Hello Holotable Heroes,
We’re thrilled to share an update packed with information, from Era updates and economy tuning to Loaned Units and much more! First, let’s kick off with a rundown of our next major feature update.
The Upcoming Update
Cantina 2.0
In our May the 4th update, we want to refresh SWGoH with a visual and content makeover to bring our 10-year-old game up to a modern standard, we’re calling it Cantina 2.0! We’ll cover all the details in another post, but here’s an overview of what’s arriving in this release:
Cantina Overhaul
- Home Screen Update: The first thing you’ll see is that the Cantina home screen has received a complete visual update, including environment art, lighting, table arrangement, and both 2-D and 3-D art for Cantina patrons and employees.
- New Table Layout: A new table layout focuses on thematic grouping of content and simpler navigation around the cantina, as well as ensuring that interactive zones on tables don’t overlap.
- Improved UI: Every table has been fitted with a new holographic display, and many are fully functional, showing top-level information like currently active Events, your score in the current GAC round, your Guild’s current raid score, or your Territory Battle progression.
Campaign Overhaul
- Campaign Rework: All Light Side, Dark Side, Cantina, and Mod campaigns have had a full content rework. Battles have all been reduced to 1 or 2 encounters, and campaign tiers reflect stories from Star Wars movies, TV series, comics, and video games that you know and love.
- Updated Tiers: New battles have been added to Hard tiers in the Light and Dark campaigns, bringing later Hard tiers up to a minimum standard of 6 battles. In addition, Cantina Battles now have a brand-new 9th tier with some very juicy first-time rewards.
- New Farmable Units: Taking advantage of the additional farming potential of new battles, some units will be farmable within campaigns for the first time:
- Light Side (Hard): Rebel Officer Leia Organa
- Dark Side (Hard): Imperial Probe Droid
- Cantina: Wampa, General Grievous, Hermit Yoda
- Refreshed Mod Battles: The entire campaign is now reduced to 2 tiers.
- The first tier of battles will grant rewards equivalent to the top tier of each Mod Challenge, allowing you to farm Mod Battles for 5-dot mods. 1- to 4-dot mod rewards are now completely removed as rewards.
- The 2nd tier is identical to the pre-existing 9th tier, granting mod slicing materials, with a reduced unlock level required. With this change, the now redundant Mod Challenges are being removed from the game.
Other Changes
- Journey Guide Adjustments: The Journey Guide gets some tier realignment for the first time as we make room for future units. No changes to pre-requisites are being made during this realignment.
- Improved Economics: Economy changes intended to ease bottlenecks for new players:
- Increased drop rates of Training Droids and Mk I-III ability materials across the game.
- Promoting a unit’s Star level no longer requires Credits or Ship Building Materials. It only requires the unit shards themselves.
- Updated Tutorial: Tutorialization is significantly changed, focusing on reducing the number of taps/clicks and bringing some character back to the Cantina staff.
Our Twi’lek cantina keeper Fey Zara is excited to welcome you back to her newly-renovated Cantina, and we can’t wait for you to see it!
Now let’s talk about changes coming to the Era system. Based on your feedback we knew we needed to make adjustments to rewards and milestone cadence, so what did we end up doing?
Economy Changes
We are adding 40 freely-accessible Era Levels for all players, giving you more room to grow. Characters that reach the highest Era Level of 135 will convert to Relic 8 at the end of the Era. 4 additional Coliseum tiers will accompany these new Era Levels. Please note that all players will still be able to reach Gear 12 for free with mode engagement.
We are increasing the rewards across the Era to help players grow their Relic Levels faster. At a high level, we’re aiming to increase Era Currency inflow by at least 200% for all players. Accompanying this increase, we are reducing the price of Tier 4 Lightspeed Tokens from 5,000 EC to 3,500 EC.
Full spend
Difference between old inflow and new inflow: Approx +204%
Episode Pass Purchasers
Inflow Adjustment: Approx +419%
Free-to-Play (high engagement)
Inflow Adjustment: Approx +344%
For this era, we are introducing some new and updated store offers:
- There is a new offer containing both character shards and Era Level materials to provide another avenue for kickstarting progress.
- Era Level material bundles have been updated to reflect the new Era Levels.
- Era Level material bundles will roll out over time, rather than being available all at once, in an effort to preserve progression pacing while still providing a competitive advantage.
Next up, Loaned Units!
Loaned Units
With the upcoming Title Update, we’re excited to introduce Loaned Units, which we mentioned in our last update. Starting this Era, Loaned Units will replace the summoned units in the Coliseum. Loaned Units are available to all players during their respective Era and can only be used in Era Modes. They go away at the end of the era, making room for different Loaned Units to arrive at the start of the next era.
How do we upgrade Loaned Units? All of your Loaned Units have the same Era Level, and they can’t be upgraded directly. Instead, they are upgraded whenever you receive a Loaned Unit Era Level Increase token, which is automatically consumed to level all of your Loaned Units by 1. For this first era, they will be provided primarily via daily inbox messages to make sure those who show up later in the era can still claim them all and aren’t permanently behind. For future eras, we are looking into ways to improve clarity and the user flow for obtaining the Unit Era Increase tokens.
To use Loaned Units, you can select them from the roster during pre-battle unit selection. You must bring in at least 1 Era Unit, however, you can’t enter battle with a squad of only Loaned Units. Loaned Units will create opportunities for you to theorycraft and strategize within Era content, setting the stage for more exciting updates coming later this year.
When Loaned Units arrive we will be providing you with enough units to allow for multiple factions and squads to theorycraft some interesting composition. We’re looking forward to seeing what you all come up with.
In the Era that will be introducing Loaned Units, here are the characters you can expect:
- Death Trooper
- Scout Trooper
- Stormtrooper
- TIE Fighter Pilot
- Snowtrooper
- General Syndulla
- Mon Mothma
- Captain Drogan
- Chopper
- Cara Dune
- The Mandalorian (Beskar Armor)
- Cad Bane
- Embo
- Gamorrean Guard
- Greedo
- Mob Enforcer
For reference, here are the New Republic Era Units
- Captain Carson Teva
- R5-D4
- Snowtrooper Commander
- Zeb Orrelios (New Republic Pilot)
- 3 New Characters (stay tuned for exciting details on these new characters!)
Now let's talk about the next features coming in the future, Overcharge and Era Arena!
Future Update Information
Overcharge
Mods have been the way to distinguish your character from someone else's, and while the depth and breadth of the system is great for long-term collection and variety, it isn’t well suited to the 12-week time frame of the standard Era. Yet we recognize that stat differentiation is critical for the way you play and craft your characters.
The new Overcharge system will seek to fill that role while reducing complexity and eliminating randomness. You will be able to modify the stats of both Era units and Loaned units in a controlled manner, helping you craft unique squads.
We wanted to make this as frictionless as possible, so you will also be able to shift your stat distribution around at will at no cost so you can experiment and discover new strategies freely!
When it comes to the resources needed to participate in the Overcharge system, a majority of the resources will be earned through your normal gameplay. We want everyone to have ample opportunities to make their Era units and Loaned units distinctly theirs.
Era Arena
We’re very excited to announce a new individual PvP mode for Era Units, Era Arena. This is a place to test ideas and try fresh, experimental setups. It all begins with Faction tag sharing. Era units will share select faction tags with the other units you bring with them which will help open up the options for teams to bring in. There will not be a score cap, so push your squads as far as you can while you experiment. Working together with Loaned Units and Overcharge, you will have plenty of room to theorycraft something unique and compare results with others. We look forward to seeing what you come up with!
Era Arena will also provide you with an opportunity to battle others in your Era shard. You’ll earn banners based on your best Era Arena battle of the day, and those banners will determine your ranking on the leaderboard.
To make sure things remain fresh, Era Shards will reset each Era.
And now… The moment you have all been waiting for is finally here!
With the introduction of Era Arena we will be retiring Squad Arena and refreshing your quests to make way for the most requested feature in this game’s history.
The addition you have been screaming for is finally here.
Training Mode has officially arrived! ((In a future update))
We understand Squad Arena has long been a place for testing new characters and Datacrons in order to understand how things work, and we want to make sure you still have the ability to learn and practice. To address this, we will be replacing Squad Arena with the new Training Mode. This new mode will be accessible in the Squad Management section of your inventory, allowing you to battle against any squad you can build from your own roster.
At its release, it will follow these standard battle rules:
- Only characters you own can be used
- Only 1 Galactic Legend per side
- You will be able to use the same characters on both Offense and Defense.
- The current state of the units (gear, relic, abilities, and mods) is used on both Offense and Defense.
Omicrons will not be present, similar to current Squad Arena, and Datacrons will be usable on Offense but not on Defense at this time. Additionally, these battles will not progress any quests, feats, or account stats.
The Future
To wrap up this update, we want to talk about where we’re heading next.
We’ve seen concerns that our recent focus on Eras means we’re moving away from the rest of the game. That’s not our intent; Eras are designed to build on top of Galaxy of Heroes, not replace the modes and systems you’ve invested in for years. Grand Arena Championships, Conquest, Territory Wars, Territory Battles, and Raids remain core to the game, and they will continue to evolve alongside Eras.
Over the past several updates, we’ve focused heavily on building out the Era system. As we look ahead, a key part of our roadmap is continuing to improve and modernize Legacy systems across the game.
At the same time, we’re also investing in new ways for players to engage with Galaxy of Heroes - including how you experiment, express your roster, and connect with others around the game.
You’re already seeing early steps in this direction with features like Training Mode and Era Arena, which open up more opportunities to theorycraft, test ideas, and push your squads in new ways. This is an area we’re excited to keep building on.
Alongside that, we’ll continue improving core systems like Fleets, GAC, Territory Battles, and Territory Wars, while also focusing on overall quality-of-life, where we see opportunities to deliver a more modern, strategic, and connected experience.
Let’s talk about Fleets for a second. Ships are a huge part of Star Wars, and we don’t think the current Fleet experience fully lives up to that. Our goal is to make Fleets feel like a more rewarding and strategic part of your overall progression - not something separate or left behind.
As we begin exploring here, we’re targeting a few key improvements:
- Stronger connection to the rest of the game so your investment in ships feels more impactful across multiple modes
- More strategic depth and decision-making, both in how you build your fleet and how battles play out
- Clearer choices and counterplay, so outcomes feel driven by planning and execution - not just matchups
These are large, foundational systems, and meaningful updates will take time - but this work is an important part of how we’re evolving Galaxy of Heroes for the long term.
Our goal is simple:
To keep improving the modes you play every day, while creating new ways to play, connect, and express yourself in the game.
We’ll share more details as our plans take shape. For now, we want you to know that your feedback is being heard and is directly shaping what comes next.