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Re: Clique peas are so OP?


@blinddouble wrote:
It's not that we can not beat them, it's that they are much harder to beat than anything else of related value/cost. I'd highly suggest referring back to my comparison between Clique Peas and Arm Wrestler zombie.

But you're comparing apples to oranges, really.  Do plants have anything comparible to gravestones?  How about deadly?  Overshot?  Are frenzy and bonus attacks equal in your eyes?  

That's kind of part of the game.  There arent always equivalent powers.  Look at how different the lane cards are for both sides!  There are definitely uniques for both factions.   

5 Replies

  • That is a good point; the differences are important and a massive part of the strategy, but I will have to say that increasing power/health is an equivalent strategy for both sides.

    While there are strong strategies on both sides, the utility and pure power of clique peas gives a much greater upper-hand for it's cost and so early in the game. Imps do make a very close counter, but they have a massive weakness clique peas do not (reliance on deadly, lack power and health). They're not impossible to beat, just much much harder than they should be.
  • daalnnii's avatar
    daalnnii
    9 years ago

    That's a fair point, but there are a lot of mechanics they share unevenly.  Strike through, bonus attacks, freezing, card draw.  I don't know if you were a silent visitor to the forums or not when leprechaun came out, but plant payers seemed pretty pissed.  They complained how they didn't have an equivalent card as early on, much the same as this.  But plants didn't need the same cards...  We agree that it's not unbeatable, it's just a pain, right?  So again, i think the biggest issue most are having is the fact most plants are using some validating of the deck...  It's an easily built strong deck, and let's face it, that's going to draw a lot of players; so you're going to be seeing a ton of this deck for a while...  Which means you'll likely have to play decks you may not care as much for in order to compete...  Thus isn't the first tone it's happened, though.  When bonus  buckethead came out, almost all plants saw were deff end bonus bucket decks for a couple months.

  • We will have to disagree. 2/2 imps are not hard to fight; three 4/4 clique peas by turn 2 is far from a fair possibility. Leprochaun imp originally put in 4 pots, I believe, then lowered to 2 soon after. They are comparable to Magic Beans.

    There is no Zombie card which comes close to the utility and power of Clique Peas, and their early-game potential before a zombie players can even start using strategies involving deadly and such (those cost more).
  • daalnnii's avatar
    daalnnii
    9 years ago

    Perhaps, but keep in mind...  2/2 at one cost isn't the only thing those umps bring to the table.  And toxic waste imp can do a long way in controlling clique peas early on.  Cheapo card draw is always valuable.

  • BPRDHB's avatar
    BPRDHB
    Hero (Retired)
    9 years ago

    In my experience, the Clique Peas are being used less in my game experience.  Still being played, but not as dominate as it was.  That's the great thing about this game, EA is constantly churning out new cards and thus the Meta of the Week is changing too.  Next week we will have a new Meta to gripe about.

    BPRD

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