Blog Post
Looking forward to the new colossium and era characters aswell as great rewards.
As reviewed, LST quest rewards extend out from November 18th 2025-May 2026 which is quite cool.
I see that colossium will utilize seasonality era characters with borrowed units from the game rather than from a players current roster allowing for a level-playing field just for this mode.
I am looking forward for the implementation of improved teams with the addition of new characters in the era strengthening Scion of Jango Rework squad among others. This is reassuring for players investing in the future of the game aswell for many more years--decade(s) to come.
I am also excited for campaigns. I look forward to new missions that tell a story. It would be great if these missions were dynamic with delta modifiers akin to conquest (easy, medium, hard, legendary) that is updated by faction (or era: Clone Wars era example) every few quarters and rewards a conquest type character or ship (having a distinctiom between one awarding ships versus characters may be interesting.) In any case, I will enjoy this implementation of horizontal and vertical progression systems in the form of campaigns.
As campaigns and new missions on the Holotables take effect along with Colossium, how will it balance with the current progress to farm materials for Scavenger and G12+ materials? I will be working on GL gear upgrades over this timeframe aswell.
During Colossium, I am interested in the associated costs across the 3 tiers pay to play (entry), pay to play (premier), and premium investors whether it is close to marque costs. Marques with episode pass go together. It would be nice to bundle everything in one premium annual or monthly pass for convenience.
If the quantity of players that purchase comprehensive passes increases, it would be great to see a lowered era premium cost entry at $10, then, $25 for the premium tier, and ultimate at $50+.
Colossium may be the best update to date and can attract new players aswell as draw new purchases given a new mode is provided that tests players skill on an individual level against bosses (hopefully with friends in the future) while guild modes allow for the entire guild to collaborate against bosses which are incentivized for R9 material among other valuable rewards. I hope to see lower costs for everyone in this era update if sales are 2-4x higher than marque sales providing a net profit for CG.