Re: Please change the rules in a war for shields
Roccodonovan8
The same happens to us FREQUENTLY due to our overall agressive style and powerful attack levels. (Levels like: LvL 6+ Mags [myself using lvl 8], LvL 5+ MM [myself using lvl 6].)
It is a MAJOR programing oversight that EA CONTINUES to just blow off. When its members/players that spend LOTS of money continue to tell them to fix this oversight...and are frequently IGNORED...it shows that the company, EA, ONLY cares about their profits and NOT about their players who keep the profits coming in!
As you can see, they employeed their shields till the very last few minutes of the war when we were all out of our shields ready to play for roughly 24 hours. Then while most of us had left the game due to them not ever showing ANY sign that they would ever come out from their shields....then they utalize the progaming oversight to THEIR advantage to prevent a severely potent a sswhooping from our team.
EA needs to do one or more of the following to remediate this issue:
- Place a time limit on base shields once domed. (ie.: Once domed, your base’s shield will only last 5-10 hours then you forfit any unrepaired war damages and your base becomes 12/12 again, ready to be attacked or attack.)
- Place a point penalty on the shielded bases that remain under their shield for over 5 hours. (ie.: Every hour past 5 hours, the base earns a 50 or 100 point penalty off their Club’s total score. At the end of the war, penalty points should also be shown on the final score screen for each team.)
- Reporting system that allows a club to report another club for violating “Fair Play Practices” which once verified, would result in punishement from EA in the form of a temporary to perm. war ban depending on the frequency and overall numbers of reports verified by EA staff and/or loss of points off their War Ranking.
- Offer a BONUS of points to the team/Club that remains ready to attack/be attacked (un-shielded) the longest. (ie.: A bonus of 5,000-25,000 points to their total score depending on their Club’s War rank.)
- Offer a BONUS to the players that remain un-shielded the most (by removing their shield within say 5 hours each time they are shielded/domed) in the range of 1,000-5,000+ depending on their Club’s War Rank and their overall positioning in the War battle (maybe by providing the best player points for the metal they receive for being ready to attack the most?)
- Within the last 12-6 hours of war, a shield will only last for 5 hours.
- Within the last 6-3 hours of war, a shield will only last for 3 hours.
- Within the last 3 to war end, a shield will only last for 1 hour.
These types of implementations/improvements will level the battelfield and allow the War games to be played properly! Where a team cannot take advantage of programing oversight to win a war unfairly!