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Re: Class Discussion: Imp/Mech

@Iron_Guard8I really loved the imp variants. All the imps played differently like splash on pylon, long range for shrimp, and very innacurate but fire damage drake.

I want an ice imp with a brain freeze mech!

All the mechs felt great to play and were unique enough to never feel like they were the same outside of party but his theme is a banger so he gets a pass.

Complaining about imp being small, fast, and hard to hit feels like complaining about scout from tf2 when his whole role is being an annoying indirect attacker who can easily maneuver in and out of combat to get you that you cant easily beat in 1v1 despite them beijg a glass cannon. Thank goodness they gave him 75 health otherwise he would be destroyed by charge classes.

They had 2 dollars and a pack of gum for the mech explosion animation in bfn. Its hilarious when you think they also had to model the other mechs explosions in gw2 so its even lazier in bfn where they only have 1 mech to animate.

Fun fact in private play remastered walnut hills you can be one shot by the cannons as a mech but also destroy them by walking into them and crushing them.

Corn fell hard off a cliff for the plant team but imp straight up cratered into the earth from outer space. Rose is also up there but we'll get to her in time.

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