Re: Spawn locations
The spawn locations in Turf Takeover were just fine back when it was 12v12, before the stationary objective capture times were reduced with the old TTK in place.Since those changes though the defenders are at a distinct disadvantage- so much so I no longer go into Turf Takeover unless I'm forced to by a Weekly Challenge.
The locations could probably still work if team size were increased to 12v12 again or if they reverted to the old capture times for the stationary objectives. The first option gives more defenders to contest while vanquished teammates respawn and sprint back and the second option would provide more time for a wiped team of defenders to respawn and have a chance to contest. Either option could give TT some semblance of it's old excitement and fun.