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Re: Scrapped content part 2: gw2

Boss mode never seemed very popular in GW although I did use it when I wanted a less frantic PvP experience. You could use it in Ops too which I always found a bit weird. Adding more stuff to it could have been cool. It's not my favorite way to play, but I didn't mind it.

Power Lily and Magnifying Grass sounds like they would be better as playable characters, or a mobile spawnable. Making them pots means you greatly restrict your mobility which can be a problem. I like the ideas though.

Fence Weed; agreed on liking the vase weeds more. They could have had pumpkin be a pot boost thing where you plant it on a pot to give it more armor, or of course, make it an ability for a character based on Jack-O-Lanterns or Pumpkins.

I've seen the Laser Goat on some videos of people hacking to use it. Sounds like with some work, it could be a variant of the Hovergoat.

Never saw that spike ability for Cacti, wonder what it was going to do.

I saw the icon for Torchwood's Sprint Smash. Wish we got it as I love how it sounds, although maybe the damage should go down a bit, as it gives him a big boost to mobility.

Not a huge fan of bling abilities, and you hardly ever see potato nugget mines, but odd we didn't get it as it's just a new skin for an already existent ability.

Armor Piercing Peach sounds cool, but EMPeach is one that modifies an ability that needs some attention in the first place, but I like alternate abilities, so if they used it with any necessary re-balancing, that would be good.

Not much to say about Bling Heal Station. We have the Bling Armored Heal Station already, which I rarely use. Bling stuff doesn't hurt the game at all, but isn't something I find myself interested in either.

Impifier Drone sounds like an earlier concept for the mech or perhaps a replacement for one of the other abilities? While we have the parrots in GW2, I still miss the GW Engineer drones and I don't see multiple characters with different drones being a problem, as too many at once is actually not a great idea! That being said, it doesn't seem needed when they could just bring engineer drones back as alternates to the big bolt blaster.

Future Nuts are quite cool in PvZ2. I get why a damage boost for a character that snipes primarily didn't make it. Maybe make it more like the PvZ2 version where it's emitter remains after being reduced to zero health and it reforms over time?

Buff Bubble could be a cool alternate ability for Hovergoat.

Techno Shield could also be an alternate ability. Maybe for Hovergoat, maybe for some other zombie character like Super Brainz (replacing turbo twister perhaps), or a new character not in the game yet.

Auto Turret does sound like a precursor to heavy helper, but hopefully would have been less of an issue than heavy helper has turned out to be. I still prefer the drones for the engineers as it makes them less like the TF2 engineers so they feel more distinct. I like engineer in TF2, one of my most played classes in fact, but making our engineers different from them, while being just similar enough feels better. 

Cannon Rodeo Exit could even use the same animation/cannon, but instead of firing at the plants, you fire yourself away from the recoil! Maybe it has one shot and that shot breaks the cannon and throws you backward.

I've seen videos of the imitator.  A nice throwback to the original PvZ. I imagine it swapping boss types during the fight as part of the mechanices.

Pup and wolf/renegade mech. I've seen the renegade mech in some videos. Like its look a lot. 

Super Chili Bean is another I've seen videos/art on. Hopefully less obnoxious than the regular super bean!

I had heard not only about Fiddles in GW2 but also plans for it to be in BfN. Neither came true unfortunately. Love the idea of a giant robot crab to fight.

Orange Juice Robot sounds like a big Citron. Perhaps one of Dave's ideas went a little too far? Of course that seems to happen a lot...

Beet Boxers sound like a giant version of the PvZ2 plant. Curious about the story on this one.

Wishing Well does sound kind of neat, like a way to give new players a boost, but I get why it wasn't in the game. People love to exploit things in these kinds of games, it's why solo gnome bomb gives so few coins beyond the quests these days, but I do like this concept.

I posted a picture I got from somewhere with the Taco still on the town hall elsewhere as I loved how they kept us in suspense and had that awesome player/dev interaction. More stuff for that whole idea would have been amazing.

More story mode stuff to do would be very welcome.

Having more interactions with our glorious leaders (Dave and Zomboss) would just make me love the game more. PvZ has such massive potential for getting us into the world better than so many other games, having more of that would be fantastic.

I'm not really surprised that we lost the crossover characters like Chester Chomper and Doctor Chester, but I wouldn't have minded them coming along to GW2 either.

Letting Engineer and Rose build more stuff would be cool.

A lot of this sounds like it could be great fun and I'm sad we didn't see some of these, especially more boss hunts. Obviously not every idea makes the final cut, but some of these would have been great to see, and some seem like we should have seen them as they are just reskins, like the bling abilities. They cut support to GW2 too early and to be honest, they could have just kept updating it instead of making BfN and a lot of us would be happier and the game would be more lively, even if it is still beloved and played a lot to this day.

2 Replies

  • stukapooka's avatar
    stukapooka
    Legend
    4 years ago
    @Iron_Guard8 They really should'ce delayed bfn and kept adding back maps to gw2 as walnut hills for all its flaws (which coupd be fixed with more time as mods prove) was very well recieved and players were hyped for what was next. They could use the voting order to decide which maps would be added faster than others. This would've given gw2 a proper send off (and give the mystery portal an actually good set rotation) and actually build hype for bfn rather than just dropping it out of nowhere as now the founders trailer would just be the announcement trailer for the future.

    I think the problem i have with any turret classes in non tf2 shooters is that there's no fun with it its just plop down the turret get 30 kills and do nothing creative with it unlike tf2 having dispensers and teleporters as well as the wrangler and rescue ranger which leads to downright insane sentry placements other games don't allow alongside engineer being able to be combat focused with his different weapons like the gunslinger.

    An infinite nut alt for cactus that has less health but regens unless completely destroyed could work well.

    Rodeo exit can be the compromise between the cannon and anchors away.

    The impfier drone could be a cool cross between boss mode and a variant if they put in effort.

    Beet boxers icon appeared to be a three headed hydra kinda deal as they were taped together or something.

    Power lily and magnyfying grass have to either be playable or be a kit ability otherwise they won't work well.

    Some of these shouldve been added like imitater as he would be a great boss and could break the no zombie vs zombies rule.
  • TheSprinter85's avatar
    TheSprinter85
    Hero
    4 years ago

    This is fascinating stuff! I did actually know about a lot of this stuff from reading through some of the scrapped content a while ago. I would have liked to see more bling variants of the basic abilities, such as Pea Gatling and regular Heal Station, rather than having to use the Retro or Armored Heal Station to get the bling variant. If bling abilities had slight boosts, rather than just being reskins of a regular ability (excluding Bling Pylon Mech), that would be nice to see and they would be more widely used as well.

    Some of these alternate scrapped effects seem like they would have had a huge impact on the game. An imp controlling a drone instead of a mech would be very different to what I am used to, for instance.

    If we got a new shooter at any point, some of this content could be inspired for additions in that new game.

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