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Era of Myths & Legends - Jaxxon

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CG_Meathead
Icon for Capital Games Team rankCapital Games Team
3 months ago

UNIT NAME: Jaxxon

ALIGNMENT: Light

CATEGORIES: Attacker, Mercenary, Scoundrel, Smuggler

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Basic Ability:  Blaster's Up, Doc

Final Text: Deal Physical damage to target enemy twice and inflict Vulnerable for 1 turn. Prepared: Jaxxon attacks again, and if it is his turn, all Prepared allies gain 25% Turn Meter for each attack. 

Synergies: Dash Rendar starts all his Scoundrel allies with Prepared, meaning a fast-out-the-gate Jaxxon can distribute a massive amount of Turn Meter to the entire team. Additionally a Dash led squad brings even more TM with when Jaxxon critically hits (which he can do multiple times in a single turn).

 

FAQ/Clarity: 

Question: If Jaxxon is Prepared, does he do three or four instances of damage? (Does “attacks again” mean ‘deal Physical damage twice’ again or do one more instance of damage?)
Answer: “Attacks again” means he does the entire attack a second time, so four instances of damage.

 

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Special 1: Hop 'Til You Drop (Cooldown: 3)

Final Text: Deal Physical damage to target enemy and inflict Off Balance for 2 turns. Prepared: Stun target enemy for 1 turn.

Synergies: Off Balance gives a little bit more turn meter advantage to Jaxxon and company, and rewards them for hitting enemies frequently, which Jaxxon does with his Basic.

 

FAQ/Clarity: 

Off Balance: Lose 10% Health and 10% Turn Meter if damaged by an attack.

 

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Special 2: Fluffle Shuffle (Cooldown: 4)

 

Final Text: Deal Physical damage to all enemies. If the enemy Leader is Dark Side, this attack deals 20% more damage for each Prepared ally. Otherwise, this attack deals 10% more damage for each Prepared ally.

Jaxxon has a 25% chance to use Blaster's Up, Doc. If any version of Lando Calrissian is an active ally, this chance becomes 100%. Prepared: This attack can't be countered or evaded.

Synergies: Playing this ability in combination with Dash’s AoE Special Ability makes for a very very deadly combination right off the bat of the battle. It’s gnarly.

 

FAQ/Clarity: 

The current Landos in the game are Lando Calrissian, Young Lando, and Skiff Guard (Lando Calrissian).

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Unique 1: Starship Down (Zeta, Omicron)

Final Text: Jaxxon has +20% Critical Chance, Max Health, and +20 Speed. If any version of Lando Calrissian is an active ally, Jaxxon and every version of Lando gain 50% Critical Chance, Critical Damage, Max Health, and all allies are immune to Speed Down for 1 turn.

While Jaxxon is active, Prepared allies have +50% Defense. Whenever a Prepared ally loses Prepared, they gain 10% Turn Meter. 

Whenever an ally version of Lando Calrissian uses a Special ability, they dispel all debuffs on all allies, and all allies recover 20% Health and Protection.

The first time Jaxxon would be reduced to 1% Health, he Stealths for 2 turns and recovers 100% Health and Protection.

If all allies are Scoundrels, whenever Jaxxon scores a critical hit, he gains 20% Critical Damage (stacking, max 200%) until the next time he doesn't critically hit.

While in Territory Battles: Scoundrel allies have +50% Max Health and Max Protection and +50 Speed.

Whenever a Prepared ally loses Prepared, they gain Prepared. Whenever a Scoundrel ally gains Prepared, they gain 30% bonus Protection and Defense Penetration (stacking) until the end of battle.

At the start of each encounter, Scoundrel allies gain Prepared if they didn't have it and take a bonus turn.

Enemies defeated by Scoundrel allies can't be revived.

Synergies: If you couldn’t tell by now, giving Jaxxon increased crit chance will crank up not only his allies TM from his Basic, but this Special will skyrocket the damage on those crits. When using Jaxxon and friends on offense, make sure you’re going up against enemies who can be crit! Oh, and like most TB Omicrons, Jaxxon’s is basically an “I win button” for easy clears in Combat Missions.

He is also a lot more potent of a damage dealer when he is first in line at the buffet, so we gave him a little bit of Speed, and made sure nobody can cut him in line at the start of battle with a 1 turn Speed Down Immunity.

 

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Updated 3 months ago
Version 2.0

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