Blog Post
Let me start by giving you my ally code so you can understand where I’m coming from in this response: 533-336-541. I’ve been a daily player for almost 9 years, and I am a P2P player, spending on average $50–$60 a month with the occasional $100 crystal pack. My roster is almost entirely relic’d (R5–R7 for the most part), with only a handful of unused characters still below relic levels.
First, thank you for the detailed explanation and transparency on Relic Delta. I understand and agree with the PvE benefits you’re targeting. Older content needs to move faster, and new content needs room to scale. That’s a necessary and healthy change for the long-term sustainability of Galaxy of Heroes.
That said, there are major concerns that can’t be ignored:
Scalability
Relics were introduced to replace gear because gear wasn’t scalable. Now, only a few years later, relics face the same problem they were meant to resolve. How confident are you that Relic Delta will still work 4 years from now, or will we just be patching over another failed system? Gear tiers at least had built-in scaling between them. Relics seem to have made the problem worse, not better.
Implementation risk
With respect, CG does not have the best track record of flawless day-1 releases. Combined with the level of community resistance we’re already seeing, a shaky rollout will be catastrophic. If Relic Delta is implemented incorrectly, this isn’t just a “sharp decline” in player engagement, it’s a death sentence for the game. Yes, P2P players "keep the lights on"; however, F2P players are the backbone of matchmaking and competition, and if they leave, paying players will follow very quickly. It won’t just be players like me who spend $50 a month, it will be the big spenders, because without competition, there’s no reason to invest.
PvP balance
The heart of this game is PvP, where TW (to an extent) and GAC drive the meta, the community, and most players’ investment choices. Right now, one of the most rewarding parts of SWGOH is finding creative off-meta or lower-relic counters through mechanics, synergy, and smart modding. Relic Delta, as currently proposed, reduces PvP to a pure relic arms race and effectively removes strategy from the equation. That destroys the long-term competitive health of the game.
On top of this, TW and GAC already have serious issues that need to be fixed before layering on a new progression system:
Matchmaking is inconsistent, often pitting mid-level guilds or rosters against far stronger opponents.
Rewards in both TW and GAC do not reflect the time and resource investment required. Increasing relic pressure without improving rewards only widens the gap.
Engagement is already slipping, as players are burning out on the core loop because the payoff isn’t keeping pace with the effort.
My suggestions to balance this:
Apply full Relic Delta in PvE (raids, TB, Conquest, etc.) so progression remains rewarding and content scales smoothly.
Apply a capped or reduced Relic Delta in PvP (±25% max) so relic investment matters but mechanics and strategy remain viable. As an example, Phoenix should still have the ability to punch up into CLS if played well and not just get flattened because of relic gaps. Inquisitors should still be able to punch up into stronger Jedi relic levels if mechanics and synergy are used correctly.
Address TW and GAC fundamentals (fix matchmaking, modernize rewards) before shifting PvP balance with Relic Delta.
At certain relic tiers, give a meaningful choice that adds depth instead of just stat bumps. For example, General Kenobi at R2 could choose between +10% Health, +10% Defense, or +10% Tenacity. At R4, between gaining Protection Up (10%) when Taunting, +5% Turn Meter when resisting a debuff, or Jedi allies gaining +5% Defense. Continuing choices like this through higher relics would add variety and identity instead of just inflating stats.
In short: I believe Relic Delta should provide some needed scalability for PvE, but TW and GAC already have long-standing problems that must be addressed regardless of any new system. Matchmaking is inconsistent, rewards don’t reflect the investment, and community sentiment already shows players burning out on these modes. Relic Delta doesn’t fix those issues, it magnifies them. If PvP turns into a numbers-only relic race while TW and GAC remain fundamentally broken, players won’t just feel frustrated, they’ll feel like their time and money are being wasted and leave. Once F2P start leaving, P2P will as well, the competitive ecosystem collapses, and no amount of new content will bring them back.
This is a pivotal moment. Fix TW and GAC first, then roll out Relic Delta carefully, and the game can thrive. Push it without addressing the core issues, and we’re looking at the beginning of the end.
Thank you again for the transparency and for giving the community the chance to provide feedback.