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- Provin9156 years agoSeasoned Veteran@Shinobicap Like your idea. Allow the Nightcap to do more damage from the back and less damage from frontside.
I’ve always thought that a good way to improve Fung Fu would be to reduce it’s startup time and massive visual cue, improve its damage output, but reduce its radius a sizable amount and give it a slightly different but still noticeable audio cue. This would allow it to be able to be used as a more viable takedown ability against one or two tightly packed zombies more effectively than it is currently, but not so much so that it’s unavoidable (escape abilities still exist) or broken. It could be given a slightly longer cooldown as well to accommodate for the higher damage output.
This way it could be effective at more reliably taking down a single target or two as a backstab ability since it still requires sneaking up on them, instead of throwing yourself at a group of enemies hoping to take at least one down with you in standard kamikaze fashion.
- @Shinobicap That sounds great! I want a legendary upgrade that enables Nightcap to actually punch a zombie and deal a lot of damage, just like Super Bean's Cape twirl.
After all, the trailer states: "Punch a zombie in the teeth with super-sonic speed" in the section on Nightcap.
While this line plays she is shown insta-killing an Imp with one punch.
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