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March 8th Patch Changes
This is an updated version after the patch. It just compares with the new values and the old values, the values in my first post has already been updated. Unfortunately the numbers seems to have gone down a little steep compared to before. This is only for the Party Legendary characters, there wasn't any changes to the Pack Legendary characters except for Toxic Brainz, his Toxic Overload bar no longer gradually goes down over time, that's all. So here's the new health, ammo capacity, and damage values. I'll try to keep this short since most of you probably don't like to read. I just thought some of you might like to know how much has changed.
Tip - The values in blue are the original values, the values in green means it has increased, the values in red means it has decreased after the patch.
Plants
Party Citron
Health: 200 (200)
Ammo Capacity: Infinite
Time before Overload: 7 (4) Seconds
Time before Overload with Overheat Upgrades: 8.5 (5) Seconds
Base Damage: 5-6 (2-4)
Base Damage with Damage Upgrade: 5-7 (3-5)
Party Time Mode Base Damage: 7-9 (3-6)
Party Time Mode With Damage Upgrade: 7-10 (4-7)
Party Rose
Health: 125 (100)
Ammo Capacity: 20 (18) shots per round
Base Damage: 10 (7)
Base Damage with Damage Upgrade: 11 (8)
Party Time Mode Base Damage: 15 (11)
Party Time Mode With Damage Upgrade: 17 (12)
Party Corn
Health: 125 (150)
Ammo Capacity: Base of 35 (30) shots per round, 40 (35) shots per round with Ammo Upgrade
Base Damage: 4-7 (3-6)
Base Damage with Damage Upgrade: 5-8 (4-7)
Party Time Mode Base Damage: 7-11 (5-9)
Party Time Mode With Damage Upgrade: 7-13 (6-11)
Zombies
Party Imp
Health: 50 (75)
Ammo Capacity: Base of 45 (40) shots per round, 50 (45) shots per round with Ammo Upgrade
Base Damage: 3-6 (3-4)
Base Damage with Damage Upgrade: 3-7 (3-6)
Party Time Mode Base Damage: 4-9 (4-7)
Party Time Mode With Damage Upgrade: 5-10 (5-9)
Party Brainz
Health: 200 (200)
Ammo Capacity: Infinite
- Party Beam time before Overload: 4 (4) Seconds
- Party Beam time before Overload with Overheat Upgrade: 5 (5) Seconds
Base Damage:
- Party Firsts: 1st Attack (10 Damage(5)) 2nd Attack (20 Damage(15)) 3rd Attack (45 Damage(35))
- Party Beam: 2-5 (2-4)
Base Damage with Damage Upgrade
- Party Firsts: 1st Attack (11 Damage(5)) 2nd Attack (23 Damage(17)) 3rd Attack (51 Damage(40))
- Party Beam: 4-5 (3-4)
Party Time Mode Base Damage:
- Party Fists: 1st Attack (15 Damage(7)) 2nd Attack (30 Damage(22)) 3rd Attack (67 Damage(52))
- Party Beam: 5-8 (3-6)
Party Time Mode With Damage Upgrade:
- Party Firsts: 1st Attack (17 Damage(8)) 2nd Attack (34 Damage(25)) 3rd Attack (77 Damage(60))
- Party Beam: 7-9 (4-7)
Captain Partyman
Health: 125 (125)
Ammo Capacity: Base of 12 (10) shots per round, 14 (12) shots per round with Ammo Upgrade
Base Damage:
- Party Scattershot - 40 (30)
- Party Spyglass - 24 (21)
Base Damage with Damage Upgrade:
- Party Scattershot - 44 (33)
- Party Spyglass - 26 (23)
Party Time Mode Base Damage:
- Party Scattershot - 60 (45)
- Party Spyglass - 36 (32)
Party Time Mode With Damage Upgrade:
- Party Scattershot - 66 (49)
- Party Spyglass - 39 (35)
Thank you! Nice work, useful, continue!
- 10 years ago
Wow that's a lot of Red in there...
- 10 years ago
@TaasteTheRainbow Yup, the Party Legendaries got nerfed pretty hard, kinda makes them non-legendary anymore, in my opinion.
@OneBadBandito Will do! 🙂 Whenever the next changes for Legendaries are released.
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