Grogu crashes onto the holotables alongside his Anzellan friends and their nifty hovercraft! Inspired by Grogu’s charming antics and his relationship with the Anzellan droidsmiths, this character adds a bit of tactical chaos to the battlefield.
As a force sensitive Healer, they provide helpful recovery options and improve their allies’ durability. They also pepper enemies with a number of debuffs that consistently whittle them down and create opportunities for allies to deal increased damage.
Grogu & Anzellans synergize with both Mandalorian and New Republic allies, providing extra utility when used on a team with fellow members of these factions.
Grogu & Anzellans’ marquee event begins June 30th at 11am Pacific.
UNIT NAME: Grogu & Anzellans
ALIGNMENT: Light
CATEGORIES: Healer, Mandalorian, New Republic, Unaligned Force User
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Basic Ability: Good Shot, Baby!
Final Text: Deal 1 True damage to target enemy and inflict 1 stack of Off Balance for 1 turn. During Grogu & Anzellans' turn, inflict 1 stack of Force Influence for 1 turn. During enemy turns, Ability Block them for 1 turn.
Grogu & Anzellans and a random Support ally gain Tenacity Up for 2 turns.
Synergies: Although this ability doesn’t deal much damage on its own, it has the potential to reduce enemy turn meter, hinder their out of turn attacks, and prevent enemy buffs. When combined with the New Republic team’s counterattack mechanics, it can be a potent source of Ability Block as well.
Inspiration: Grogu has shown his skill with the Mandalorian training darts on at least two occasions. The glimpse we saw of him using this tool in the movie shows how inhibiting a well placed shot can be. The Anzellan’s comment also happened to make for a great ability name.
FAQ/Clarity:
Wait, so which effects trigger on turn and off turn?
Grogu & Anzellans will inflict the target enemy with 1 stack of Off Balance regardless of whose turn it is. On their turn, they will also inflict 1 stack of Force Influence in addition to Off Balance. During enemy turns, Grogu & Anzellans will again inflict the target enemy with 1 stack of Off Balance and Ability Block them.
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Special 1: Tune Up (Cooldown: 3)
Final Text: Equalize all allies’ Health. Then grant them Defense Up for 2 turns and Attacker and Tank allies gain 1 stack of Endure for 1 turn.
Mandalorian or New Republic allies recover 30% of their Max Health and gain 2 stacks of Heal Over Time for 2 turns.
Synergies: Grogu & Anzellans’ unique ability, Bad Baby!, provides extra opportunities to trigger the stacks of Heal Over Time for additional, teamwide recovery.
Inspiration: Grogu is often seen snacking or attempting to snack on things which, of course, translates to health recovery in video games. We also wanted to capture the Anzellans’ mechanical prowess and their maintenance of the hovercraft as a protective ability.
FAQ/Clarity:
Does this ability only check for the Mandalorian and New Republic factions for the second part of the ability?
Yes. The first portion will apply to any allied unit meaning all allies can equalize their health, get the Defense Up buff, and gain Endure (provided they are an Attacker or Tank). However only New Republic or Mandalorian allies will gain additional healing and the stacks of Heal Over Time.
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Special 2: Strapped In (Cooldown: 5)
Final Text: Dispel buffs on all enemies and deal Physical damage to them.
All allies gain Dramatic Entrance until the end of Grogu & Anzellans’ next turn and 3 stacks of Heal Over Time for 2 turns. Other Healer and Support allies Stealth for 1 turn.
Target New Republic ally gains Retribution for 2 turns and their cooldowns are reduced by 1. Target enemy is inflicted with 1 stack of On the Run and their cooldowns are increased by 1.
Synergies: The Heal Over Time stacks granted here are also able to be triggered by Grogu & Anzellans’ unique ability, Bad Baby!, for even more heals. The Retribution granted by this ability provides New Republic allies additional chances to counterattack and inflicts 1 stack of On the Run, adding to the teamwide mechanics.
Inspiration: While on the Razor Crest, Din Djarin tells Grogu to “strap in” as they prepare to embark on their journey. This quote combined with a daring (perhaps even dramatic) attack from the hovercraft made for an amusing ability.
FAQ/Clarity:
What is Dramatic Entrance again?
Dramatic Entrance: +25% Offense; deal bonus True damage equal to 10% of the target's Max Health, which can't be evaded; gain 20% Turn Meter and Dramatic Entrance for 2 turns if this unit defeats an enemy.
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Unique 1: Bad Baby! (Zeta + Omicron)
Final Text: At the start of battle if all allies are New Republic, allies gain 30% Max Health and Protection and Deflective Ward for 1 turn or until they take damage.
Whenever an Attacker or Tank ally loses Deflective Ward, Retaliate, Retribution, or a Taunt effect, trigger their stacks of Heal Over Time.
At the start of each enemy turn, Grogu & Anzellans gains 5% Defense (stacking) until the end of their next turn. Allies ignore Taunt effects during enemy turns.
If there is an allied New Republic Galactic Legend or there are no other Galactic Legends in the battle, whenever a New Republic ally is Stunned during an enemy turn, dispel it and reduce their cooldowns by 1 and whenever a New Republic ally is Dazed, dispel it and they recover 20% Health.
While in Grand Arenas if all allies are Mandalorian or New Republic and there is an allied New Republic Galactic Legend or there are no other Galactic Legends in the battle: At the start of battle, allies gain an additional 20% Max Health and Protection and Deflective Ward for 1 turn or until they take damage. Whenever Grogu & Anzellans use a Special Ability they gain Untargetable for 1 turn.
Synergies: This ability synergizes with Grogu & Anzellans’ two special abilities and also with a variety of buffs allies gain from their own kits. Dispelling the Stunned and Dazed conditions and ignoring Taunt during enemy turns allows the New Republic team to counterattack freely.
Inspiration: The relationship between Grogu and the Anzellans was a key inspiration for this character. We would be remiss to not include a reference to the scene where this comedic dynamic was first introduced.
FAQ/Clarity:
Why are the Defense increases removed at the end of their turn?
These Defense increases are meant to provide additional survivability during enemy turns and if an enemy counterattacks during Grogu & Anzellans’ turn. It is primarily intended as a countermeasure against teams that take turns more frequently than the New Republic team, so Grogu & Anzellans’ can survive long enough to aid their allies.
Can you explain the conditional for the Stun and Daze dispel and the Omicron?
Absolutely. This is the same check that we use for Colonel Ward’s unique ability. If there is a New Republic GL ally, the effects will work regardless of if other GLs are present. If there is no allied New Republic GL, then there needs to be no other GLs present for these effects to work.
Who is the New Republic Galactic Legend!?!?
We can’t reveal this just yet, but we’ll share more information as soon as we can.
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Unique 2: Din Grogu
Final Text: At the start of each encounter, if all allies are New Republic, Distract all enemies for 1 turn, which can't be resisted, and whenever an enemy gains Speed Up, Distract them until the start of Grogu & Anzellans' next turn and inflict them with 1 stack of On the Run.
At the start of each ally's turn, Grogu & Anzellans gains 1 stack of Force Connection (stacking, max 50) for the rest of the encounter. This limit is increased to 100 stacks if any version of The Mandalorian is an ally.
Synergies: While Grogu & Anzellans gain stacks of Force Connection by default, there is a clear synergy for having specific allies.
Inspiration: The blend of Jedi and Mandalorian training that Grogu has received throughout his journey thus far.
FAQ/Clarity:
What happens if an enemy gains Speed Up but they already have the Speed Up buff?
If an enemy gains Speed Up while they already have it, they will still be inflicted with the stack of On the Run.
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Closing Thoughts: Grogu & Anzellans is a scrappy Healer that can aid your success in the Era of New Republic and beyond. We hope you enjoy this character as much as Grogu enjoys snacking!