6 years ago
Spawn locations
What’s it going to take for someone to put some thought into spawn locations? The weekly event is unplayable because you have the defending team spawn in place while the attacking team spawns in a di...
The spawn locations in Turf Takeover were just fine back when it was 12v12, before the stationary objective capture times were reduced with the old TTK in place.Since those changes though the defenders are at a distinct disadvantage- so much so I no longer go into Turf Takeover unless I'm forced to by a Weekly Challenge.
The locations could probably still work if team size were increased to 12v12 again or if they reverted to the old capture times for the stationary objectives. The first option gives more defenders to contest while vanquished teammates respawn and sprint back and the second option would provide more time for a wiped team of defenders to respawn and have a chance to contest. Either option could give TT some semblance of it's old excitement and fun.
@realitysquared 100% agreed. They need to either revert TT back to 12v12 and/or adjust those spawn points. I haven't even seen the new map yet as I just find the 8v8 matches so terrible to play in their current state and have been sticking to Ops.