Blog Post
What bothers me the most in this essay is how vague everything is. You say there will be changes to make it easier but dont give explicit intel on how. New characters are gonna be aquired differently, how? What are the changes? New signal data that youll get elsewhere, where? New gamemodes, what gamemode? PvP, PvE, Guild intern, play against friends, sandbox? You say that we need this to scale with relics... well how about you add something new other then relics? For example, you make things more accessible, you say you will but dont specify how which leaves a bad aftertaste, we have trusted you a lot and you continue to screw us over so why should we trust you handling making relic stuff more accessable. If you really make things more accessable why bother sticking with relics, you can introduce r10, cap it there and invent something new or just end it with r9, you dont need to go higher. You dont need to bring out this bs relic data and make it so R10 or R9 is required for the next step. Example: signal data gets 4x the drops permanently, the relic material gets 4x the value in the scavenger, aka für 1 piece or gear you get 4x the worth. You do all the rewards that include relics times 4 so people get a way easier access to relic levels. Then you introduce idk somthing something kyber where the visual change is the relic ring changes color. For light side its gonna be a lighter shade of blue and dark side characters its a darker shade of red, you could also just go for green and purple or whatever but im sticking to blue and red bc these are the iconic colors for good/evil in Star Wars. This new level needs special new gear. You can get this special gear in a new PvP gamemode where 3 people face 3 other people or whatever (this is just some bs that im coming up with on the spot) maybe you add more fleet battles or a vehicle PvE gamemode with new energy or energy that uses the same as fleet and there you get this new gear. You have 3 levels of this new gear, each level gives +10 speed and +10 mastery with maybe depending on if its an attacker, tank, support or healer they get + 3000 in a valuable stat like attack, defense, potency and tanacity. Again this is just some bs im making up on the spot, im sure you are able to come up with something better. But this relic data is just not it. Why are you so keen to stick with relics if the system is not working for you?