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Game improvements ( See it)
This game was one of the best games and it was cool concept so why didn't u show any care developing the Pvz 3 if u showed some interest and advertise ur game I have some ideas 1- A story game mode for a 2d mobile game isn't very nice so u should make a small story I didn't say do not put story no but like the Pvz 2 and make the game focus about traveling worlds and different realms with different people and new plants cool design 2- mmake ur game more competitive like adding online game modes but better than Pvz 2 add friends Playing vs friend will make it a lot better I don't know now but think about cool online modes This game could be like collecting plants to make people want to get a plant to play with it it online like collecting a cool team of plant 3- do not make it now game like don't make everyone has the same plants if they were same lvl so what is interesting in this make people choose of plants so everyone is different everyone has different profile make plant could be bought by gems or anything 4- make cool new updates like winter summer even collabs if it went popular 5- make limited offers for a new plant so it be rare Make the game more interesting as many competitive games I hope u see this and improve ur game and I am waiting for support from u guysSolved188Views0likes2CommentsIdeas that would improve PvZ 3
Hi PvZ 3 developers! Thanks to this year´s soft-launch we have been able to take a look at the game and enjoy it as well, but the game makes quite a few mistakes, so several users in the community have compiled different suggestions that can improve the game and perhaps make it superior to its previous ones. 2 previous installments, so here are several ideas from the community: 1. BETTER WAVES SYSTEM Good afternoon, my idea to improve pvz3 is to have more dynamism and more difficulty in the levels. By this I mean that more zombies appear in the level, an example is this image, before the first flag there are only an average of approximately 6-4 zombies. By this I mean improving the generation of zombies in the levels, that they are generated more and in a more strategic and difficult way without being extremist. I feel that there should be more but that they should arrive little by little, that would make the level more extensive and enjoyable but at the same time strategic, preventing players from getting distracted or overconfident. The first horde should be large, occupying all 5 lines of the yard and having a considerably large amount of zombies. Then the level should progress equally with zombies arriving at any time preventing the player from getting distracted while the level increases in difficulty, Making many zombies arrive in most lines so that the player must defend his yard in the best way, the difficulty must increase as the level progresses. Whether more zombies arrive or these are stronger or have better abilities than others, an example of this are the common zombies, the bucketheads and the zombie that throws bowling balls etc. In the last horde they could make it difficult for many zombies to arrive. That would make players have to have their kick ready for the last horde. The last idea is to be able to modify the difficulty of the game So you could have a difficulty of different types, easy, normal, difficult or expert, maybe even extreme. Thank you very much for reading my suggestion and good luck in developing the game.♥️ 2. RETURN OLD IDEAS Hello, my idea is to add old things from pvz3 to the current pvz3, what I mean is that they add plants from the pvz3 pre-alphas of 2020 like this plant called burstberry or like buttercup (I know that buttercup is currently in pvz2 but It was originally from pvz3) likewise, also zombies and areas, such as Mount Queso Grande (the volcano) from the pvz3 betas. 3. RETURN THE POWER TACO ⭐ Hello, my idea is to return to the power taco. I consider that this was a great mechanic and deserves to return to give a representative stamp to the game, if pvz2 came introducing us the plant-food, pvz3 should come introducing us to taco power. I attach some reference images. ✅ 4. PREVIEW OF THE LAWN Hello Everyone, here I leave my Idea or rather Suggestion to fix the game and This Series. I know that sometimes it frustrates you not to see your yard before starting a level and it is something new about this Pvz and that sometimes you don't know what plant to take to counteract the tricks that appear in each level, whether like water or fog. True for him. Don't know here Below there is an image that said that there was water in the level, the most likely thing is to take Water Lily but when you are already in the level you see that the water is very close to where the Zombies appear (I mean it won't help you at all that plant and in the process it obstructs a seed space). Well, the solution I give to this problem is that if the seed selector is going to remain the same, it is preferable to find a space right there to be able to see the yard as it will be. It will have several tricks such as fog, water, oh arid soil and also You can present what already preselected plants there are in the Level here an Image Below how it would look. 5. ADD AN ALMANAC Well, my idea is to put an almanac for pvz3 which would be yes, you unlock it after passing level 12 of pvz3 and there you could see the descriptions of plants and zombies and another idea is to have level systems for your plants, you unlock this after level 13 and you would already start improving your plants 6. "PENNY'S TACOGANZA" EVENT Description: Join Penny, Dave's flaming time-traveling camper van, and collect awesome rewards. Game Mode: Upon entering the mode, you'll be given a series of 5 levels, which must be cleared to earn rewards. These levels take place in a new arena called "Taco Park," and the Fifth Level can range from a mini-boss battle to a battle against Dr. Zomboss. Rewards: Rewards range from 1,000 to 2,500 coins, a 5-hour pack of unlimited lives, one booster of each type (this last one can vary by type), and a new profile picture. Lifetime: Activates: Wednesday of every week Ends: Saturday of every week Event Duration: 3 days 7. EASTER EGGS, FUNCTIONS AND VISUALS As most of the really important suggestions have already been said, I have 3 simple suggestions that would help the game a lot, not only in terms of gameplay but also to attract a larger audience to PvZ 3. content/easter eggs from PvZs Shooters: As we already have the landscaper zombie (engineer variant in GW1 and 2) we can have more varied content for PvZ 3 relating the games, this would make the game more attractive to the public Neighborville region selector: The current gardenscape progression system can be improved, if it is divided by regions it will be easier to access the map and see the real changes from one area to another! Hud changes: The game's UI/Hud is already tired and needs a revamp to support future content, I don't see PvZ 3 changing if it doesn't change the hud first! *the images were made by fans* 8. OFFLINE MODE Hello PvZ 3 developers! Here are a few suggestions to improve the game that would solve two big problems in the game, first, the implementation of an offline mode, in which a new option would be added to the loading screen when the notice that there is no internet connection appears. , which would say "play without connection", when clicking on it on the loading screens messages would appear reminding us that when playing offline we cannot progress in the main story but if we repeat the levels that we have already played to earn coins, upon entering we would have unlimited lives since it would be somewhat unfair to lose lives if we cannot progress, these levels will serve us more than anything to practice strategies and earn coins, on one side we would have a button to play the vase-breaker levels that we have already completed, another detail is that a heart would appear above the levels that we mark as favorites, and finally, the levels that we have not passed in the main story would appear with a lock that when touched would remind us that we can only unlock it if we complete said level in the main story that is Being connected to the internet, this would be a very good way to implement an offline mode in the game and be able to repeat levels to earn rewards and practice our strategies so as not to suffer from the difficulty of the story. 9. NEW PLANTS HAS JOINED Hello, today I come to present my idea for pvz 3 "MORE PLANTS" below you will be able to see images of the plants that I designed to make pvz 3 more enjoyable and make it a better game, the plants are: fire peashooter, spikeweed and spikerock, tall nut and a new npc called "Fred the sunflower" not many know him, he appears in the comics and is given a small mention in pvz 3 10. PURCHASABLE PLANTS My idea is that you put more resources or new plants in the store, this would give more variety to the game and one more use for our coins, these plants would have a purple seed packet to distinguish them from the common ones that are unlocked in the adventure, the only thing I ask is that all the plants in the store are of coins AND NOT REAL MONEY. 11. RETURN THE BRAINIACS Hello everyone, Pvz 3 Team, one more suggestion is that if you could: Add again the Brainiac Bosses that were in the previous game of 2020 since these types of bosses were very enjoyable because they were unique, their soundtracks, and their mechanics that each one had and I hope to see them again either through Missions that They can provide the game, oh that they mention them and give them to present to the Audience new Zomboss creations (as they were in the 2020 game) and not only do I hope to see the 3 that we had back then and they can make new ones, and that You can Highlight the Area that we are fighting, this was just my little idea 💡, I know you do a good job, Team, keep going and we as a Community will always be supporting you "Long Live Plants vs Zombies 3... 12. COHERENCE AT THE LEVELS Hello PvZ 3 development team. You will know that since the first days of the game a question was circulating about whether the levels could be replayed to enjoy their difficulty again, just as an example level 86. That is why my request/suggestion is to add this feature, apart from the fact that it would also bring with it a characteristic that was greatly requested and that is coherence in the levels according to the story, in this image we can see where each of the levels of the story would be located to give them coherence. WORDS FOR THE TEAM Well, that was it, before I go we want to tell you something, don't worry about what people think of you, worry about what they will think if you are a good development team, here it doesn't matter if the game fails or not, what What matters is that you continue giving us content from this saga, also that you have a lot of fun in the development of this next game, the only thing I tell you is that enjoyment is what matters, we hope for a great game, dear PopCap team.Solved916Views7likes5CommentsFeedback about Collaborations
Hello! Another thing that could be good for the game is accepting fan collaborations whether it be music, trailers, videos, promotion, art or anything else possible. There are fans who do wonderful things and it saddens me that the devs show no interest in that.Solvedmichibikii5 months agoNew Scout608Views7likes3CommentsFeedback about Teasers
Hello, the kitchen is active indeed! Something that could be great is that there are teasers of the next content of the update. Calming the expectations and uncertainty of the players a bit. For example, this plant teaser starts with a sketch: To be later revealed: Cheers! 😁Solvedmichibikii5 months agoNew Scout575Views3likes2CommentsFeedback about Sun Meta
Hello, It's me again with another piece of feedback! It bothers me a bit that PvZ3, being a sequel, has changed its Sun Meta without any justification. I propose that this justification can be part of the story or a in-game notice from the devs as to why the change was made, anything that makes me think that it is not a change for the sake of changes. Cheers! 😁Solvedmichibikii6 months agoNew Scout723Views5likes3CommentsFeedback about Level Information and Survival Guide
Hello, It's me again with another feedback. One thing I like about PvZ3 is that all the information of what will appear on the lawn is in the Level Information Window and Survival Guide, making you decide whether or not to check that information. If you don't check it, there's some mystery about what you are going to find in the levels and that's fun. One idea I like it and that's why I'm sharing it's done by the person credited in the images, a button to preview where are the lawn conditions located. I think it could work with the structure of PvZ3 going back to the fact that it's up to the user whether to check this information or not. It would also be nice if the zombies and the lawn conditions are separate in the Survival Guide because if I only want to know the lawn conditions, I don't want to know which zombies will appear.Solvedmichibikii6 months agoNew Scout577Views8likes2CommentsPVZ2 CHALLENGES AND MINI BOSSES
PVZ2 CHALENGES AND MINIGAMES In PvZ2 we have lot of challenges, like "produce x suns", "save your seeds", "don't lose more than x plants", etc. If PvZ3 had these, the game would be less repetitive and really fun. (Save your seeds challenge) And also on PvZ2 we had minigames some really fun minigames, like bowling (Big Wave Beach), Coconut Cannon minigames (Pirate Seas), Memory game with camels (Ancient Egypt), etc. (Cannons Away minigame) It's important to note that some of this minigames would be cool into the core levels. Other ones could be temporary events. MINI BOSSES AND BOSSES There's lots of people asking for bosses but not many asking for mini bosses. Mini bosses are major enemys at normal levels, they're extremelly good to make the game harder and rewarding. A good example of a mini bosses in PvZ3 is a gargantuar and maybe a disco zombie. In PvZ2 we had the Caeser Zombie and other good enemys. (Caeser Zombie from PvZ2) I have some great ideas for mini bosses and I'll list them at this section: Yeti Zombie Yeti is a classic and nostalgic zombie of the franchise, the community has a big affection for this character. One of his atacks could be his iconic ice storm from PvZ2, hiting random plants and freezing them. Mech Gargantuar Just like in PvZ2, a normal Gargantuar that had laser eyes. (Mech Gargantuar and its main ability). THE PVZ BFN UNIVERSE My advise is to explore the PvZ BfN universe, BfN has lots of fun and cool characters for enemys, bosses and mini bosses. (My personal favorite BfN boss: Major Problem). (PvZ New Start, a fan game that explores the BfN universe).Solved803Views5likes17CommentsOne Sun System | PVZ3
So, I'm gonna talk about something that I didn't see no one talking about, the sun system. I do understand that using small numbers such as 1, 2 ,3 or 5 make the game easier to beginners and kids and it is a good intention. But high numbers just give us more satisfaction, think about the coins, we don't get 1, 5 or 10 coins after winning a match, we get hundreads or thousands, it's satisfying, and I wouldn't trade this satisfaction to make it a little more simple. Besides it, the high sun system is iconic inside of the PVZ franchise, it brings nostalgia and makes PVZ3 really look like a sequel of PVZ1 or PVZ2. I do understand that changes are necessary, but there are things that are just classic. It doesn't really matter if it is the 25 sun system or the 50 sun system, they are both good and classic.Solved730Views1like2Commentsmy ideas for pvz 3!
Plants vs zombies 3 is getting better and better but it still is in softlaunch so i have some ideas 1. Endless Mode as far as i know endless mode is only available when beating all of the adventure levels but why not put it after ex. level 200? then there would be a button where you can play endless mode 2. Minigames There needs to be more minigames there isnt enough minigames for now also we need the conveyor belt minigame beacuse that one was cool in pvz 1 and 2 so why not add it back? there is also vasebreaker but its a seperate mode so... 3. More zombies for now in the game there isnt much zombies we got browncoats, imps, gargantuars etc. but there isnt much zombies in the game and that makes it kinda boring and not hard when you know the counter to them. that was it for now hope it helps a bit! 🙂Solved660Views4likes5CommentsDialogues with characters and/or plants in the levels
Without a doubt, the interaction with the characters in the PvZ3 story is something very cool, however, this is sometimes limited only to this story, and that is why it would be great if in some levels we had some dialogues with said characters or with the plants. The interaction of dialogues with the plants has been part of the development of PvZ3 since its beginning, and it was always something great, however in this soft-launch this feature has been lost. So, in order not to alter the story written so far, it occurs to me that dialogues could be introduced in some levels where we would interact with our plants. An example of where these dialogues could be would be in levels where they present some special mechanic, when reaching a new area, or just for fun. We could also have some dialogues from Dave at the beginning of the first levels, specifically between levels 4 and 8, where he is introduced to the player as he always has been, since this is missing in PvZ3, since Dave is introduced directly to us. Example: Dave: Hello neighbor, I'm Crazy Dave, although you can call me Crazy Dave. I hope you like these suggestions. It would be really fun to see these dialogues in the game. Sincerely, Hack Fuegos, member of the PvZ3 Defenders Team.Solved643Views3likes3CommentsPvZ 3 Don't Have Much Content
hi, I really like PvZ 3 but the amount of content present in the game has left something to be desired, the game already has more levels than PvZ2 but less content than PvZ1, not to mention that so far we only have 3 lawns, there are so many levels and so little content in the game, and I think you could delete some levels and make progressing through the story more cheaper to fix this.Solvedpp3355698 months agoSeasoned Traveler435Views3likes1CommentBegoina Boulevard needs a new soundtrack
As much as I love the Campground theme, a new theme is always appreciated! There’s ton of different themes in the old Pvz3 beta that could be recycled! Or make a new theme! Someone made this video as an example: https://youtu.be/gQ-1pkDgA8M?si=sx90eAv_kONOHEERSolved357Views6likes1Commenttaco Time and devour tower
i feel like plants vs zombies 3 should have the taco time ability again because this would make the game more fun and unique! i feel like the taco time to all the plants will be downright awesome! i also feel like there should be the devour tower again but this time to earn more plants and gain more experience points to level up your squad and make them even stronger and also find some new zombies as well(balance them,add a total of maybe 200-400 Plants And Zombies To The Game) i also feel like we should have the ability to have heroes again and have it function between the mix of pvz heroes and the pvz bfn. i also feel like the story should be more fun and dynamic, should have plant food,should have custom victory screens with the plant you used,and have the game being work on so much it can be the best plants vs zombies game... ever made.Solved451Views1like3Comments[Discussion] Will We Be Able To Choose Our Seeds In The Final Game?
I want to think that the reason we cannot choose our plants in the levels so far is because of the small amount of plants there are. Is it possible that we can choose our plants in the worldwide launch, when more of these get added? Thanks in advance!SolvedAbueleteOscar12 months agoNew Scout550Views1like5Comments