Blog Post
Mattdawg4211
2 months agoSeasoned Newcomer
I get that this is a monetized mobile game, and I understand the need to encourage spending — that’s part of the model. But there’s a difference between motivating players to invest and making core content feel like an exhausting, punishing resource drain. When a huge portion of the player base can’t afford to participate meaningfully, it stops feeling engaging and starts feeling exclusionary. There has to be a better balance — dangle the carrot, don’t take away the entire field.