UNIT NAME: Zuckuss
ALIGNMENT: Dark
CATEGORIES: Tank, Leader, Bounty Hunter, Scoundrel, Unaligned Force User
Key Attributes:
- Performs best as a Leader, providing survivability to himself and allies.
- Has different interactions with Foresight when it’s on allies or on enemies.
- Synergizes with 4-LOM and Dark Side Bounty Hunters
Inspiration:
- In lore, Zuckuss is a Gand Findsman. Findsmen are Force-sensitive individuals who have inherent tracking abilities and foresight. This inspired us to use the Foresight buff in creative ways.
- Zuckuss and 4-LOM have always been seen as a duo since their first appearance in Empire Strikes Back, leading us to have many direct callouts to the ruthless droid Bounty Hunter in Zuckuss’ kit, and vice versa.
Strategy Tips:
- Zuckuss’ Contract can be completed by damaging enemies when allies are buffed with Foresight.
- Use Zuckuss’ Special ability, Augury of Protection, when you have multiple consecutive turns after using this ability to ensure quick contract completion and mass assist.
- Watch out for enemy teams with multiple AOE damaging abilities. Make sure to use Zuckuss’ Special ability, Augury of Protection, after the AOE abilities are used.
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Mod Set Bonus Recommendations Gear 7+ | |
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Speed |
Tenacity |
FAQ:
- How do I unlock Zuckuss?
- Marquee event starting Tuesday, November 4th at 11 am Pacific
- Which characters are required for the Zuckuss Event?
- As with our other Marquee events, you will need Zuckuss at various investment levels, but only need to have unlocked 4-LOM. Save for the last tier which requires both characters at Relic 5
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ABILITIES:
Basic: Foreseen Strike
Final Text: Deal Physical damage to target enemy. Recover 10% Protection.
If Zuckuss had Foresight, attack again.
Special 1: Ensnaring Shot
Final Text: Deal Physical damage, Stun, and inflict Accuracy Down on target enemy for 2 turns which can't be evaded.
If target enemy was already Stunned, Zuckuss gains Protection Up (40%) for 2 turns and target enemy loses 15% Turn Meter.
Special 2: Augury of Protection
Final Text: Zuckuss dispels all debuffs on himself, Taunts for 2 turns and Bounty Hunter allies gain Foresight for 2 turns. Zuckuss gains 2 stacks of Force Connection for 3 turns, which can't be copied, dispelled or prevented.
Zuckuss recovers 30% Protection.
Leader: Rite of Pursuit
Final Text: Bounty Hunter allies have +80% Max Protection.
Whenever a debuffed enemy ends their turn, Bounty Hunter allies recover 10% Protection, doubled for Zuckuss. Whenever an enemy with Foresight evades, Zuckuss gains 10% Turn Meter and other Bounty Hunter allies gain 5% Turn Meter.
While Zuckuss is the only tank ally, whenever a Dark Side Bounty Hunter ally with Foresight uses a Special ability, all other Dark Side Bounty Hunter allies with Foresight assist.
When Zuckuss is in the Leader slot, and not the ally slot, the following Contract is active:
Contract: While buffed with Foresight, deal damage with an attack to enemies 20 times. (Only Bounty Hunter allies can contribute to the Contract.)
Reward: All Bounty Hunter allies have their payouts activated. All Bounty Hunter allies gain 25 Speed, 30% Offense, and non-Tank Bounty Hunter allies Stealth for 3 turns.
Unique 1: Findsman's Intuition
Final Text: If all allies were Bounty Hunters at the start of battle: At the start of each encounter, Taunt for 2 turns.
Zuckuss has +50% Defense. Whenever a Bounty Hunter ally with Foresight evades, Zuckuss gains 10% Turn Meter and 2 stacks of Force Connection, which can't be copied, dispelled or prevented for 3 turns.
While Zuckuss has Force Connection, he has +50% Defense and recovers 15% Protection at the start of his turn.
At the start of the battle, if 4-LOM is an ally, Zuckuss gains 30% Potency and Tenacity.
While in Territory Wars: Zuckuss gains 100% Max Protection until the first time he is defeated, and Bounty Hunter's Resolve.
If all allies were non-Galactic Legend Bounty Hunters at the start of battle: Whenever Taunt is dispelled, Zuckuss Taunts for 1 turn.
Whenever Bounty Hunter allies are inflicted with Daze, they dispel it and gain Speed Up for 2 turns.
Contract - Zuckuss' Payout
Final Text: Whenever Zuckuss receives Rewards from a Contract, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader abilities.)
Payout: Taunt for 2 turns which can't be dispelled and all Bounty Hunter allies gain Foresight for 2 turns and 15% Turn Meter. Zuckuss gains 200% Critical Avoidance until the end of battle.