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Re: How to make Nightcap a Stealth Character; Rework Ideas

I'd like a legendary upgrade that replaces fung fu.

something like... Shadow Daggers, it requires you to get close, where if you hit a zombie from the front it does maybe 65 damage and if you hit them from the back it doubles. And to make it something like roses thorn apart where you have to charge it to use it, either through stealth or vanquishes.  

Just an idea anyway..

3 Replies

  • Provin915's avatar
    Provin915
    Seasoned Veteran
    6 years ago
    @Shinobicap Like your idea. Allow the Nightcap to do more damage from the back and less damage from frontside.
  • I’ve always thought that a good way to improve Fung Fu would be to reduce it’s startup time and massive visual cue, improve its damage output, but reduce its radius a sizable amount and give it a slightly different but still noticeable audio cue. This would allow it to be able to be used as a more viable takedown ability against one or two tightly packed zombies more effectively than it is currently, but not so much so that it’s unavoidable (escape abilities still exist) or broken. It could be given a slightly longer cooldown as well to accommodate for the higher damage output.

    This way it could be effective at more reliably taking down a single target or two as a backstab ability since it still requires sneaking up on them, instead of throwing yourself at a group of enemies hoping to take at least one down with you in standard kamikaze fashion.

  • benn1nat0r's avatar
    benn1nat0r
    5 years ago
    @Shinobicap That sounds great! I want a legendary upgrade that enables Nightcap to actually punch a zombie and deal a lot of damage, just like Super Bean's Cape twirl.
    After all, the trailer states: "Punch a zombie in the teeth with super-sonic speed" in the section on Nightcap.
    While this line plays she is shown insta-killing an Imp with one punch.

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