Forum Discussion

Anonymous's avatar
Anonymous
9 years ago

Giant Suggestion (Zombies)!

All right! Some of you might have seen my suggestion for a bunch of plants. If you haven’t, take a look! Done? All right! So, this is going to be where I shove all my zombie ideas! Let’s start!

Jack of all Trades: Every single tribe in the whole game! 4 brains, 3/4. I have no idea what class should be lucky enough to get this, through….

Arms Tester: Mustache, 5 brains, 3/4, gravestone, start of turn: change guns. Here are the gun effects: freezing a plant when it damages it (and -2 damage, because that’s a bit OP), strikethrough, anti-hero 2, bullseye, deadly, overshoot, critical hit (the plant’s cost/10 chance of getting double damage, 50% chance when he attacks the hero), or a zombie arm (+2 damage). Get it? A zombie arm? Anyways he’s a Brainy or Hearty.

Mustache Groomer: 4 brains, 1/1, when played: all mustache zombies gain 2/2. Brainy (it has the most mustache zombies)

Dino Zombie: History, Pet, 5 brains, 4/4, gravestone, when played: all plants lose 1 damage. Beastly.

Historian: History, 3 brains, 1/2, when played: gets 1 damage and 1 health for every history zombie.

Heavy Fog: Environmental Trick, 3 brains, the ground lanes here and next door turn into fog lanes (the plant hero can’t see the zombies behind the fog). Sneaky.

Fog Machine Zombie: 6 brains, 2/2, turns all ground lanes into heavy fog lanes (the zombies here get dodging 3 (any damage above 3, they dodge), and nullifies sunflowers and twin sunflowers). Sneaky.

Red Carpet: Trick, 4 brains, make a celebrity (3/4, start of turn: get paparazzi photos (1 brain, zombie gains 1 health or maybe the zombie gains 1 damage for a turn) for every paparazzi zombie). Brainy.

Pole Vault Zombie: Sports, 4 brains, 3/4, gravestone, anti-hero 3, jumps over the first plant he meets to attack the plant or plant hero behind. Hearty.

Jetpack Zombie: Science, 4 brains, 3/3, has dodging 3. Brainy.

Forcefield Zombie: Science, Mechanical, 5 brains, 3/5, gravestone, when revealed: the zombies here and next door get armored 2 this turn. Brainy.

Mechanic: 4 brains, 2/2, start of turn: a random mechanical zombie heals to full. Brainy.

Wizard Zombie: History, Mustache, 6 brains, 3/3, gravestone, when revealed: a random plant turns into a sheep (doesn’t do anything, damage passes through it, but it has team-up) until the wizard zombie is dead. Crazy or Brainy.

Mortar Zombie: Mechanical, 5 brains, 5/4, attacks a random plant each time. Crazy

Screen Door Zombie: 4 brains, 2/3, armored 1, when destroyed: make a browncoat zombie here. Hearty.

Portal Combat: Environmental Trick, Science, 3 brains, make 2 portal combat lanes. Zombie and plants attacks in one lane, but the attacks come out another lane. Brainy.

Balloon Bomber: 4 brains, 4/2, splash damage 2, always attacks the plant hero. Gravestone or amphibious. Sneaky.

Jurassic Bully: History, 4 brains, 4/3, this can't be stunned. Beastly.

Brickhead Zombie: 6 brains, 4/3, armored 2. Hearty.

Explorer Zombie: History, Mustache, 5 brains, 3/3, deadly, the zombies here and next door can’t get frozen. Hearty.

Piano Zombie: Dancing, Mustache, 6 brains, 4/4, move the other zombies where you want then to be (allows you to move all the zombies into another lane). Sneaky.

Gargantuar Prime: Science, Mechanical, 6 brains, 4/5, frenzy, when this destroys a plant, do 3 damage to a random plant. Brainy.

Heavy Rock Gragantuar: History, Dancing, 7 brains, 6 damage, 5 health, gravestone, when revealed: do 4 damage here. Crazy.

 Mecha Conehead: Science, Mechanical, 6 brains, 1/6, armored 2. Hearty.

Arcade Machine: Trick, 5 brains, make a random 8-bit zombie in every ground lane (browncoat-50%, conehead-30%, buckethead-19%, brickhead-1%). Crazy or Brainy.

Weasel Hoarder Zombie: Pet, History, 5 brains, 3/3, when destroyed: make an ice weasel here and next door. Sneaky or Beastly.

Ice Weasel: Pet, 1 brain, 2/1, can’t be frozen, ignores plants with 0 damage. Beastly.

Troglobite: History, 5 brains, 3/3, deadly, when destroyed: make a yeti imp here. Beastly.

Yeti Imp: Imp, Pet, 3 brains 2/3, this can’t be frozen, when this damages a plant, freeze it. Beastly or Sneaky.

Zomboss Dark Dragon: Science, Mechanical, Pet, 10 brains, 5/5, start of turn: make a dragon imp in a lane, inflicts on fire, armored 1, when played: all plants get on fire. Sneaky.

Dragon Imp: Imp, Pet, 3 brains, 2/2, when this hurts a plant, it gets on fire. Sneaky.

Bungee Zombie: Trick, 6 brains, bounce a plant, that plant costs extra sun to play (basic-1 extra sun, uncommon-2 extra sun, rare- 3 extra sun, super-rare-4 extra sun, legendary- 6 extra sun) (sort of holding the plant for ransom). Crazy.

Awesome! So there's my zombie suggestion! Here's my plant suggestion, and my other stuff suggestion! Feedback would a great! Thanks!

No Replies

About Plants vs. Zombies™ Franchise Discussion

Zombies trying to enter your house? Keep them in check and discuss the best gardening techniques on the community forum.27,593 PostsLatest Activity: 8 years ago