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Re: All Legendary Character Stats (Spoiler)

Nice guide! PVZ:GW2 needs more of these man.

7 Replies

  • The damage boost is the last upgrade on most legendaries, which honestly is the right way to compensate devoted players.

  • Anonymous's avatar
    Anonymous
    10 years ago

    thanks for posting this, the guides online tend to be incomplete or messy.

  • ElyseusRex's avatar
    ElyseusRex
    10 years ago

    @TaasteTheRainbow  The damage upgrade is actually like 6th or 7th in most cases, which is still close to the end, health is the last one to unlock 95% of the time. I put the upgrades in the order I chose is because most of the characters will always get those 5 same upgrades. So that it is a bit easier to read it a bit faster, the last 3 are the ones that's different, so people would only have to look at those. Another reason why I didn't put them in the leveling order because I got the party characters awhile ago and I don't exactly have the most perfect memories to remember which ones comes first, but I'm 99% sure that the first 4 will always be the same when it comes to leveling, in that order. 

    @100xp  I know exactly what you mean, I tried to find information about Legendary characters a few days ago and they didn't exactly have the information I required, which is why I created this 🙂

  •                                 March 8th Patch Changes

    This is an updated version after the patch. It just compares with the new values and the old values, the values in my first post has already been updated. Unfortunately the numbers seems to have gone down a little steep compared to before. This is only for the Party Legendary characters, there wasn't any changes to the Pack Legendary characters except for Toxic Brainz, his Toxic Overload bar no longer gradually goes down over time, that's all. So here's the new health, ammo capacity, and damage values. I'll try to keep this short since most of you probably don't like to read. I just thought some of you might like to know how much has changed. 

    Tip -  The values in blue are the original values, the values in green means it has increased, the values in red means it has decreased after the patch.

    Plants

    Party Citron

    Health: 200 (200)
    Ammo Capacity: Infinite
    Time before Overload: 7 (4) Seconds
    Time before Overload with Overheat Upgrades: 8.5 (5) Seconds

    Base Damage: 5-6 (2-4)
    Base Damage with Damage Upgrade: 5-7 (3-5)
    Party Time Mode Base Damage: 7-9 (3-6)
    Party Time Mode With Damage Upgrade: 7-10 (4-7)

    Party Rose

    Health: 125 (100)
    Ammo Capacity: 20 (18) shots per round

    Base Damage: 10 (7)
    Base Damage with Damage Upgrade: 11 (8)
    Party Time Mode Base Damage: 15 (11)
    Party Time Mode With Damage Upgrade: 17 (12)

    Party Corn

    Health: 125 (150)

    Ammo Capacity: Base of 35 (30) shots per round, 40 (35) shots per round with Ammo Upgrade

    Base Damage: 4-7 (3-6)
    Base Damage with Damage Upgrade: 5-8 (4-7)
    Party Time Mode Base Damage: 7-11 (5-9)
    Party Time Mode With Damage Upgrade: 7-13 (6-11)

    Zombies

    Party Imp

    Health: 50 (75)

    Ammo Capacity: Base of 45 (40) shots per round, 50 (45) shots per round with Ammo Upgrade

     

    Base Damage: 3-6 (3-4)
    Base Damage with Damage Upgrade: 3-7 (3-6)
    Party Time Mode Base Damage: 4-9 (4-7)
    Party Time Mode With Damage Upgrade: 5-10 (5-9)

    Party Brainz

    Health: 200 (200)
    Ammo Capacity: Infinite

    • Party Beam time before Overload: 4 (4) Seconds
    • Party Beam time before Overload with Overheat Upgrade: 5 (5) Seconds

    Base Damage

    • Party Firsts: 1st Attack (10 Damage(5)) 2nd Attack (20 Damage(15)) 3rd Attack (45 Damage(35))
    • Party Beam: 2-5 (2-4)

    Base Damage with Damage Upgrade

    • Party Firsts: 1st Attack (11 Damage(5)) 2nd Attack (23 Damage(17)) 3rd Attack (51 Damage(40))
    • Party Beam: 4-5 (3-4)

    Party Time Mode Base Damage

    • Party Fists: 1st Attack (15 Damage(7)) 2nd Attack (30 Damage(22)) 3rd Attack (67 Damage(52))
    • Party Beam: 5-8 (3-6)

    Party Time Mode With Damage Upgrade:

    • Party Firsts: 1st Attack (17 Damage(8)) 2nd Attack (34 Damage(25)) 3rd Attack (77 Damage(60))
    • Party Beam: 7-9 (4-7)

    Captain Partyman

    Health: 125 (125)
    Ammo Capacity: Base of 12 (10) shots per round, 14 (12) shots per round with Ammo Upgrade

    Base Damage:

    • Party Scattershot - 40 (30)
    • Party Spyglass - 24 (21)

    Base Damage with Damage Upgrade:

    • Party Scattershot - 44 (33)
    • Party Spyglass - 26 (23)

    Party Time Mode Base Damage:

    • Party Scattershot - 60 (45)
    • Party Spyglass - 36 (32)

    Party Time Mode With Damage Upgrade:

    • Party Scattershot - 66 (49)
    • Party Spyglass - 39 (35)
  • ElyseusRex's avatar
    ElyseusRex
    10 years ago

    @TaasteTheRainbow      Yup, the Party Legendaries got nerfed pretty hard, kinda makes them non-legendary anymore, in my opinion. 

    @OneBadBandito      Will do! 🙂 Whenever the next changes for Legendaries are released. 

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