Kit Reveal: Big Punishing One
I gave you fair warning, beware beware
UNIT NAME: Punishing One
ALIGNMENT: Dark Side
CATEGORIES: Dark Side, Attacker, Bounty Hunter, Scoundrel
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Key Attributes:
- Out of turn attacks make Punishing One deadlier, faster
- Steals Stealth from enemies that try to avoid combat
- Can inflict Deathmark on a target
Inspiration:
- The Punishing One is Dengar’s ship, first seen in the Expanded Universe
- The ship has no holding cells for prisoners, meaning that Dengar would bring violent ends to his bounty targets for easier transport. We represented this with his Wanted: Dead’s ability to inflict Deathmark on his targets.
Strategy Tips:
- Utilize the appropriate allies to set up maximum damage potential
- Look for the pertinent Bounty Hunter debuffs to get more instances of damage
- Being deployed with all Bounty Hunter allies provides several passive benefits
- Ships have reinforcement priority orders, but when those are tied (like Xanadu and IG-2000) it will go by order placed
FAQ:
- How do I unlock Punishing One?
- You can unlock Punishing One starting on Thursday 10/17
- What is different about a ship marquee event?
- You will need to be Level 60 and own a Capital ship is required
- Does the TIE Defender count as an Imperial TIE Fighter for the Unique?
- Yes
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ABILITIES:
BASIC: Quad Laser Cannon
Final Text:
Deal Physical damage to target enemy. Deal an additional instance of damage for each of the following:
- Target enemy is Breached
- Target enemy is Marked
- Target enemy is Target Locked
SPECIAL 1: Disruptive Combo (CD=3)
Final Text:
Deal Physical damage to all enemies and dispel all buffs on them. Target other Bounty Hunter ally gains Potency Up for 1 turn and is called to assist. Ally Bounty Hunter Tanks Taunt for 1 turn and Light Side enemies lose 50 Speed for 1 turn, which can't be evaded or resisted.
SPECIAL 2: Wanted: Dead (CD=9)
Final Text:
Deal Physical damage to target enemy and inflict the target enemy with Deathmark which can't be copied, dispelled, or resisted for 2 turns. Inflict Breach on all enemies for 1 turn, which can't be resisted. Punishing One recovers 100% Health.
This ability can't be evaded and starts on cooldown.
UNIQUE 1: JumpMaster 5000
Final Text:
At the start of battle or when reinforced, Punishing One gains 3 Speed per Bounty Hunter ally and 6 Speed per Light Side enemy (including Capital ships). Whenever Punishing One is called to assist by a Bounty Hunter ally, if the enemy had Buff Immunity or Marked, Stun them for 1 turn, which can't be resisted. Whenever an enemy attacks out of turn, reduce the cooldown of Wanted: Dead by 1 (tripled if the enemy is Light Side). Whenever an enemy attacks Punishing One out of turn, it recovers 10% Health and Protection. At the start of battle, if Punishing One is deployed and all allies are Bounty Hunters (excluding the Capital Ship):
- Enemy Imperial TIE Fighter ships lose 200% Critical Chance and Evasion for the rest of the encounter
- The ally Empire Capital Ship gains 5 Speed
- Ally Bounty Hunter Attackers gain 100% bonus Protection for 1 turn
- Punishing One dispels all debuffs on itself and ignores Taunt on its first turn
At the start of the enemy Capital Ship's turn, all enemies lose 100% Critical Damage until the end of the turn. Whenever an enemy gains Stealth, dispel it, inflict Breach on themselves for 1 turn, which can't be resisted, and Punishing One Stealths for 1 turn.
While Punishing One is active, Breached enemies have -25% Health and Protection recovery. Enemies with Deathmark can't recover Health and Protection, and whenever an enemy with Deathmark is defeated, ally Bounty Hunters gain 100% Defense for 1 turn and recover 100% Protection.
Reinforcement- Skip Tracer
Final Text:
Enter Battle: Punishing One gains Defense Penetration Up for 2 turns. Target enemy is inflicted with Buff Immunity for 1 turn, which can't be evaded or resisted.
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