Blog Post
I never like to be negative on the forums but this is genuinely embarrassing.
It was mentioned that this probably wouldn't help with Executor vs Leviathan. There aren't many fleets in the game - it's not like characters where there are so many interactions that it's reasonable to expect some unexpected interactions to slip through.
I want to respect the developers and people behind the release here but:
- You announced this would probably not be good at doing X
- Whoever is responsible for testing clearly did not try doing X
- When it comes out and does X, people spend money to get it
- You announce that you may remove the ability to do X after people have spent their money on it
That's not okay. I could understand it for characters but there's no excuse to not know how the ship will perform against the most common fleet at the top of fleet shards. I urge whoever is responsible for making the decision to leave the ship as is. People have already spent money. You had plenty of time to test this out and prevent this from happening, but it's too late now.
EDIT: If Meathead reads this, none of this is targeted at you (as you know), and I appreciate what you bring to the role of interacting with the community. It's whoever was responsible for testing and the person making the decision to potentially remove functionality that players paid for that I'm frustrated with.
- TheBlackxxRanger31 days agoRising Scout
100%. To change it AFTER people spent their hard earned money is a vile bait and switch tactic. You released the ship as intended, if you didn't test it, that's on you!
- MaximusPM1531 days agoNew Spectator
But you don’t have to buy it for it to beat leviathan. What are they bait and switching?
- tb97n1agxej730 days agoRising Newcomer
Because Punishing One is not even doing what it was advertised to do. Its not even stopping the counter from Finalizer. It is only a SLIGHT improvement to defense. If they nerf the ship to stop it from beating Leviathan it will probably become a defensive DOWNGRADE at that point. The ship was supposed to become a defensive anchor. It is not. But it surprisingly has become an offensive powerhouse. But you know CG.. if they nerf this.. they won't spend the time to alter the kit so that it does what it was advertised to do. They will just defang it.
- letoteiur31 days agoSeasoned Newcomer
This is a shady practice to get revenue.
There's a development team with PM's. QA, Developers, Dev ops, uiuix.
This is a repetead malpractice to get folks spending on something they know it will do what they said it shouldnt, they wont admit it though.
its just a quick money grab scheme. - Salsanacho31 days agoSeasoned Newcomer
Even for Meathead this has to be embarrassing, Leviathan has been the meta fleet for over a year now, you mean no one over there thought to playtest this new ship against it?
Fortunately I saw this post before spending on the packs, so I'm holding off for now.
- ArckyII31 days agoNew Spectator
Well, if they nerf it, they must refund the money to everyone that bought it.
- y5wlgr82voun31 days agoNew Spectator
The Punishing One is preaty good for the fleet health, executor can beat leviathan/profundity on offence and leviathan/profundity can beat executor easly on offence. now we may see some executors/profundity on top ranks, not just boring leviathan mirror matchs.
BTW leviathan can just change the starting line up to dagger to counter executor (more variety)- Hrodzik30 days agoSeasoned Newcomer
That's not true. If you don't take down Razor Crest in opening barrage, you get insta deathmark and fight is over so you need to be extremely lucky while Exec can beat Profundity on auto. Profundity sucks now. :)
- Fatal1tyv2SWGOH31 days agoRising Spectator
My biggest issue is they made it a marquee costing more than a chase. If people spent on it. they shouldn't be nerfing it. Leviathan stomps most now so just leave it. I'm sure a new CS will come soon anyway
- bbnglodt31 days agoNew Spectator
Oh yea, glad I saw this. I was thinking about dropping those $$ on this…. But now I’ll just hold tight. You almost got me CG!
- 1amoutofideas31 days agoNew Spectator
Honestly this just goes to show that they either don’t have a quality assurance team, or they need more people for it. It’s atrocious. The fact that the Naboo Raid takes me over an hour to run through every week is insane. The ROTE CM’s likewise take forever. It’s just clear they don’t test the game extensively.
I can watch half the phantom menace in the time it takes me to run all my attempts and re-attempts for this raid. It’s ridiculous.
- ZarosioKon31 days agoNew Spectator
How the hell does the Naboo raid take you over an hour? I can run it on auto for all of my teams, get max score, and be done in 20 minutes while I'm at work!
- d8c64f5425c64c7531 days agoNew Spectator
I’m guessing that you’re running it at lower tiers? At tiers 6 & 7, there are only 2 out of 5 teams I can run on auto….the remaining require manual control and are RNG dependent. Sometimes they can be done in 20 minutes….but most times, like the OP said, an hour-ish