Re: Is this the Plants vs Zombies we remember?
@jinco1993 Thank you for sharing more of your thoughts on the games 🙂! I really appreciate having a nice discussion and when opinions are shared without any insults, like I tend to encounter on other platforms when looking at PvZ discussions. I will try to further explain my views in return:
The positive stuff I mentioned
I added some points I thought were positive (like the soundtrack), because you didn't mention them and I always like to talk about the good and bad at the same time.
Pay to Win in GW2
Baut the pay to win system I still somewhat disagree, I feel like GW2 took it too far. It was fine in GW1 and is non existent in BfN, while GW2 added a lot to it with the legendary variants. Just looking up stuff like Toxic Brainz or the Pre-Order Z7 mech makes me feel bad. They literally have you one of themes op characters in the game for buying the deluxe version, so I wouldn't say zit isn't bad. Trying to unlock them just by playing would take ages. During that time, you would get less Xp and coins by playing, as you wouldn't get as many coins without the legendary variant. Therefore, it clearly gives you an unfair advantage. There#s actually a pretty big lawsuit going against EA for pay to win mechanics in there games. The lawsuit features a long list of games and GW2 is the only PvZ shooter mentioned in it.
Sprinting
As I said before, a lot of the other things are very subjective and I prefer BfN in nearly every way.
I don't think the sprinting mechanic is bad. In the beginning it used to be, as there was no limit to it, but now it feels nice. Without it, the game would feel extremely slow and cumbersome to play, in my opinion. I can't go back to the GW games for the missing sprinting mechanic alone. Every 3D game since the last decade has it, so it would be odd not to have in BfN. Especially navigating the free roam regions would be a huge pain without sprinting, as well as the long ways to the objective in Turf Takeover.
Abilities / Max Ranks vs Recruits / Upgrades
I feel like it is very much possible to compete against max ranks who have unlocked all the upgrades as a Recruit. Many of the good upgrades are actually unlocked from the beginning or after the first promotion. You can still play smart and use your environment. While most BfN maps have a lot less verticality, they offer some other unique paths or opportunities to use (for example: many side paths in TT -> On preserve pastures at the first objective, there is a path that looks like it isn't part of the map to the left, which actually can be used. it requires a bit of platforming, which I like). Team Play is also way more emphasized in BfN, which means you will also perform better by playing your character as intent, whereas all classes felt similar in GW2. You could literally play Sunflower and Scientist as attack characters by themselves, with certain variants making this much worse (granted, BfN has the Steam Blaster legendary upgrades)
Variants vs Upgrades
I thought I would touch this subject, as it is frequently brought up when discussing GW2 and BfN. The devs actually listened to the community and tried to add a lot moe legendary upgrades, after they realized they couldn't introduce as many unique characters. Datermienrs found nearly finished legendary upgrades for: Soldier, Acorn & Oak, Snapdragon, Imp, Peashooter.
Personally, I prefer having fewer characters and variants (legendary upgrades), as it enabled them to balance the game more easily. I know it took a while and the balancing had many downs and not so many ups, but after the final update it is mostly balanced. BfN is now the only balanced PvZ shooter with active anti cheat measures being taken.
Maps
You guessed, I don't think there are problems with them. I get that using the same maps in multiple modes can feel like the devs wer lazy, but I think it adds to the theme. The maps are part of Neighborville and by including them in all modes, I really get the feeling that it is the "Battle For Neighborville". Of course, more maps would have been nice. I really like the unique maps that were added (Tourist Trap Island and PreservePastures for Turf Takeover; Oozevoir for Team Vanquish)
BfN being rushed
I totally agree. There were many rumors before launch. Some believe that contributed to the game being rushed, but in a tweet 2 years ago, Shaun Laker said they wanted to do Community Test Phases like BfN's Founder's Edition for future titles. I wish they had been able to release the game with a proper Ops mode and a few more maps and bug fixes, but we can't change what happened. There was so much stuff to come, but EA pulled the plug. I believe BfN was cancelled in June. Skate 4 was announced in June and the Team is now working on it. There are a few more facts that support this theory.