Blog Post

SWGOH Game Info Hub
10 MIN READ

Order 66

CG_Meathead's avatar
CG_Meathead
Icon for Capital Games Team rankCapital Games Team
2 months ago

Hello Holotable Heroes, 

It’s time to defend the Jedi Temple and prevent the extinction of the Jedi.

Order 66 has been dispatched through the galaxy, and Lord Vader leads the charge to eradicate the Jedi. You'll need to cut through legions of Dark Side Clone Troopers and face the might of the Sith Lord himself in an attempt to give your fellow Jedi a chance at escape. Get ready to challenge destiny and fight for the fate of the galaxy in this legendary new Raid!

Allowed Characters

There will be an Order 66 Raid faction tag added to your collection for visibility in game on which units are allowed. 

NOTE: Pirates will be announced in an upcoming Pirate Era post

All Pirates

  

Omega (Fugitive)

Bad Batch

 

Jedi Master Mace Windu

Jedi Vanguard

   

Batcher

Bad Batch

 

Jocasta Nu

Jedi Vanguard

   

Hunter (Mercenary)

Bad Batch

 

Depa Bilaba

Jedi Vanguard

   

Wrecker (Mercenary)

Bad Batch

 

Jedi Temple Guard

Jedi Vanguard

   

Crosshair (Scarred)

Bad Batch

 

Aayla Secura

Jedi Vanguard

        
   

CC-1119 "Appo"

Dark Side Clone Troopers

 

Barriss Offee

Jedi Vanguard

   

CX-2

Dark Side Clone Troopers

 

Eeth Koth

Jedi Vanguard

   

Disguised Clone Trooper

Dark Side Clone Troopers

 

Ima-Gun Di

Jedi Vanguard

   

RC-1262 "Scorch"

Dark Side Clone Troopers

 

Jedi Consular

Jedi Vanguard

   

Grand Moff Tarkin

Empire

 

Jedi Knight Guardian

Jedi Vanguard

      

Kelleran Beq

Jedi Vanguard

      

Kit Fisto

Jedi Vanguard

      

Luminara Unduli

Jedi Vanguard

      

Plo Koon

Jedi Vanguard

      

Qui-Gon jinn

Jedi Vanguard

      

Shaak Ti

Jedi Vanguard

Questions

“I know Pirates aren’t all available at the start of the Raid, but when will Pirates be available as the optimal full team?”

The first Pirate marquee is a leader so you will have a full squad very shortly, but once the era is complete there will be two powerful teams for the raid. One lead by the next Conquest unit and another lead by the next Galactic Legend coming at the end of the Pirate Era. 

“How long will this raid live for roughly? I want to make sure my investment is worth it”

This is very subject to change, but currently we are eyeing about a year before the next raid. 

“Do attempts take the same, more, or less amount of time than Battle For Naboo or Speederbike Pursuit?” 

We definitely heard you on this one and these attempts should be much quicker. 

"When does the Raid go live?"

You can launch the raid immediately upon it going into the game on 6/25 at 11am provided you are A) not in a raid already and B) have the raid tix needed

Overall strategy

While there are multiple ways to score points, your main goal in the raid is to give Jedi a chance to escape from Lord Vader’s wrath as he storms the Jedi Temple. There are multiple Clones defending him: Fox, Appo, Disguised Clone Troopers, and Knightfall Troopers. 

If all Disguised Clone Troopers and Knightfall Troopers are active, you cannot target Lord Vader. Once one falls, seize the window and target him 3 times in order to break his concentration for the Jedi he was targeting to escape. 

Fox and Appo will revive the Disguised and Knightfall Troopers and each provide bonuses to help power you up once you defeat them.

If you are unable to give Jedi a chance to escape, you can also earn points by surviving against Lord Vader once he becomes Enraged after the fate of all Jedi has been determined. 

Faction Bonuses

  • Pirates: Whenever a Pirate gains a stack of Profit, they dispel all debuffs on themselves and their next ability deals bonus True damage equal to 10% of their Max Health to target enemy. (This is subject to change as Pirates are added)
  • Jedi Vanguard: +50% Max Health and Protection. Jedi Vanguard take reduced damage from Percent Health damage effects. Whenever any turn ends, if a Jedi Vanguard has 2 or more buffs, they gain 10% Offense (stacking) for the rest of the encounter.
  • Dark Side Clone Troopers: Whenever an enemy is inflicted with Order 66, all Dark Side Clone Troopers and Grand Moff Tarkin gain 25% Turn Meter and 25% Offense for 1 turn.
  • Bad Batch: Stealthed characters deal 5% more damage. Non-Stealthed characters take 5% less damage when targeted

Hero Bonuses:

  • Galactic Legend Pirate: To be added later
  • Jedi Master Mace Windu: Whenever an enemy is Revealed, Jedi Master Mace Windu dispels all debuffs on himself and recovers 100% Health. If Jedi Master Mace Windu is the ally in the Leader slot, Jedi Vanguards gain benefits based on their role:
    - Attackers: +100% Offense
  • - Healers and Supports: Dispel Stealth at the start of their turn 
  • - Tanks: Immune to Stun; Gain Protection Up (100%) for 2 turns whenever Jedi Master Mace Windu uses a Special ability
  • Jocasta Nu: Whenever a Jedi Vanguard ally attacks out of turn, Jocasta's cooldowns are reduced by 1. Whenever she uses a Special ability Jedi Vanguard allies gain Crit Avoidance Up for 2 turns. 
  • Kelleran Beq: While Kelleran Beq has full Health he has +25% Speed.
  • Grand Moff Tarkin: Grand Moff Tarkin gains Tenacity equal to 5% of his Potency.
  • CC-1119 "Appo":  While there is an allied Knightfall Trooper active, Appo has +25% Defense.
  • Omega (Fugitive):  Whenever Omega dispels a debuff, she gains 50% Tenacity for 1 turn.

Granted Abilities:

Rescue (Must attack Lord Vader 3 times to acquire) - Deal damage to Lord Vader 3 times to unlock. Rescue the endangered Jedi. 

Subdued (Defeat Appo) - All enemies are Subdued until defeated, which can't be copied, dispelled, evaded, or resisted. Whenever an enemy is inflicted with a debuff they take True damage equal to 5% of their Max Health. 

Subdued: -35% Critical Avoidance, Defense, and Tenacity

Dire Fortitude (Defeat Fox) - Add 5 stacks of Execute to enemy Lord Vader (10 stacks if all allies are Jedi Vanguard). All allies gain Dire Fortitude for the rest of the battle. 

Dire Fortitude: +35% Critical Chance, Defense, and Offense; whenever this character gains a buff, they also gain 10% Critical Damage (stacking) for the rest of the battle

Attempts/Scoring Info Here

5 Attempts 

Points

Primary Point Source

Value

Defeat a Knightfall Trooper

5,000

Defeat a Disguised Clone Trooper

5,000

Defeat a Commander Unit (Fox or Appo)

22,500

Save an NPC Jedi

65,000

Second Chance Points 

 

Perform an ability on your turn against Enraged Lord Vader

10,000

  

Difficulty Modifiers 

Note that we have eased the difficulty for Tiers 0 and 1 compared to Battle for Naboo.

Level 0

  • Score Multiplier: 1x
  • Requirement: None

Level 1

  • Additional Effects:
    • Enemies gain 70% Accuracy, Critical Chance, Critical Damage, Defense, Defense Penetration, Max Health, Offense, Potency, and Tenacity, and 30 Speed
    • Vader's Fist (CC-1119 "Appo"): Dark Side Clone Troopers also dispel Retribution on the start of their turn. Whenever Foresight or Retribution is dispelled, that enemy is inflicted with Damage Over Time for 2 turns, which can't be resisted. Whenever Appo is inflicted with a debuff, a random Knightfall Trooper ally gains 5% Turn Meter (once per turn).
    • Imperial March (Knightfall Trooper): Grant Defense Penetration Up to the weakest ally that doesn't have it as well and remove 1 stack of Execute from Lord Vader.
    • Clone Commander (CC-1010 "Fox"): Whenever Fox is inflicted with a debuff a random Disguised Clone Trooper ally gains 5% Turn Meter (once per turn). 
    • My New Empire (Lord Vader): Whenever an Empire ally is Marked, dispel it and gain Stealth for 1 turn.
  • Score Multiplier: 1.5x
  • Requirement: Gear 12

Level 2

  • Additional Effects:
    • Enemies gain 120% Accuracy, Critical Chance, Defense, Defense Penetration, Max Health, Potency, and Tenacity, 5000 Offense, and 75 Speed.
    • What I Say (CC-1010 "Fox"): Remove an additional stack of Execute.
    • Batallion Brothers (Knightfall Trooper): +100% Offense while he has Advantage.
    • Well-Executed Ambush (Disguised Clone Trooper): Remove a stack of Execute from Lord Vader per Stealthed enemy.
    • Twisted Prophecy (Lord Vader): -5 stacks of Execute after each bonus turn
    • Faction Bonus: Bad Batch: +20% Accuracy.
  • Score Multiplier: 2x
  • Requirement: Relic 1

Level 3

  • Additional Effects: 
    • Enemies gain 150% Accuracy, Critical Chance, Defense, Defense Penetration, Max Health, Potency, and Tenacity, 6000 Offense, and 90 Speed.
    • Granted Ability: Rescue: +1 Additional attack to unlock.
    • My New Empire (Lord Vader): Whenever an enemy gains a buff they also are inflicted with Damage Over Time for 1 turn.
    • Decoy Squad Five (Disguised Clone Trooper): Reduced Massive damage is now Massive damage.
    • Hero Bonus: Jedi Master Mace Windu: Tanks gain Protection Up (150%) for 2 turns instead.
    • Hero Bonus: Grand Moff Tarkin: Dark Side Clone Troopers gain Defense equal to 75% of his Potency.
  • Score Multiplier: 3x
  • Requirement: Relic 3

Level 4

  • Additional Effects:
    • Enemies gain 170% Defense, Defense Penetration, Max Health, Potency, 7000 Offense, and 105 Speed.
    • Granted Ability: Dire Fortitude: Jedi Vanguard add an additional 5 stacks of Execute to Lord Vader.
    • Vader's Fist (CC-1119 "Appo"): Whenever Appo uses a Special ability a random Disguised Clone Trooper assists, dealing -30% Damage and then Stealths for 1 turn at the end of the round.
    • Clone Commander (CC-1010 "Fox"): Whenever Fox uses a Special ability a random Disguised Clone Trooper assists, dealing -30% Damage and then Stealths for 1 turn at the end of the round.
    • Decoy Squad Five (Disguised Clone Trooper): Deal an additional instance of Massive damage against enemies with Order 66.
    • Faction Bonus: Bad Batch: +20% Accuracy and +25% Max Health. Stealthed units deal 25% more damage. Non-Stealthed units take 25% less damage when targeted.
    • Faction Bonus: Jedi Vanguard: +50% Max Health and Max Protection.
  • Score Multiplier: 4x
  • Requirement: Relic 5

Level 5

  • Additional Effects:
    • Enemies gain 190% Defense, Defense Penetration, Max Health, Potency, 8000 Offense, and 120 Speed.
    • Batallion Brothers (Knightfall Trooper): Whenever Knightfall Trooper is defeated, Stun the enemy who defeated them for 1 turn, which can't be resisted.
    • No Entry, No Escape (CC-1010 "Fox"): Ability Block target enemy for 1 turn, which can't be evaded or resisted. 
    • Faction Bonus: Dark Side Clone Troopers: Dark Side Clone Troopers are immune to Stun for 1 turn.
    • Hero Bonus: Grand Moff Tarkin: Dark Side Clone Troopers gain Defense equal to 100% of his Potency.
    • Hero Bonus: CC-1119 "Appo": While Knightfall Trooper is active, Dark Side Clone Troopers have 50% Offense.
  • Score Multiplier: 6x
  • Requirement: Relic 7

Level 6

  • Additional Effects:
    • Enemies gain 210% Defense, Defense Penetration, Max Health, Potency, 9000 Offense, and 135 Speed.
    • Clever Ruse (Disguised Clone Trooper): No longer loses Stealth whenever he attacks.
    • Twisted Prophecy (Lord Vader): -5 stacks of Execute from Start of Encounter.
    • Faction Bonus: Jedi Vanguard: Whenever a Jedi Vanguard defeats an enemy, add a stack of Execute to Lord Vader.
    • Hero Bonus: Jocasta Nu:  Whenever she uses a Special ability Jedi Vanguard allies gain Critical Hit Immunity for 2 turns instead.
  • Score Multiplier: 9x
  • Requirement: Relic 8

Level 7

  • Additional Effects:
    • Enemies gain 230% Defense, Defense Penetration, Max Health, and 10000 Offense.
    • Faction Bonus: Bad Batch: +60% Accuracy. Whenever an enemy dispels Marked, they are Marked for 1 turn, which can't be dispelled, prevented, or resisted, and Lord Vader gains 10 stacks of Execute. Stealthed units deal 50% more damage. Non-Stealthed units take 50% less damage when targeted.
    • Faction Bonus: Dark Side Clone Troopers: Dark Side Clone Troopers and Tarkin are immune to Stun. Whenever an enemy is inflicted with Order 66, all Dark Side Clone Troopers and Grand Moff Tarkin gain 100% Turn Meter and 25% Offense for 1 turn, an additional 75% Offense for the rest of the encounter, and Lord Vader gains 20 stacks of Execute.
    • Hero Bonus: Jedi Master Mace Windu: Attackers instead gain 200% Offense. Healer and Support allies dispel all debuffs on Jedi Vanguard allies at the start of their turn. Tank allies instead gain Protection Up (200%) for 2 turns.
  • Score Multiplier: 12x
  • Requirement: Relic 9

Milestones + Rewards

There are no Reward structure changes from the Naboo Raid, but we’ve made changes to the Guild Milestone boxes below: 

TIERS

Old Milestones

NEW Milestones

Changes from Current Tier

Raid MK I

Raid MK II

Raid MK III

1

10,000,000

10,000,000

0

12500

5500

500

2

14,500,000

14,500,000

0

16500

8400

1000

3

22,500,000

20,500,000

-2,000,000

16500

9700

1250

4

 

28,500,000

0

16500

9700

1500

5

67,500,000

41,500,000

-26,000,000

16500

9700

2000

6

78,500,000

63,500,000

-15,000,000

16500

9700

2500

7

90,000,000

98,500,000

8,500,000

16500

9700

3000

8

130,000,000

147,500,000

17,500,000

16500

9700

4000

9

265,000,000

245,000,000

-20,000,000

16500

9700

5250

10

416,000,000

375,000,000

-41,000,000

16500

9700

6770

11

520,000,000

520,000,000

0

16500

9700

8770

NOTE: Personal Milestones have not been changed. 

We made improvements to the Raid Milestones based on your feedback! We heard that the gaps between reward boxes felt too large, so we've added a new box at the lower end, effectively halving one of the major jumps. Additionally, we've smoothed out the point requirements for the higher-tier boxes, making the climb feel much more consistent. We're eager to hear what you think of these adjustments!

Word from the Raid Designer:

Watching Revenge of the Sith for the first time and hearing the infamous “Execute Order 66” was a jaw-dropping moment for me. As a Star Wars fan I knew something major had to happen leading into the original trilogy, but watching it play out on screen was a much darker and emotional moment than I expected. As this era reached our roadmap, we all agreed that playing out this iconic moment was the most appropriate Raid to transition to.

When creating the Raid, I was hoping to portray a bit of the desperation and disorientation of the moment. For the Jedi fighting in the war away from Coruscant, or those just living their lives in the Jedi Temple, everything went from 0 to 100 in an instant. From being seen as wise protectors to becoming personae non gratae. So, this Raid is played from the perspective of arriving once the destruction has begun and trying to triage and survive in order to regroup. And seeing the indestructible force of Lord Vader, trying to do so quickly to avoid his wrath. 

Raid Q/A Form: https://forms.gle/jDKG7YaCVdZmiGTD8 

**Transmission** 

Holotable Heroes, your pathetic attempts to defy the inevitable are noted. You believe you can interrupt Order 66? You believe you can stand against the might of the Galactic Empire and the will of the Force?

Your resistance is futile. Every Jedi you seek to protect will fall. Every one of you who stands in my path will be crushed. 

Your hope is a weakness, and it will be your undoing.

**End Transmission** 

Updated 2 months ago
Version 3.0

98 Comments