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Datacron Set 19

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CG_Meathead
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9 hours ago

STATS

Tier

Stat Name

Min Value

Max Value

1-2

Defense Penetration

35%

50%

1-2

Resistance Penetration

35%

50%

1-2

Critical Chance

5%

10%

1-2

Offense

1%

5%

1-2

Critical Damage

5%

10%

1-2

Potency

15%

35%

1-2

Tenacity

6%

12%

4-5

Defense Penetration

50%

65%

4-5

Resistance Penetration

50%

65%

4-5

Critical Chance

10%

20%

4-5

Offense

5%

10%

4-5

Critical Damage

10%

15%

4-5

Potency

35%

50%

4-5

Tenacity

12%

20%

7-8

Defense Penetration

65%

80%

7-8

Resistance Penetration

65%

80%

7-8

Critical Chance

20%

30%

7-8

Offense

10%

20%

7-8

Critical Damage

15%

25%

7-8

Potency

50%

75%

7-8

Tenacity

20%

30%

ALIGNMENT

Dark Side

{0} allies start the battle with +25% Turn Meter.

Dark Side

Whenever {0} allies use a Basic ability, they gain Critical Chance Up, Critical Damage Up, and Offense Up for 2 turns.

Dark Side

Whenever {0} allies are damaged by percent Health damage effects, they recover 2% Health.

Dark Side

Whenever {0} allies gain a buff, they recover 2% Health and Protection.

Dark Side

Whenever {0} allies start their turn with at least 2 buffs that can be dispelled, they gain 5% Offense (stacking) until the end of the encounter.

Dark Side

{0} allies start the battle with +25% Turn Meter.

Dark Side

Whenever {0} allies use a Basic ability, they gain Critical Chance Up, Critical Damage Up, and Offense Up for 2 turns.

Dark Side

Whenever {0} allies are damaged by percent Health damage effects, they recover 2% Health.

Dark Side

Whenever {0} allies gain a buff, they recover 2% Health and Protection.

Dark Side

Whenever {0} allies start their turn with at least 2 buffs that can be dispelled, they gain 5% Offense (stacking) until the end of the encounter.

 

Light Side

Whenever {0} allies grant a buff to another ally, that other ally recovers 3% Health and Protection.

Light Side

Whenever {0} allies critically hit enemies more than 4 times during their turn, they gain 5% Critical Damage (stacking) until the end of battle.

Light Side

Whenever {0} allies resist a debuff they recover 2% Health and Protection.

Light Side

Whenever {0} allies Stun or Daze an enemy, they recover 10% Health and Protection.

Light Side

At the start of the encounter {0} allies gain 15% Max Health and Max Protection for each other {0} ally.

 

FACTION

 

 

Unaligned Force Users

Whenever {0} allies grant a buff to another ally, that ally gains 10% Turn Meter (limit once per turn per ally).

Unaligned Force Users

Whenever {0} allies start their turn with at least 2 debuffs that can be dispelled, they have a 65% chance to dispel all debuffs on themselves.

Unaligned Force Users

Whenever a {0} ally is critically hit, they gain 100% Critical Avoidance and 100% Critical Chance for 2 turns.

Unaligned Force Users

Whenever a {0} ally defeats an enemy, they take a bonus turn.

Unaligned Force Users

The first time each {0} ally falls below 50% Health, all {0} allies reduce their cooldowns by 1 and gain 10% Turn Meter.

 

 

Rebels

Whenever {0} allies critically hit an enemy during their turn, that ally gains 10% Offense (stacking) for 2 turns.

Rebels

Whenever {0} allies use a Special Ability on their turn, they gain Riposte for 2 turns.

Rebels

At the end of their turn, {0} allies gain Defense Penetration Up and Offense Up for 1 turn.

Rebels

Whenever {0} allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target.

Rebels

Whenever {0} allies are Stunned, gain 50% Turn Meter and recover 25% Health and Protection.

 

Imperial Trooper

The first time each {0} ally falls below 50% Health they gain Damage Immunity for 1 turn and gain Health Steal Up for 2 turns.

Imperial Trooper

Whenever a {0} ally has full Health and Protection at the start of their turn, they deal +100% more Damage on their turn.

Imperial Trooper

Whenever {0} allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target.

Imperial Trooper

At the start of battle, {0} allies lose all Max Protection and gain that much Max Health. {0} allies gain Grit until the end of battle, which can't be copied, dispelled, or prevented.


Grit: Takes reduced damage from percent Health damage effects

Imperial Trooper

At the start of their first turn, {0} allies gain Offense equal to 400% of their current Defense until the end of battle. Then they lose 50% Defense until the end of battle.



 

Tusken

Whenever a debuff on an enemy expires, {0} allies gain 2% Potency and Tenacity until the end of battle.

Tusken

Whenever a {0} ally falls below 100% Health, they gain a bonus turn. Limit once per character per battle.

Tusken

{0} allies start the battle with Damage Immunity for 2 turns (can't be copied).

Tusken

The first time each {0} ally falls below 50% Health they gain Damage Immunity for 1 turn and gain Health Steal Up for 2 turns.

Tusken

Whenever a {0} ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the enemy, which can't be resisted.

 

CHARACTER

 

Galactic Legend Ahsoka Tano

At the start of battle, all Spectre allies gain Morai's Wisdom for 2 turns, which can't be copied, dispelled, or prevented. Whenever a Spectre ally with Morai's Wisdom uses a Special ability, Ahsoka Tano gains 3% Ultimate Charge.

Commander Ahsoka Tano

At the start of {0}'s turn, they have a 20% chance to gain 50% Defense Penetration for 1 turn.

Commander Luke Skywalker

Whenever {0} damages an enemy with a Special ability and the enemy doesn't have Armor Shred, inflict Armor Shred for the rest of battle. Whenever {0} uses a Basic ability and damages an enemy with Armor Shred, inflict Expose for 2 turns on that enemy, which can't be resisted, and {0} gains Protection Up (50%, stacking) for 2 turns.

Cal Kestis

{0} has +5% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 15%.

Padawan Sabine Wren

{0} gains 15% Turn Meter when other allies use a Special Ability on their turn.

Ahsoka Tano (Fulcrum)

Whenever an enemy takes a turn, {0} takes a bonus turn. During this bonus turn, {0} deals 100% more damage. This bonus turn can't trigger this effect on enemies.

Lando Calrissian 

Whenever {0} critically hits an enemy, {0} gains 10% Critical Damage, Defense Penetration, and Offense (stacking, max 200%) until the end of battle.

C-3P0

{0} gains 15% Turn Meter when other allies use a Special Ability on their turn.

Han Solo

The first time {0} is defeated, they are revived with 100% Health, gain Protection Over Time (75%) for 2 turns, and take a bonus turn.

Captain Han Solo

At the start of {0}'s turn, dispel all debuffs on them. They recover 5% Health for each debuff dispelled this way.

Stormtrooper Han

{0} deals 5% more damage per Relic Amplifier level on all allies present at the start of battle.

Death Trooper

Whenever {0} deals damage to an enemy, remove 25% Turn Meter from that enemy.

Range Trooper

Whenever {0} critically hits an enemy, {0} gains 10% Critical Damage, Defense Penetration, and Offense (stacking, max 200%) until the end of battle.

Snowtrooper

Whenever {0} critically hits an enemy, {0} gains Damage Immunity for 1 turn, which can't be copied, 25% Turn Meter, and Blinds that enemy for 1 turn, which can't be evaded or resisted. If the enemy was Target Locked, {0} also gains Protection Up (100%) for 2 turns, Retribution, and Speed Up for 2 turns.

Admiral Piett

The first time {0} is defeated, if there is at least one other active ally, revive all other defeated allies and other allies recover +100% Health and Protection, gain 100% Turn Meter and 100% Offense (stacking) until the end of battle. 

Magmatrooper

Whenever {0} uses a Basic ability, {0} gains Protection Up (50%, stacking) for 2 turns and 50% Turn Meter. Whenever {0} damages an enemy using a Special ability, inflict Fear for 1 turn on that enemy, which can't be resisted.

Tusken Chieftain

Whenever {0} uses a Basic Ability on their turn, other allies gain +25% Turn Meter.

Tusken Shaman

At the start of {0}'s turn, dispel all debuffs on them. They recover 5% Health for each debuff dispelled this way.

Tusken Raider

Whenever {0} evades an attack, they gain Critical Chance Up and Critical Damage Up for 2 turns and 50% Turn Meter.

Tusken Warrior

Whenever {0} is dealt damage, reflect 20% of the damage dealt back onto the attacker as True damage, which can't be evaded. This damage can't defeat enemies.

URoRRuR'R'R

{0} gains 15% Turn Meter when other allies use a Special Ability on their turn.

Updated 9 hours ago
Version 3.0