Blog Post

SWGOH Game Info Hub
3 MIN READ

Kit Reveal: Big Punishing One

CG_Meathead's avatar
CG_Meathead
Icon for Capital Games Team rankCapital Games Team
3 days ago

I gave you fair warning, beware beware

UNIT NAME: Punishing One

ALIGNMENT: Dark Side

CATEGORIES: Dark Side, Attacker, Bounty Hunter, Scoundrel

------

Key Attributes:

  • Out of turn attacks make Punishing One deadlier, faster
  • Steals Stealth from enemies that try to avoid combat
  • Can inflict Deathmark on a target 

 

Inspiration:

  • The Punishing One is Dengar’s ship, first seen in the Expanded Universe
  • The ship has no holding cells for prisoners, meaning that Dengar would bring violent ends to his bounty targets for easier transport. We represented this with his Wanted: Dead’s ability to inflict Deathmark on his targets.

 

Strategy Tips:

  • Utilize the appropriate allies to set up maximum damage potential
  • Look for the pertinent Bounty Hunter debuffs to get more instances of damage
  • Being deployed with all Bounty Hunter allies provides several passive benefits
  • Ships have reinforcement priority orders, but when those are tied (like Xanadu and IG-2000) it will go by order placed

 

FAQ:

  • How do I unlock Punishing One?
    • You can unlock Punishing One starting on Thursday 10/17
  • What is different about a ship marquee event?
    • You will need to be Level 60 and own a Capital ship is required
  • Does the TIE Defender count as an Imperial TIE Fighter for the Unique?
    • Yes
       

Q/A Link

------

ABILITIES:

BASIC:  Quad Laser Cannon

 

Final Text:

Deal Physical damage to target enemy. Deal an additional instance of damage for each of the following:

  • Target enemy is Breached
  • Target enemy is Marked
  • Target enemy is Target Locked

SPECIAL 1:  Disruptive Combo  (CD=3)

 

Final Text: 

Deal Physical damage to all enemies and dispel all buffs on them. Target other Bounty Hunter ally gains Potency Up for 1 turn and is called to assist. Ally Bounty Hunter Tanks Taunt for 1 turn and Light Side enemies lose 50 Speed for 1 turn, which can't be evaded or resisted.

SPECIAL 2: Wanted: Dead (CD=9)

 

Final Text: 

Deal Physical damage to target enemy and inflict the target enemy with Deathmark which can't be copied, dispelled, or resisted for 2 turns. Inflict Breach on all enemies for 1 turn, which can't be resisted. Punishing One recovers 100% Health.

This ability can't be evaded and starts on cooldown.

UNIQUE 1: JumpMaster 5000

Final Text: 

At the start of battle or when reinforced, Punishing One gains 3 Speed per Bounty Hunter ally and 6 Speed per Light Side enemy (including Capital ships). Whenever Punishing One is called to assist by a Bounty Hunter ally, if the enemy had Buff Immunity or Marked, Stun them for 1 turn, which can't be resisted.  Whenever an enemy attacks out of turn, reduce the cooldown of Wanted: Dead by 1 (tripled if the enemy is Light Side). Whenever an enemy attacks Punishing One out of turn, it recovers 10% Health and Protection. At the start of battle, if Punishing One is deployed and all allies are Bounty Hunters (excluding the Capital Ship):

  • Enemy Imperial TIE Fighter ships lose 200% Critical Chance and Evasion for the rest of the encounter
  • The ally Empire Capital Ship gains 5 Speed
  • Ally Bounty Hunter Attackers gain 100% bonus Protection for 1 turn
  • Punishing One dispels all debuffs on itself and ignores Taunt on its first turn

 

At the start of the enemy Capital Ship's turn, all enemies lose 100% Critical Damage until the end of the turn. Whenever an enemy gains Stealth, dispel it, inflict Breach on themselves for 1 turn, which can't be resisted, and Punishing One Stealths for 1 turn.

While Punishing One is active, Breached enemies have -25% Health and Protection recovery. Enemies with Deathmark can't recover Health and Protection, and whenever an enemy with Deathmark is defeated, ally Bounty Hunters gain 100% Defense for 1 turn and recover 100% Protection.

Reinforcement-  Skip Tracer

Final Text:

Enter Battle: Punishing One gains Defense Penetration Up for 2 turns. Target enemy is inflicted with Buff Immunity for 1 turn, which can't be evaded or resisted.

Published 3 days ago
Version 1.0
  • I've never been part of a ship marquee before.  Will the later tiers in the marquee be unlock able based on pilot star/relic or on ship star count?

  • What’s crazy is you are building requirements that suck the fun and joy out of the game it’s crazy you are going to force people to have to have a four star executor without announcing this months in advance, you don’t even allow someone to properly whale. Are baboons making this game and clicking away at it? You’d think common sense would prevail. Asking for Dengar are relic three makes total sense, executor at four is impossible to do with a marquee. Yall really just doing the most to do the least. 

  • Which genius decided to have a special popup deal with 10/12 packs that you RANDOMLY get upon login rather than put everything in store? I've already purchased in store and have YET to see a popup deal? CG_Meathead ??? Seriously?? Why do you guys keep making decisions that frustrate the player base? While i get that frustration is the key strategy you guys incorporate to get spending, hiding deals and packs behind RANDOM popup deals is stupidly insane? You have a store why not use it? I'm only HEARING about the pack deals and have YET to see anything but i've already dumped crystals. Why CG? Why? How about you refund the store purchase and allow everyone to WAIT until we all get the popup before we purchase? 

    1pack - 1299 crystals

    5 pack - 5999 crystals

    10 pack - 10999 crystals (according to guildmates) <--- i still dont see a popup!?? 

    I bought 2x 5999 when i could have done one 10999 ?? Are you gonna refund this ? CG_Meathead 

    *Update

    Now I'm hearing you have to be on mobile for the pack to appear? What's the point of a PC version if it doesn't work across all platforms? CG trying to encourage players to bypass apple/play store but can't standardize the experience across? Geez... refund all the players who didn't get a chance to the 10 pack!