Kit Reveal - Crosshairless (Scarred)
UNIT NAME: Crosshair (Scarred)
ALIGNMENT: Light Side
CATEGORIES: Attacker, Bad Batch
Key Attributes:
- A deadly sharpshooter who deals significant damage
- The final piece of the kernel for the new Bad Batch squad.
- Crosshair (Scarred) benefits immensely from having more Target Practice stacks as he can get rid of the Shaken stacks by having Target Practice stacks
Inspiration:
- In Season 3 of the Bad Batch we saw Crosshair (Scarred)'s confidence shaken as he grappled with trust and belonging upon rejoining the Bad Batch.
- His kit highlights this internal struggle between his loyalty to his squad and the influence of external forces, adding depth to his character dynamics in battle.
- During the battle, Crosshair (Scarred)’s sharpshooting skills will be evident as he regains his shaken confidence.
Strategy Tips:
- Crosshair (Scarred) starts with a powerful stacking debuff, Shaken. There are multiple ways to remove Shaken stacks. Make sure to utilize his and his Bad Batch allies’ kits correctly to eliminate Shaken and restore him to his status as a great sharpshooter.
- With his second Special ability, Target Secured, Crosshair (Scarred) can deal a high amount of damage, which also scales with the number of turns taken by him and the enemies before this ability is used.
FAQ:
- How do I acquire Crosshair (Scarred)?
- Crosshair (Scarred)’s Marquee event begins on March 11th at 11am Pacific in-game.
- Which characters are required for the Crosshair (Scarred) event?
- Omega (Fugitive), Batcher, Hunter (Mercenary), and Wrecker (Mercenary) will be required to enter into the Crosshair (Scarred) event in tier 2 at any investment level. They are also required in tier 7 at Relic 5.
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ABILITIES:
Basic - A Hit or A Miss
Final Text: Deal Physical damage to target enemy 3 times and inflict them with Defense Down for 2 turns, which can't be evaded or resisted. If this attack misses, Expose them for 2 turns, which can't be evaded or resisted.
SPECIAL 1: I Will Handle It (Cooldown: 3)
Final Text: Deal Physical damage to target enemy, dealing 10% more damage for each relic amplifier level Crosshair (Scarred) has. Call target Bad Batch ally to assist, dealing 50% more damage.
If Crosshair (Scarred) was the target ally, he is not called to assist and instead removes 6 stacks of Shaken from himself and Stuns the target enemy for 1 turn.
If ally Omega (Fugitive) is in the leader slot and the target enemy took damage from a Bad Batch ally's attack on the previous turn, reduce the cooldown of Target Secured by 1.
SPECIAL 2: Target Secured (Cooldown: 8)
Final Text: Crosshair (Scarred) gains 200% Critical Damage until the end of his turn.
Deal Physical damage to target enemy and inflict Armor Shred until the end of the encounter.
This attack deals 50% more damage based on the number of turns taken by enemies and Crosshair (Scarred) before Target Secured is used again (max 500%).
This attack can't be evaded and can't be used if Crosshair (Scarred) has Shaken.
UNIQUE 1: It's In My Head (Zeta, Omicron)
Final Text: At the start of battle, Crosshair (Scarred) gains 200% Defense for 3 turns and is inflicted with 20 stacks of Shaken, which can't be copied, dispelled, evaded, or resisted.
Whenever Crosshair (Scarred) gains a stack of Target Practice, he removes 1 stack of Shaken and gains 15% Turn Meter.
Whenever all stacks of Shaken are removed, Crosshair (Scarred) dispels all debuffs on himself and takes a bonus turn. He gains 100% Accuracy while targeting a Marked enemy.
If there are no Galactic Legends, Crosshair (Scarred)'s attacks ignore Protection.
While in Grand Arenas and there are no Galactic legends: Whenever Crosshair (Scarred) is inflicted with a debuff, he dispels it and gains 5% Offense (stacking, max 100%) for 1 turn. Whenever a Bad Batch ally with Target Practice uses a Special ability, Crosshair (Scarred) assists.
Shaken: -10% Accuracy, this effect persists through defeat