Blog Post
I dont agree with the way to acquire more relic mats. I dont use scavenger for high relic cause it uses way too much gear that i need. Cant it be done where either
A) New tier to challenges (fleet and normal) where it rewrds relic materials (all of them, not just lower)
B) Include signal data and some lower relic level mats on daily chest, that way we are passively gaining relic mats.
C) As stated in post, new events and an increase in cadence of AB and Era battles. Something permanent that acts as incentive to gear up certain characters and engages players to strive for. Keep era battles but add a new AB for factions, that is permanent and gives better rewards than AB.
Basically, if your updating the vertical/horizontal progression of the game, you have to upgrade/update the economy so that it goes in parallel to progression. Dont make it harder, make it easier for the player base sl that everyone will be on equal footing eventually. If a new player starts today, it will take YEARS to remotely compete, withput considering new relic levels or relic delta, so imagine with a new system, with VERY SLOW progression.
TLDR; Update the game economy MASSIVELY, not a little so that an update like this may be taken more kindheartedly. Pardon my english, it is not my 1st language.
- Brisath183 months agoNew Rookie
Agree, I’ve been playing almost since the beginning and have most of the toons farmed out and I can see there has been great improvements for newer players but still the game economy is so outdated compared to character release cadence(which I think is quite good now). And still the incentive to max out toons is nowhere fixed in the game, definitely not with Relic Delta..There should be more rewarding solo content so people are more inclined to invest in toons they find good before those toons will be useful or used in group or PvP content..