Blog Post
I agree with RNG being way too much on this raid. I've spent ~$10k on this game the past year, I have all the teams you want us to buy, and frankly the raid is just pissing me off and pushing me towards quitting the game.
Here are some suggestions to make it more reasonable:
DDKs, STAPs, and Commanders can no longer gain bonus turns. This fixes the problem of getting stuck behind 1 DDK and commander droid. If you don't do this, remove the buff strip from the bonus turn commander at least.
Space battles are activated at the very beginning of the stage and are no longer TM reliant. This fixes the problem of STAP going before anyone, then their TM train going off, forcing counters, and killing your entire team before you get to do anything.
Give a TM bonus to all allies when performing a space battle buff so I actually get to use it. You could even decrease the power of the buffs for balancing.
Allow stuns to actually work.
Set a standard schedule of which commander droids come at which stages. Manual runs take 15-20+ minutes and it's EXTREMELY frustrating wasting hours on multiple runs due to this nonsense.
Make the commander droid the slowest speed so I'm not scared to carry my buffs into the next stage.
Make the commander droid selectable and not able to die until the end so we can actually see his CDs. It's very hard to keep track with all the bonus turns happening.