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Droid Destruction - Raid Mechanics and Encounter Overview

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CG_Meathead
Icon for Capital Games Team rankCapital Games Team
5 days ago

Hello Holotable Heroes!

We are excited to give you the mechanics breakdown of the upcoming raid: Droid Destruction!

Encounter Mechanics: The Nal Hutta Gotra Boss Guard Droids

The battle takes place outside the heavily armored vault doors on Nal Hutta. Your team will face the two heavy security droids operating on synchronized defence protocols. Each one has three limbs that you’ll need to defeat. The limbs have distinct mechanics that the droids will use against your team, and some will hit the different factions harder than others.

Gotra Boss Guard (Malfunction): Head, Left Arm, Right Arm

Gotra Boss Guard (Detonator): Core, Left Arm, Right Arm

Gotra Boss Guard (Malfunction) is the larger and sturdier of the two droids. Its Head inflicts punishing debuffs and is harder to damage while its arms are active. Its Right Arm can unleash a heavy-hitting AoE attack while its Left Arm scales and deals more damage as the battle progresses. Taking out both of its arms, and reducing its Head to 2% Health will cause it to build Malfunction stacks.

Gotra Boss Guard (Detonator) is the taller of the two droids. It focuses on throwing explosives at its foes but it takes time for the explosives to cook, which leaves it susceptible to player attacks. Its Core is what controls the explosive toss and can be targeted to reduce the stacks of Detonation. Reduce enough stacks and the explosive will go off before Gotra Boss Guard (Detonator) can throw it at your team. Gotra Boss Guard (Detonator)’s right arm deals high single target damage, especially after a successful detonator toss, and the right arm deals single target damage while reducing Gotra Boss Guard (Detonator)’s cooldowns. 

Success in this raid requires players to successfully manage the arms while causing Gotra Boss Guard (Malfunction) to Malfunction and Gotra Boss Guard (Detonator)’s explosive to detonate before he can throw it

Cross Faction Synergy Modifiers

To allow flexibility across character choices, Droid Destruction introduces global Synergy Modifiers. These custom modifiers bridge missing faction tags and unlock powerful cross squad synergies between units from different Eras that do not normally team up.

  • Vault Breaker Buffs: Selected units gain custom interactions, granting Turn Meter bonuses, buff gains, and unique assist opportunities when paired with allies.
  • Roster Flexibility: Units from across recent Eras, including the Era of Deadly Pursuits, Era of Myths & Legends, and the Era of The Mandalorian and Grogu, can be mixed into potent tactical compositions.

Difficulty Tiers & Point Values

Droid Destruction features difficulty modifier tiers designed to match growing roster capabilities while maintaining an accessible entry point. Any 4* unit can access Tier 0, ensuring every player in your guild can participate!

Difficulty Tier

Entry Requirement

Points Per Attempt

Tier 0

4*

300,000

Tier 1

Gear XII

450,000

Tier 2

Relic 2

600,000

Tier 3

Relic 4

900,000

Tier 4

Relic 6

1,200,000

Tier 5

Relic 8

1,800,000

Tier 6

Relic 9

2,700,000

Tier 7

Relic 10

3,600,000

Characters

GL New Republic Squad: The Mandalorian and Grogu, Grogu and Anzellans, Zeb, Mara Skywalker, Yoda and Chewie.

New Republic 2nd Squad: Carson, Adelphi, Ward, R5, Rotta.

Sith Squad: Darth Jar Jar, Ronin, Dark Yoda, Darth Vader (Duel's End), Inquisitor Barriss.

Rebels Squad: Cassian Undercover, Kleya, Vel, Cinta, Luke Starkiller, Stormtrooper Luke.

Bounties and Mercs Squad: IG90, B1 Merc, Jaxxon, Asajj Ventress (Dark Disciple), 4LOM, Zuckuss.

ISB and Empire Squad: Partagaz, KX, Dedra, Stormtrooper Concept, Snowtrooper Commander, Maul (Hate-Fueled).

Hero Abilities

The Mandalorian and Grogu:

If The Mandalorian and Grogu is the ally in the Leader slot, and there are four other New Republic allies, or if The Mandalorian and Grogu is the ally in the Leader slot, there are three other New Republic allies, and Yoda & Chewie are allies:

  • Wookiee Lineage: Every squad mate receives a permanent 50% boost to Defense, Max Health, and Max Protection, along with acquiring the Wookiee tag.
  • Master's Guidance: Yoda & Chewie adopt the New Republic tag, while all teammates gain Master's Training until defeated.
  • Dual Identity Synergy: The Mandalorian and Grogu counts as both Jedi Knight Luke Skywalker and Tarfful for synergy checks.
  • Jedi's Will Empowerment: If Mara Jade Skywalker joins the squad, she, The Mandalorian and Grogu, and Yoda & Chewie receive Jedi's Will until defeated.
  • Assisting the Core: Whenever a Healer or Support ally targets Gotra Boss Guard (Detonator)'s Core, all squad mates are called to assist (max once per turn).

Rotta:

When Carson Teva leads a team with 3 additional New Republic allies:

  • Faction Alignment: Rotta gains the New Republic tag, while all remaining allies gain the Hutt Cartel tag.
  • Defensive Fortification: Rotta gains a permanent 50% Defense increase for the encounter.
  • Exploiting Bleed: Targeting Gotra Boss Guard (Detonator)'s Arms while Bleed is active awards Rotta 30% Turn Meter, restores 30% Health and Protection across the team, and grants 50% Offense for 2 turns.
  • On the Run Application: Destroying any Arm inflicts unevadable, unresistible stacks of On the Run onto Gotra Boss Guard (Detonator)'s Core for the remainder of the encounter.
  • Cooldown Lockout: Out-of-turn attacks against Gotra Boss Guard (Detonator)'s Left Arm prevent Lob Explosive from lowering its cooldown.

 

Carson Teva:

With Carson Teva leading four New Republic allies, or three New Republic allies plus Rotta the Hutt:

  • New Republic Resilience: Squad members receive a permanent 40% boost to Defense, Max Health, and Max Protection.
  • Motivator Reduction: Targeting Gotra Boss Guard (Detonator)'s Core while affected by On the Run lowers R5-D4's Bad Motivator cooldown by 2 (increased to 4 if Rotta is active).

 

Darth Jar Jar:

When Darth Jar Jar leads three Sith allies alongside Inquisitor Barriss:

  • Dark Side Assimilation: Inquisitor Barriss adopts the Sith tag.
  • Force Unalignment & Target Conversion: Allies acquire the Unaligned Force User tag, and Gotra Boss Guard (Detonator)'s Core is considered as the Shield Generator.
  • Plasma Pressure: Inflicting Plasma Residue on an enemy Arm applies 2 stacks of Purge (up to 6) permanently, while forcing all enemies to Taunt until after The Ronin's next action (cannot be avoided, dispelled, or resisted).
  • Critical Mitigation: Applying Manipulated to an enemy Arm reduces its Critical Chance by 80% for the rest of the battle.

 

Major Partagaz:

When Major Partagaz leads two ISB allies alongside either two Imperial Troopers, or one Imperial Trooper and Maul (Hate-Fueled):

  • Tactical Opening: Major Partagaz bypasses enemy Taunt effects on his opening turn.
  • Imperial Integration: All squad members simultaneously gain the Empire, Imperial Trooper, and ISB tags.
  • Frontline Protection: If Maul (Hate-Fueled) is absent, all Tank units lock in an indispellable 1-turn Taunt.

 

Cassian (Undercover):

With Cassian Andor (Undercover) leading four Rebel squad mates:

  • Rebel Leadership Emulation: Cassian satisfies requirement checks for Commander Luke Skywalker and Princess Leia.
  • VIP Designation: Using Varian Skye bestows VIP on a random ally missing the buff until hit twice, while granting Call to Action to all allies for 1 turn.
  • Concept Reinforcement: Allied Starkiller (Luke Concept) or Stormtrooper Luke gain 55% Defense and Offense alongside the Rebel Fighter tag.
  • Opening Subversion: All targets begin the encounter suffering 1 turn of Undermine.

 

Stormtrooper Luke:

When Stormtrooper Luke commands four Rebel allies:

  • Infiltration Tactics: The team secures the Rebel Fighter tag and receives a permanent 40% boost to Defense, Max Health, and Max Protection.
  • Breach & Concealment: Inflicting Breach applies 2 turns of unevadable, unresistible Undermine to the target, while granting 1 turn of Stealth to an unstealthed ally.
  • Covert Strikes: Attacks from Stealthed squad members trigger 2 extra instances of True damage.
  • Starkiller Synergy: Starkiller (Luke Concept) gains a permanent 40% Offense boost; applying Buff Immunity grants all allies 40% Critical Damage and Advantage for 1 turn.

 

IG-90:

When IG-90 leads three Bounty Hunter allies alongside Jaxxon or Mercenary Guard Droid (B1):

  • Underworld Connections: All squad members obtain the Scoundrel and Mercenary tags.
  • Combat Readiness: Jaxxon gains the Bounty Hunter tag, while all allies enter battle with Prepared.
  • Battalion Deployment: Mercenary Guard Droid (B1) begins with 5 stacks of Mercenary Battalion.
  • Defensive Buffs: Teammates gain 2 turns of indispellable Defense Up at the start of battle.
  • Counter Recovery: Suffering a critical hit awards 2 turns of Foresight, restores 10% Health and Protection across the squad, and dispels debuffs.

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Updated 5 days ago
Version 2.0

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