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Kit Reveal: hunter2

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CG_Meathead
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4 days ago

UNIT NAME: Hunter (Mercenary) 

ALIGNMENT: Light Side

CATEGORIES: Support, Bad Batch, Mercenary

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Key Attributes:

  • A key member of the new Bad Batch squad who supports his team via Marking enemies 
  • He has synergy with Mercenaries through his Soldier of Fortune ability
  • Use Hunter efficiently to access his most powerful weapon - The Electric Staff 
  • Hunter’s Marked allows the Bad Batch squad to focus on a single enemy to gain stacks of Target Practice easily

Inspiration:

  • The major inspiration comes from Hunter’s role in the final season of the Bad Batch animated show
  • With Hunter taking more of a supportive role in the show, we wanted him to feel more like a Support, but keep some aspects of his Attacker personality
  • A lot of Hunter’s animations will resemble his actions from the show. My favorite being the Electric staff which Hunter throws

Strategy Tips:

  • His Unique provides multiple opportunities to utilize Marked and benefit his team
  • Gain Target Practice stacks to reduce the cooldown of Special 2 which is Hunter’s big move
  • His Omicron doubles down on cooldown reduction making Special 2 more common
  • Hunter Marks enemies, which allows his team to get various benefits such as more Offense and Speed Up while reducing enemies Defense and inflicting them with Offense Down.

FAQ:

  • How do I acquire Hunter?
    • Marquee starting Tues Feb 11

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ABILITIES:

Basic:  DC -17 Blaster

Final Text: 

Deal Physical damage to target enemy and inflict Speed Down on them for 1 turn. During Hunter's turn, call a random Bad Batch Attacker ally to assist, and all Attacker allies gain Critical Chance Up for 1 turn. If the target enemy is Marked, all Bad Batch Attacker allies gain 5% Offense (stacking, max 50%) until the end of the encounter, and have their Defense reduced by 5% (stacking, max 50%) which can't be resisted until the end of the encounter.

SPECIAL 1:  Take a Shot(Cooldown: 2)

Final Text: 

If no enemies are Marked, inflict Marked on the target enemy for 2 turns, which can't be evaded or resisted. All Bad Batch allies gain Offense Up and Protection Up (50%) for 1 turn. Call all Bad Batch Attacker allies to assist dealing 30% less damage.

SPECIAL 2: This Will Hurt (Cooldown : 30)

Final Text: 

Deal Physical damage to target enemy equal to 100% of their Max Health, increased to 200% if they are Marked, which can't be evaded. Shock all enemies for 2 turns, which can’t be evaded and inflict Protection Disruption on them for 3 turns, which can't be evaded or resisted. Bad Batch allies gain 100% Defense Penetration (stacking) until the end of the encounter.

This ability starts on cooldown.

UNIQUE 1: Focused Co-operation ( Omicron + Zeta )

Final Text: 

At the start of encounter, all Bad Batch allies gain 50% Max Protection. Whenever an enemy is Marked, all Bad Batch allies recover 7% Health. Whenever a Marked enemy is damaged by a Bad Batch ally, If the ally with lowest Turn Meter is Bad Batch, they gain Speed Up for 1 turn. Whenever Marked expires on an enemy, inflict Daze and Healing Immunity on them for 1 turn. At the start of the Marked enemy's turn, inflict Offense Down on them for 1 turn, which can't be evaded. Whenever a Marked enemy is defeated, Expose all enemies for 2 turns and reduce the cooldown of This Will Hurt by 5.

If Hunter has 15 or more stacks of Target Practice, he gains a bonus turn when Marked expires on enemies. Whenever Hunter gains a stack of Target Practice, reduce the cooldown of This Will Hurt by 1. While Hunter has 40 or more stacks of Soldier of Fortune, enemies are inflicted with Buff Immunity for 1 turn whenever their buffs are dispelled. When a Bad Batch ally loses Captive, reset the cooldown of This Will Hurt.

While in Territory Wars: At the start of encounter Hunter has This Will Hurt available. When Hunter gains a stack of Target Practice, reduce This Will Hurt's cooldown by 5. If there are no Galactic Legends, while a Bad Batch ally is Captive, Bad Batch allies deal an additional instance of damage to the target enemy on their turn. Whenever a Marked enemy takes a turn, reduce their Max Health by 10% (stacking) until the end of the encounter (excluding Galactic Legends). 

UNIQUE 2 : Soldier of Fortune

Final Text: 

 Whenever a Marked enemy is damaged by a Mercenary ally, Hunter gains a stack of Soldier of Fortune

Whenever Marked is dispelled or expires, Hunter loses 5 stacks of Soldier of Fortune.

At the start of their turn, each Mercenary ally gains 3% Accuracy for each stack of Soldier of Fortune they have until the start of their next turn.

Updated 4 days ago
Version 2.0

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