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Didnt read, not interested in anything about Relic Delta, scrap the whole idea.
- Paicheman4 days agoNew Spectator
you should read.
- Zaphdd4 days agoSeasoned Newcomer
I have, and I stand by my comment, It says nothing that wasn't expected, there are so many options directions they could take this game, so much content they could do, plenty of ways to monetise it, yet they want the route of destroying most aspects of skill for the sake of quick cash.
No not interested, flawed idea from the start, scrap it, start again, do better.
So many things have been asked for - such as a sandbox / directed PVP, all easy to implement and as its "bonus focused mode" could be trivial to control via a paid system.
You want a way to increase characters with a reward for investment, thats what datacrons were about wasnt it?, perhaps go a step further with single character equipment (but that will lead to a best of the best on the best dead end)
Content?, why are there so few ships, and even ship nodes, why were the vehicles idea canned, where is the enjoyable aspect of TB/TW, when have raids not been about their recent fad, shoehorning in money sinks and ignoring any form of actual lore.
Theres a lot in game that just gets ignored, when was the last time they did anything with Territory wars or GAC (im not talking about rewards, but the actual mode), how about some different map layouts for TW, or themed GAC sectors.
How about ingame feat trackers needed for conquest/challenges, like get 30 stuns in a fight, its all guesswork, but the game knows does it, why not share that info.
So much they could do, but dont/wont.
- StreamerBoat4 days agoSeasoned Rookie
lol u can't read 😂