Blog Post
It is getting more and more common that one ability at a character is longer than the enemy team's full ability list...
What are the chances of remembering all this? Older characters are great because they’re simple, clear, and effective. Here, it’s practically a mini-essay on how a character works and interacts. 80% of players will just end up thinking, “he does something… can’t remember what.
- f2dbefbd29d8a79d26 days agoNew Adventurer
Push buttons...kill stuff
- Calciron26 days agoSeasoned Novice
CG has LONG ago given up on making this game easy to play or understand. But when players continue to be willing to spend spend spend spend to support this they will continue with the complexity.
It will be months before us F2P players will have him and probably several bug fixes before he will work as he should. Don’t sweat it. - theXrono26 days agoSeasoned Scout
IDK what malicos does but i know he throws rocks and enemies die
- Libanese1026 days agoNew Spectator
ROOOOOOOOOOOOOOOOOOCKS!
- Artimus100025 days agoRising Rookie
You forgot the 10% that will think, a series of actions has won some of the times before.
The 9.1% that go, “Hulk. Smash. Buttons!”
The .8% without the gear to take Baylan above g5.
The remaining .1% will keep him g1. Just to mess with guild mates and opponents alike.
Anyone with both the mental fortitude to memorize the kit with enough time and the inclination to put to memory all the beyond numerous codicils of this kit disappear as a rounding error.
Seriously, I didn’t think the game format had enough give in it. That is to make it possible to create this enormous codex called a character kit.