Forum Discussion

Re: Spawn locations

The spawn locations in Turf Takeover were just fine back when it was 12v12, before the stationary objective capture times were reduced with the old TTK in place.Since those changes though the defenders are at a distinct disadvantage- so much so I no longer go into Turf Takeover unless I'm forced to by a Weekly Challenge.

The locations could probably still work if team size were increased to 12v12 again or if they reverted to the old capture times for the stationary objectives. The first option gives more defenders to contest while vanquished teammates respawn and sprint back and the second option would provide more time for a wiped team of defenders to respawn and have a chance to contest. Either option could give TT some semblance of it's old excitement and fun.

2 Replies

  • Iron_Guard8's avatar
    Iron_Guard8
    Legend
    6 years ago

    @realitysquared 100% agreed. They need to either revert TT back to 12v12 and/or adjust those spawn points. I haven't even seen the new map yet as I just find the 8v8 matches so terrible to play in their current state and have been sticking to Ops.

  • @Iron_Guard8 I play ops more often too and play on the maps In giddy park like the lake areas where you collect the gnomes. The only time it doesn’t respawn too far back is on the last map in turf takeover because there is no further to go back on. The respawn time is already longer than GW2. So it’s just too much time trying to get back to the action.

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