Update on Satele's Investigation
Hello Holotable Heroes,
After the team investigated Satele's interactions GL Rey, we determined we needed to intervene.
With tomorrow's update, we will be resetting player's Satele to a level that allows you to reinvest if you want.
Here are the adjustments that were made:
SPECIAL 02:
Final Text: Dispel all buffs on all enemies. Deal Physical damage to target enemy.
Daze all enemies for 2 turns and reduce their Tenacity by 10% (stacking) until the end of battle.
If all allies are Old Republic:
- Deal True damage equal to 20% of Satele Shan's Max Protection to all enemies
- Jedi allies recover Protection equal to 50% of Satele's Max Protection
- Attacker allies gain Jedi's Will for 2 turns, which can't be dispelled or prevented
- Satele gains Defense Up and Tenacity Up for 2 turns
While in Grand Arenas: Enemies that are not Dazed at the end of this turn lose 10% Max Health (stacking), and if all allies are Old Republic, Satele gains that much Max Protection (stacking) until the end of battle.
Unique 1 - Legendary Defiance (ZETA + Omicron)
Final Text:
Whenever a Marked enemy starts their turn, Satele Taunts for 1 turn. Whenever an ally reaches 75% Health, Satele Taunts for 1 turn.
If all allies are Old Republic:
- While Satele is Taunting, she gains Protection Up (20%, stacking) for 2 turns whenever she is damaged, all enemies are immune to bonus Turn Meter gain, and they can't assist if they are targeting allies
- While Satele has Protection, her Health can't drop below 100%, and she can't be instantly defeated
- The first time Satele would be reduced to 25% Health, she recovers 100% Health and Protection, and if Jedi Knight Revan is an ally, he also gets this benefit
While in Grand Arenas: Whenever an Old Republic ally with less than 20% Health is damaged, they equalize their Health with the strongest enemy. If all allies were Old Republic at the start of battle, their revives can't be prevented. This effect persists through defeat.