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Re: Garden Warfare Talk Topic: Maps

I can’t say wheteher I like one over the other, but there certainly aspects that I miss and welcome. In GW1 the majority of maps seem a little tighter or you able to get from one side of the map to the other a little quicker (laterally).  I agree that there were more tiers to fight from giving snipers the advantage in GW1.  In the first game I loved every level on there, yes even cactus canyon.  In the sequel I’m not a big fan of moon base z or GWN.  I can’t explain why.  I think it has to do with me hating ice levels as a kid in any game.

The depth to GW2 is far greater.  With that comes some lag issues we’ve all succumbed to. To the point where I can say “ok, I have 3 party characters and one legendary on my team, so I can’t be a character where aim is crucial”.  The only real lag I remember from the first one is the false swallow by a chomper and you’re still alive.  I’ll gladly take that back by the way.  I’ll continue this later but this great topic just might make me late for work.

2 Replies

  • Iron_Guard8's avatar
    Iron_Guard8
    Legend
    7 years ago

    I really like Cactus Canyon myself, especially pushing the golf cart at the end as zombies. Never understood why it wasn't as well liked as some others barring that it has only 5 checkpoints compared to 6 for most and 7 for Wall-Nut Hills.

    I don't see the lag that often in GW2 past that first party event when the portal kept exploding anyway! I do see the Chomper displacement bug where the Chomper burrows someone and I go to shoot them but they suddenly jump a few feet away so take no damage until this 'warp' is finished. I know it's a common issue though. 

  • Iron_Guard8's avatar
    Iron_Guard8
    Legend
    7 years ago

    Also as a kind of throwback EA game comment. I had Racing Destruction Set on my Commodore 64, an old EA game where you could make your own tracks, and made a narrow all ice track with a lot of jumps. It was terrible! 😃

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