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Kit Reveal: Zuckuss

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CG_Meathead
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8 days ago

UNIT NAME: Zuckuss

ALIGNMENT: Dark

CATEGORIES: Tank, Leader, Bounty Hunter, Scoundrel, Unaligned Force User

Key Attributes:

  • Performs best as a Leader, providing survivability to himself and allies.
  • Has different interactions with Foresight when it’s on allies or on enemies.
  • Synergizes with 4-LOM and Dark Side Bounty Hunters

Inspiration:

  • In lore, Zuckuss is a Gand Findsman. Findsmen are Force-sensitive individuals who have inherent tracking abilities and foresight. This inspired us to use the Foresight buff in creative ways.
  • Zuckuss and 4-LOM have always been seen as a duo since their first appearance in Empire Strikes Back, leading us to have many direct callouts to the ruthless droid Bounty Hunter in Zuckuss’ kit, and vice versa.

Strategy Tips:

  • Zuckuss’ Contract can be completed by damaging enemies when allies are buffed with Foresight.
  • Use Zuckuss’ Special ability, Augury of Protection, when you have multiple consecutive turns after using this ability to ensure quick contract completion and mass assist.
  • Watch out for enemy teams with multiple AOE damaging abilities. Make sure to use Zuckuss’ Special ability, Augury of Protection, after the AOE abilities are used.

 

Mod Set Bonus Recommendations Gear 7+

Speed

Tenacity

 

FAQ:

  • How do I unlock Zuckuss?
    • Marquee event starting Tuesday, November 4th at 11 am Pacific
  • Which characters are required for the Zuckuss Event?
    • As with our other Marquee events, you will need Zuckuss at various investment levels, but only need to have unlocked 4-LOM. Save for the last tier which requires both characters at Relic 5

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ABILITIES:

Basic: Foreseen Strike

Final Text: Deal Physical damage to target enemy. Recover 10% Protection.

If Zuckuss had Foresight, attack again.

Special 1: Ensnaring Shot

Final Text: Deal Physical damage, Stun, and inflict Accuracy Down on target enemy for 2 turns which can't be evaded. 

If target enemy was already Stunned, Zuckuss gains Protection Up (40%) for 2 turns and target enemy loses 15% Turn Meter.

Special 2: Augury of Protection

Final Text: Zuckuss dispels all debuffs on himself, Taunts for 2 turns and Bounty Hunter allies gain Foresight for 2 turns. Zuckuss gains 2 stacks of Force Connection for 3 turns, which can't be copied, dispelled or prevented.

Zuckuss recovers 30% Protection.

Leader: Rite of Pursuit 

Final Text: Bounty Hunter allies have +80% Max Protection.

Whenever a debuffed enemy ends their turn, Bounty Hunter allies recover 10% Protection, doubled for Zuckuss. Whenever an enemy with Foresight evades, Zuckuss gains 10% Turn Meter and other Bounty Hunter allies gain 5% Turn Meter.

While Zuckuss is the only tank ally, whenever a Dark Side Bounty Hunter ally with Foresight uses a Special ability, all other Dark Side Bounty Hunter allies with Foresight assist. 

When Zuckuss is in the Leader slot, and not the ally slot, the following Contract is active:

Contract: While buffed with Foresight, deal damage with an attack to enemies 20 times. (Only Bounty Hunter allies can contribute to the Contract.) 

Reward: All Bounty Hunter allies have their payouts activated. All Bounty Hunter allies gain 25 Speed, 30% Offense, and non-Tank Bounty Hunter allies Stealth for 3 turns.

Unique 1: Findsman's Intuition

Final Text: If all allies were Bounty Hunters at the start of battle: At the start of each encounter, Taunt for 2 turns.

Zuckuss has +50% Defense. Whenever a Bounty Hunter ally with Foresight evades, Zuckuss gains 10% Turn Meter and 2 stacks of Force Connection, which can't be copied, dispelled or prevented for 3 turns.

While Zuckuss has Force Connection, he has +50% Defense and recovers 15% Protection at the start of his turn.

At the start of the battle, if 4-LOM is an ally, Zuckuss gains 30% Potency and Tenacity.

While in Territory Wars: Zuckuss gains 100% Max Protection until the first time he is defeated, and Bounty Hunter's Resolve. 

If all allies were non-Galactic Legend Bounty Hunters at the start of battle: Whenever Taunt is dispelled, Zuckuss Taunts for 1 turn. 

Whenever Bounty Hunter allies are inflicted with Daze, they dispel it and gain Speed Up for 2 turns.

Contract - Zuckuss' Payout

Final Text: Whenever Zuckuss receives Rewards from a Contract, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader abilities.)

Payout: Taunt for 2 turns which can't be dispelled and all Bounty Hunter allies gain Foresight for 2 turns and 15% Turn Meter. Zuckuss gains 200% Critical Avoidance until the end of battle.

Updated 8 days ago
Version 1.0

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