My inclination has always been, that the plants are not well organized. They seem to be listless and self serving. It seems like the Keystone Cops at times. I also get the sense that the Zombies have the co-op experience from other games (GOW, COD .e.g). I have had closer games, when I disrupt the transporter as much as possible. When I find it, I try and become as much of a nuisance as possible. It seems to be a decent strategy. I need more help though. One or more shooters need to follow, defend me, give a Chomper some cover while temporarily stunned after being hit, or swallowing someone. If I lay down a few quick spikeweeds, shooter can take them out far easier. It needs to be an organized effort. Zombies are generally guarding the transporter in pairs. They sit the small, Engineer drone in a spot to pick off intruders. When resting on the ground, the drone can easily be missed at first, it might be too late by the time you notice he's lurking. It seems difficult to destroy transporters, as well.
Is there a reliable method for eliminating a transporter more efficiently, once you find them. I have yet to destroy a single one.
Zombies seem to assign at least one designated sniper. A plant needs to be assigned the job of taking on the snipers, while covering the ground and scouting the sky for drones as well. Peas Shooters and Cactus should be playing with a careful sense that Zomboss and drones need to be eliminated. Pronto !
Does someone always take the reigns of Crazy Dave. I play in games where no one does. It's really stupid to let that advantage slip through the teams collective fingers.
Careful placement of mines and spike weed are a great help. This is ever more important when the inevitable rushing onslaught is attempted by the zombies. It is one more great tool for slowing he rush.
The potted plants are not always utilized. If a potted plant can get one vanquish, it's one less zombie to worry about. Even if a potted plant gets vanquished, it has done it's duty by distracting a zombie, albeit temporarily. If a zombie's eyes are distracted from the prize, it gives a team mate a better opportunity of taking him out.
It really is about time. Lasting out, till the sands run out. I tend to think of it (sort of) as a football team running out the clock. Frustrating the other team, while the clock is ticking, is more effective than it initially seems. If I see one more session where plants lose it in overtime, I am going to have an aneurysm. I have found myself just quitting a game after witnessing a defeat within a minute of play. If those few seconds, where the plants lost, were removed from the zombies, it would be a win... not a defeat. Time is really everything. It is the judge that determines the winner every time.
There are other things that can be done too. Reviving a team mate without risking your self, is a great help. Revival is a great tool. I have seen team mates go ignored when vanquished. They lay there like a dead fish on the beach, waiting for revival. What makes it really frustrating is to see a team mate go un-revived when there is little to no immediate threat. Points are gained by reviving a team mate. If that's how you need to justify it, now you have a reason. Again, it comes down to time. Once vanquished, it's far better to be revived, then to hustle back to the fight from wherever the game places you.It's time consuming.
*** Don't just lay vanquished, pressing the self revive button as quick as you can. Give a team mate a chance to get to you. This is really important, especially in "Team Vanquish". Is anyone reading the tips?
BTW EA/Pop Cap... It's time for more tips, if you got 'em. Some people do read them, just not enough it seems.
*** BTW, I don't understand where the OVERTIME comes from. I do in soccer/football, but not in PVZGW.
To win a session requires cooperation and an understanding of time. I know I am beating a dead horse. It's hard to win when everyone, or half the team, is running around, looking for points and self preservation. Does no one care about winning? Isn't that the point of any game, be it checkers, badminton or PVZGW? It defeats the whole concept of "multi-player" and "co-op". It's what makes the game fun and interesting. I never played any of the "murder games", but it doesn't take a PhD to figure out that a team working together is a winning team. In real world combat, survival depends on cooperation, watching your buddies back, and assigning jobs. It doesn't make a lick of sense to play for every achievement in the game only. Once you have gained that, does playing the proper way FINALLY become an option? Once a player attains max achievements, do they sell the game on EBAY or wait till PVZGW 2 ?
I would love to organize some plant squads for those interested in actually winning. I know there are plenty. They just have to be organized and be on the same team. If anyone is interested, look me up. Gamer TAG... "THE SQWEET MEAT".
I sound obsessed and crazy, right?