Re: Scrapped content part 2: gw2
Boss mode never seemed very popular in GW although I did use it when I wanted a less frantic PvP experience. You could use it in Ops too which I always found a bit weird. Adding more stuff to it could have been cool. It's not my favorite way to play, but I didn't mind it.
Power Lily and Magnifying Grass sounds like they would be better as playable characters, or a mobile spawnable. Making them pots means you greatly restrict your mobility which can be a problem. I like the ideas though.
Fence Weed; agreed on liking the vase weeds more. They could have had pumpkin be a pot boost thing where you plant it on a pot to give it more armor, or of course, make it an ability for a character based on Jack-O-Lanterns or Pumpkins.
I've seen the Laser Goat on some videos of people hacking to use it. Sounds like with some work, it could be a variant of the Hovergoat.
Never saw that spike ability for Cacti, wonder what it was going to do.
I saw the icon for Torchwood's Sprint Smash. Wish we got it as I love how it sounds, although maybe the damage should go down a bit, as it gives him a big boost to mobility.
Not a huge fan of bling abilities, and you hardly ever see potato nugget mines, but odd we didn't get it as it's just a new skin for an already existent ability.
Armor Piercing Peach sounds cool, but EMPeach is one that modifies an ability that needs some attention in the first place, but I like alternate abilities, so if they used it with any necessary re-balancing, that would be good.
Not much to say about Bling Heal Station. We have the Bling Armored Heal Station already, which I rarely use. Bling stuff doesn't hurt the game at all, but isn't something I find myself interested in either.
Impifier Drone sounds like an earlier concept for the mech or perhaps a replacement for one of the other abilities? While we have the parrots in GW2, I still miss the GW Engineer drones and I don't see multiple characters with different drones being a problem, as too many at once is actually not a great idea! That being said, it doesn't seem needed when they could just bring engineer drones back as alternates to the big bolt blaster.
Future Nuts are quite cool in PvZ2. I get why a damage boost for a character that snipes primarily didn't make it. Maybe make it more like the PvZ2 version where it's emitter remains after being reduced to zero health and it reforms over time?
Buff Bubble could be a cool alternate ability for Hovergoat.
Techno Shield could also be an alternate ability. Maybe for Hovergoat, maybe for some other zombie character like Super Brainz (replacing turbo twister perhaps), or a new character not in the game yet.
Auto Turret does sound like a precursor to heavy helper, but hopefully would have been less of an issue than heavy helper has turned out to be. I still prefer the drones for the engineers as it makes them less like the TF2 engineers so they feel more distinct. I like engineer in TF2, one of my most played classes in fact, but making our engineers different from them, while being just similar enough feels better.
Cannon Rodeo Exit could even use the same animation/cannon, but instead of firing at the plants, you fire yourself away from the recoil! Maybe it has one shot and that shot breaks the cannon and throws you backward.
I've seen videos of the imitator. A nice throwback to the original PvZ. I imagine it swapping boss types during the fight as part of the mechanices.
Pup and wolf/renegade mech. I've seen the renegade mech in some videos. Like its look a lot.
Super Chili Bean is another I've seen videos/art on. Hopefully less obnoxious than the regular super bean!
I had heard not only about Fiddles in GW2 but also plans for it to be in BfN. Neither came true unfortunately. Love the idea of a giant robot crab to fight.
Orange Juice Robot sounds like a big Citron. Perhaps one of Dave's ideas went a little too far? Of course that seems to happen a lot...
Beet Boxers sound like a giant version of the PvZ2 plant. Curious about the story on this one.
Wishing Well does sound kind of neat, like a way to give new players a boost, but I get why it wasn't in the game. People love to exploit things in these kinds of games, it's why solo gnome bomb gives so few coins beyond the quests these days, but I do like this concept.
I posted a picture I got from somewhere with the Taco still on the town hall elsewhere as I loved how they kept us in suspense and had that awesome player/dev interaction. More stuff for that whole idea would have been amazing.
More story mode stuff to do would be very welcome.
Having more interactions with our glorious leaders (Dave and Zomboss) would just make me love the game more. PvZ has such massive potential for getting us into the world better than so many other games, having more of that would be fantastic.
I'm not really surprised that we lost the crossover characters like Chester Chomper and Doctor Chester, but I wouldn't have minded them coming along to GW2 either.
Letting Engineer and Rose build more stuff would be cool.
A lot of this sounds like it could be great fun and I'm sad we didn't see some of these, especially more boss hunts. Obviously not every idea makes the final cut, but some of these would have been great to see, and some seem like we should have seen them as they are just reskins, like the bling abilities. They cut support to GW2 too early and to be honest, they could have just kept updating it instead of making BfN and a lot of us would be happier and the game would be more lively, even if it is still beloved and played a lot to this day.