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I think the problem i have with any turret classes in non tf2 shooters is that there's no fun with it its just plop down the turret get 30 kills and do nothing creative with it unlike tf2 having dispensers and teleporters as well as the wrangler and rescue ranger which leads to downright insane sentry placements other games don't allow alongside engineer being able to be combat focused with his different weapons like the gunslinger.
An infinite nut alt for cactus that has less health but regens unless completely destroyed could work well.
Rodeo exit can be the compromise between the cannon and anchors away.
The impfier drone could be a cool cross between boss mode and a variant if they put in effort.
Beet boxers icon appeared to be a three headed hydra kinda deal as they were taped together or something.
Power lily and magnyfying grass have to either be playable or be a kit ability otherwise they won't work well.
Some of these shouldve been added like imitater as he would be a great boss and could break the no zombie vs zombies rule.
This is fascinating stuff! I did actually know about a lot of this stuff from reading through some of the scrapped content a while ago. I would have liked to see more bling variants of the basic abilities, such as Pea Gatling and regular Heal Station, rather than having to use the Retro or Armored Heal Station to get the bling variant. If bling abilities had slight boosts, rather than just being reskins of a regular ability (excluding Bling Pylon Mech), that would be nice to see and they would be more widely used as well.
Some of these alternate scrapped effects seem like they would have had a huge impact on the game. An imp controlling a drone instead of a mech would be very different to what I am used to, for instance.
If we got a new shooter at any point, some of this content could be inspired for additions in that new game.
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