Blog Post
I have... so many questions. Now before I ask them, please note that SLKR is my only GL (thank you LS bundle) and I'm probably going to benefit immensely from getting Rey. Keep that in mind when reading the below review of DREY's kit.
1. Basic - Surrender to Darkness
- "Deal Physical damage twice" and "If the enemy had full Health or Protection Up at the start of this attack, attack again" This is her basic attack. She will do this EVERY time she is called to assist. Hux uses Oppressive Fire, Rey deals 2x or 3x damage. FOST uses any ability and calls assist, Rey deals 2 or 3x damage. This adds a serious amount of Ultimate charge to SLKRs Depths of Rage.
2. SPECIAL 1: Corrupted Reflection
- "Deal physical damage to all enemies" > 5 hits = 5x ultimate charge for SLKR
- "First Order allies get retaliate and retribution for 2 turns" > if you now use AOE against SLKR team, everyone hits back with a basic > giving SLKR ultimate charge. FOST will also call more assists.
3. SPECIAL 2: Malevolent Lineage
- "Shock all enemies for 1 turn" > which is non-dispelable and non-resistible in GAC. Eh... guys shock is strong by itself. A non-resistible and non-dispelable shock is VERY strong.
- "Remove 100% Turn Meter from all characters." > Now this seems fairly balanced at first. Everyone loses all turn meter. Until you remember that SLKR is the 2nd fastest character in the game, FO has a lot of turn meter bonus characters, and FOTP Omi gives the whole team +100 speed when they have advantage. Also, the other team has non-resistible & non-dispelable shock. In other words: you use Malevolent Lineage, and then every single character in your team gets to have at least one but quite possibly multiple turns. Ouch!
- "he [SLKR] gains 5 Siphon per enemy and 100% Defense for 1 turn." sweet, that's 25 free Siphon and less worrying that SLKR will be dying today.
- "Enemies with bonus Protection, Protection Up, or Shield Up reduce their Max Health and Max Protection by 20% (stacking; excluding Galactic Legends and Raid Bosses) for the rest of the encounter." > Wait what?? SLKR is a ramping-up based team. His irresistible 2 turn stun allows you to lock your opponent most dangerous enemies in place so you can build and siphon which is why you run with 2 tanks, one of which is arguably the strongest tank in-game. DREY will be able to get at least 2 or 3 of these off in any fight. So while SLKR is building UP, his enemies are building DOWN?
- "If there is any version of Kylo Ren in the allied Leader slot, all First Order allies recover 50% Health and Protection and gain Speed Up for 2 turns." > .... WHAT? 50% Health AND Protection recovery? Do you want KRU to be unkillable? Because this makes KRU unkillable. Also speed up, because everyone has 0 turn-meter so we get to go first.
UNIQUE 1: Don't Be Afraid of Who You Are
- "Rey has +25% Critical Chance and Critical Damage. Rey's abilities can't be evaded. While Rey has Retaliate, she recovers Protection at the end of the turn equal to 100% of the damage she received. While Rey is debuffed, she has +50% Speed." > Ok, so all the above just made the rest of the team stronger, now we get to see what Rey does. Let's see. Hit like a truck, check, recover 100% protection whenever she has retaliate, check, if you focus on her she gets to go twice as often, check. So... the two specials get 4 turns cooldown buuuuuut Rey gets to go every other turn if she has a debuff (note to self: NEVER use Sith Troopers Resurgent Power going forward).
- "If Rey defeats an enemy (excluding summoned units), all allies defeated by that enemy are revived with 100% Health." > Ok sure, will not happen that often. Don't know why FO needed revives but here we are.
- "Whenever an enemy without 100% Turn Meter gains bonus Turn Meter, reduce their Max Protection by 5% (10% if it was a bonus turn; excluding Galactic Legends and Raid Bosses) for the rest of the encounter and persists through defeat." > Thought you could out-run Rey? Nah m8, ANY time ANYONE on your team gets ANY bonus turn meter you lose 5% max protection. Also, this has NO other dependencies. You can dump DREY in literally ANY team and flip the tables against a turn-meter based team.
- "While in Grand Arenas: All other First Order allies with Retaliate recover Protection at the end of the turn equal to 100% of the damage they received." > Stop, please stop. What? 100% protection recovery for all damage they took on ANY turn? Did I mention that SLKR is a ramp-up team whose strongest counter is killing his team before he can ramp up??
- "First Order Allies with Advantage ignore Taunt" > WHAAAAT? FO teams have almost constant advantage, and they start the battle with it. This means that SLKR+DREY will beat any JMK lineup with tanks going forward. You stun CAT, and keep her from one-shotting your tanks, the rest is history as SLKR will be able to ramp up safely behind his tanks.
I'm highlighting JMK as he's perceived as the strongest GL, but the same goes for:
- Jabba (bypassing Croisant'en and stunlocking Boush)
- JML (bypassing JML)
- Leia (bypassing Old Ben)
You get the picture. This single line will make SLKR the most potent offensive GL. You can throw the rest of DREY's kit in the garbage and just keep this line in and I would STILL put her on the team. Now I don't know how much impact this will have on defensive. But I reckon the majority of SLKR counters can go in the bin as they rely on tanks to buy time for taking out SLKRs team mates. If SLKR can just stun anyone then everyone beats the dust.
Mark my words. This single line will overturn the entire META and put SLKR squarely on top.
Ok... moving on
- "If the ally in the Leader slot is Supreme Leader Kylo Ren, whenever he enters Aggressive Stance, the cooldown of Malevolent Lineage is reset." > Ok, so SLKR gets his ultimate like twice as fast thanks to DREY, while she is massaging max health and protection down. So then when SLKR ultimates, we obviously can ease things... oh wait no she gets to put irresistible shock on everyone again, nobody has turn meter, SLKR goes first, and then DREY again because it's First Order, they all have speed up and you were dumb enough to debuff her. Aaaand you're dead.
- "If all allies are First Order at the start of battle, Rey gains 100% Max Health." > Always good, extra health, we need DREY to stay alive at all costs.
- At the start of the encounter, if the ally in the leader slot is any version of Kylo Ren, Rey is untargetable until all enemies have taken a turn or are defeated. > Hold up. You can't target DREY until after your slowest character has taken a turn, and she gets to erase your turn meter every 4 turns. Thrown in Hux CD reset and you might never even get to target DREY. Which is pretty sweet, now you can mod her for full offense. Not entirely sure what we even needed the 100% extra health and the protection recovery for but w/e. You also can't one-shot her with anything because SLKR will go first, now ignores taunt and will stun-lock whatever you thought you were going to do.
- Whenever an enemy is defeated, all characters lose 100% Turn Meter and all First Order allies gain Advantage for 2 turns. > ... we went over why this is strong. Everyone is on 0% turn meter, SLKR goes first etc etc. Now this just happens an additional 4x in a fight.
- Enemies with less than full Health have -200% Critical Avoidance. Whenever an enemy with less than 100% Health recovers to full Health they dispel all buffs on themselves. > Well, we all know teams with super high crit-avoidance were a really big issue in the game, so this definitely solves that. And hey, it is not as if any FO allies do well when they critically hit anyway (/s). (If you didn't get that one, please read the kits of: SLKR, KRU, Hux, ST, FOST, FOTP, FOE, FOSTP.)
"- While in Grand Arenas: While Rey is untargetable from this ability, First Order allies can't be defeated." > Come again? You can't target Rey, you can't defeat any other character, SLKR gets to irresistible stun-lock anyone because of circumventing Taunt, and SLKR can keep the Stun-lock going indefinitely because DREY keeps resetting everyone to 0% turn-meter. You guys remember when I said "You can throw the rest of DREY's kit in the garbage and just keep this line in and I would STILL put her on the team.", yeah that, now twice. Cheers.
- "While an enemy is less than full Health they can't recover Protection." > Thank god we closed that loop-hole.
- "Whenever a First Order ally is inflicted with a debuff, they lose 1% Turn Meter (once per turn) and gain 1% Offense (stacking) for the rest of the encounter." > Well if anything SLKR wasn't hard-hitting enough, this ought to help. (/s)
Firstly, if you read this far, kuddos you are the 1%. Secondly, I love SLKR, I think he's amazing, versatile, balanced, he favors offense, and can punch up. Awesome dude, my main man.
DREY turns that good man into a literal god. I know for a fact that he will be able to beat any other team, and I'm willing to put a significant amount of money on the guess that he's going to be an absolute pain on defense as well. Look, I get it, new characters need to be exciting. But don't you think this is a little tiny bit overkill? Why would any new player farm anything else? Won't all the people that have put ludicrous amounts of effort into grinding for LV, Leia, Jabba, be a bit put-off that the most easily farmable GL which was also obtainable with a LSB gets to smack the **** out of literally everything else with DREY?
Nowadays, everybody wanna talk like they got somethin' to say
But nothin' comes out when they move their lips
Just a bunch of gibberish
And mother****** act like they forgot about DREY