restarted the console) . This confirms that the hardware is fine, and the problem itself is related to communication. Please look into this and resolve the issue. From what I’ve seen on Reddit, this is a common problem and many people are giving up on EA WRC in favour of Dirt Rally 2.0 for this reason, even though I personally prefer EA WRC.Rally school. Unexpected car reset on snow stages
That in the title. Platform: Xbox Series S Language: Spanish Location: Argentina Version: 2.3.109.3358 When you play snow stages on the rally school the car automatically resets as if you pressed the digital down button. That happens on several snow stages, in some, like the first one, it happens right after you cross the start line. But this prevents you from completing rally school due to penalties and loss of momentum.Hybrid system logic does not match reality
I'm certain that this issue was raised at launch, and I do recognise it's a moot point with the (likely upcoming) 2025 cars as they don't have this system, but because it's such an integral part of the modern WRC cars that we have in game now, I feel it's worth starting a new topic on this. The hybrid deployment logic on the WRC (2023-2024) cars doesn't seem to correlate with how such systems work(ed) in reality. While the hybrid charge correctly deploys above the defined throttle threshold, releasing the throttle whilst deploying hybrid power completely empties the charge - and forces the driver to brake again to regenerate power and regain hybrid boost. This current behaviour personally puts me off driving the Rally1 cars as I simply can't predict whether I will have boost or not existing a corner! This hybrid logic is in stark contrast to actual WRC-HY cars, which retain the charge between throttle uses - here we see Ott Tänak at Sweden, and when he comes off the throttle after briefly applying it with battery charge, the remaining charge is held until he re-deploys out of the next corner. There's also this video from the shakedown of Rally Finland 2022. Note that the recharge quota and deployment amount seem to be separate; a full charge is granted after enough braking, but recharging does not cancel out the accumulated charge, and if boost is left over after a full braking charge, the boost tops up to 100% and can be re-deployed as above. The current behaviour creates several issues in my view. To get the most out of the hybrid charge, drivers effectively need to decide on the fly whether the charge they may have available is worth using on the upcoming section of road - and if not, they must avoid crossing the deployment throttle threshold until a good enough piece of road emerges. Even at 70% throttle, however, one needs to maintain a very high engine speed to avoid bogging down while doing this, as the car's turbo boost does not come on until this point in the power band - if using the 30% threshold, this is almost impossible to achieve as there is simply no power available. Furthermore, this penalises the driver for trying to "feel" the grip through a corner; apply too much throttle too soon and you'll waste a charge if you have to lift off beyond the threshold. Hopefully with the hybrid Rally1 cars no longer in competition, EA might be able to source enough data to re-model the hybrid system to work as it did in reality.385Views7likes4CommentsRally School Lessons #2, #3 and #4
#2 Snow: 5 second reset penalty right at the start. #3 Snow: 5 second reset penalty in the breaking box which causes you to fail the lesson if you trigger it. #4 Snow: Regularity Rally, 20 second reset penalty in "the twisty bit" for no infringement which can give you too many points and fail the lesson. The "co-driver" also says that there is a speed limit which you can exceed, but there is no indication as to what the speed limit is for all surface types.2.5KViews18likes10CommentsRenault Megane Kit Car rear lights incorrectly modeled
Hello EA Sports WRC Team, I would like to report a visual inaccuracy regarding the Renault Megane Kit Car in EA SPORTS WRC. In the current game version, the rear lights are not modeled correctly. On the real Renault Megane Kit Car, the rear lights consist of distinct circular tail lamps, but in the game these appear incorrectly positioned and shaped, resembling standard brake lights rather than the correct circular design. This issue affects visual authenticity and historical accuracy of the vehicle, especially for players familiar with the real car or classic rally models. Platform: (PC / PS5 / Xbox – complete as applicable) Game version: Latest available update Mode tested: (e.g. Time Trial, Rally, Replay) I kindly ask the development team to review this and consider correcting the rear light model in a future update. Thank you for your work on EA SPORTS WRC and for supporting the community.WRC - XBOX - time trial data not showing in Racenet
Hi. Does anyone have a fix for this? My stage times are showing in the leaderboard when I scroll through and find them but they are not showing in the top section when I select the stage. Have used in the past to analyse stages but now I can't do it - it treats it like any other stage I don't have a registered time for - "no game data, select a comparison". Yes I am logged into the correct account. I recently installed WRC on my ps5, would this have stuffed it up? I have de-linked my PSN account from EA and still no luck. Ghost data still works when I run this stage.Turn off start countdown lights 🤷🏽♂️
People have been asking for years now for us to be able to turn off the countdown lights that come up in the centre of the screen. Why haven't you addressed this yet???? Some people like to run as realistic as possible. Co driver counts down and there are lights on the stage. 🤷🏽♂️ There is actually no point in them big daft ones in the centre!!Cant connect to clubs or multiplayer on series x.
I have been trying for 2 weeks to access clubs and multiplayer on series x. It comes up asking to login on racenet website or scan qr code. Which makes no difference, doesnt work either way, Cant access multiplayer, as comes up an issue also. I have hard reset my series x, uninstalled and reinstalled everything, nothing, i have checked xbox servers all green, your servers show fine, but nothing works. When will it be sorted? Disappointed