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Re: Can you bring back the warp delay

@traumatized101They also made him 2x as effective at long distance fights for no reason at all. Old Scientist was less mobile but had to close the gap between him and his targets to hit juicy damage. BfN Scientist just hits juice damage at all ranges and is way more mobile. While fighting a Scientist in the old Gw games you could at least hear an audio cue and watch a short animation to give you an idea of where he was warping to. Now it's just -- he could have gone left or right.. no one rly knows... also the warp sound plays after he has actually warped... like why not before? Why have a sound play after he warps? The damage has been don he either got away or got right up to you the audio on warp does nothing anymore. If anything it probably just slows down the game as it has to load the sounds. If they don't nerf warp they may as well remove its audio. It actually serves no purpose why is it there ]:P

2 Replies

  • 34975634954957's avatar
    34975634954957
    6 years ago

    I swear if they don't nerf the scientist in the december patch we should all just give up and play as scientist all the time. (Switch sides if you are a plant)

  • spIash_damage's avatar
    spIash_damage
    6 years ago

    @34975634954957 wrote:

    I swear if they don't nerf the scientist in the december patch we should all just give up and play as scientist all the time. (Switch sides if you are a plant)


    I played the Classic portal a week or two ago and it was fantastic to have someone with superior internet literally warping around me like I was a noob and shooting me (entirely to death) before I could AIM at him, much less shoot.  Dude got me 5-1 before he started taunting.

    I refuse to play Scientist and Space Station now.... and to be honest, this ludicrous imbalance is making me dislike Zombies altogether.  

    I won’t think about touching PvP till mechanics are fixed and balancing is properly addressed.... 🙁

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