Forum Discussion
38 Replies
I second that emotion
Perhaps the zombies in adventure mode could have different toughness levels to compensate for the increasing damage rate of high and now mastery level plants.
As they are now could be normal, +20% hp+ 20% damage could be hard, +40% could be harder and +60% could be inzane.
It would be easier to give players the ability to adjust plant strength
Flag indicator for each day in each world - reduce the times having to open a day just to see it is at Final Wave already
Level system in line with Mastery system. It is encouraging to "see" forward progress being made for my Mastery plants. I am still waiting to get Sunflower, Pea Shooter, and Kernel Pult to Mastery levels. Took over two months of Daily World Pinata for Ancient Egypt just to get Peashooter from Level 8 to Level 9.
Spending coins either way but it is much easier to spend smaller chunks at a higher frequency then to have to save up coins to move up one level.
I've just had another one (1860), having just lost my streak for the 9th time.
As EA have repeatedly said they can't restore a streak, why can't the help center restore the multiplyer to the reset streak. Once you get past 882 you remain on the 10x multiplyer and just carries on in cycles of 98 ad infinitum. It would take most of the sting out of losing a high streak.- hear hear
I'd like to see a new version of jalapeno that will destroy a column instead of a row.
Burn🔥, zombies, burn!🔥
That would be cool.
i would like if the leveling system in chinese version, can be puted in american version too.
Is simply AWESOME the buffs and status increased. and the idea do use custom skin give more power, is fantastic because all players can have acess for costume with a low price in coins.Ooh goodie goodie. I've got a few ideas...
1. Seed packet drops. Whenever a plant defeats a zombie, or a zombie is defeated with some form of assistance from a plant, there is a chance that plant's seed packet will drop for collection. This will encourage players to play with all of the plants, developing new strategies and combos in the process.
2. Trade 4 Plant Food to replace a mower in Endless.
3, 4, 5, 6 & 7. Bring back the gem drops.
8. Remove the leveling from Adventure to restore the balance, and unlock all premiums for Battlez. Seed selection is small enough in Battlez that players can't get too crazy with premiums at their fingertips.
9. Bring back the gem drops.
10. Environ-Mint. Power Mint that boosts plants that belong to the world you're playing in. Also creates tiles from any other world (power tile, gold tile, Plant Food or sun grave, etc). Environ-Mint can't be selected with other Mints, or doesn't stack boosts from other Mints. Create a 12th world that has premiums unlocked within it. Environ-Mint will boost premiums in that world. Use that world to FINISH THE FRIGGIN STORYLINE. I haven't figured out Environ-Mint in Battlez yet.
All that, then I have a bunch of world and plant ideas just aching for some exposure.I'd like to see powermints easier to distinguish, rather than variations of green, i keep on picking ailmint instead of Enchantmint.
(Yes, i do know that green is the colour of mint.)
I would like to see disco zombie from pvz1 come to pvz2 with his troupe of backing dancers, and where are the hula zombies?
@MAGICDAVESHROOM wrote:I'd like to see a new version of jalapeno that will destroy a column instead of a row.
Burn🔥, zombies, burn!🔥
LOL I think EA's dev team will just tell you to rotate your view by 90 degrees....
Joking apart, I think it is a good idea for a new red hot chiili plant.
I would quite like to see the ability to exchange resources between profiles, or better yet to pool resources into a common pot that all profiles can draw from. ✋ 💎 💰🍬
(Gauntletz, gemz, coinz and mintz).
Share sprouts too !!
It would be nice to take seed packets from a Maxed out plant to share with another profile non Maxed out plant !
- Anonymous7 years ago
I want EA to give the dev less crunch time. Give them more time to refine the experience. That way, the game will be less buggy. Also I want the devs to listen to fans, just for once, and make Chomper, Snow Pea, Torchwood, and Starfruit gemium. I just want to get all the returning plants, for old time's sake. Or maybe just decrease the price of premium plants? People are more likely to buy small packages rather than a big useless one.
In the store move the time remaining banner to the blank space between the price and the picture as it obscures the costume if it's a hat.
One to add from @ToddRyuki on the other post.
An option to disable or turn off the in game pop up tip (message)
And an important one from @Schizocarp
Reposition the [Reload] button to be far away from the [Let's Rock] button
Pretty please ?!
Pirate Seas Day 3, Day 11, Day 20
How about a quick finish button once the target score has been achieved
Long ago the final score determined how many coins were recieved but no longer
I would like seeds to be generic instead of being for a specific plant (that i may have already maxed out or have no intention of buying) so i can decide which of my plants gets upgraded.
You would need two generic seeds...one for World/Premium plants and a second for all the other plants ! That is too complicated for sw devs who keep making the same mistakes again and again !
Flag indicator for each day in each world - reduce the times having to open a day just to see it is at Final Wave already
Flag can indicate 'F' for Final Wave or '0' means no progress, '1' - one flag completed, etc etc
how hard can that be to implement ?
I would like a new plant: Dogwood (Cornus Albus Sibiricus or Midwinter Fire [Sanguinea]), seeing's we lost Cattail...
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