Spawnable discussion: conehead and pumpkin weed
Conehead and pumpkin weed.
Many games often have basic enemies show back up with gear or coloring that makes them harder to take down and stand out from the average mook like a red koopa troopa in mario or the zombies/skeletons in Minecraft gaining armor to prevent then from burning in the sun.
The conehead zombie is a stronger variation of the normal zombie by taking the simple everyday roadcone and putting it on its head for protection yet they can still be defeated relatively easy but still require your attention in both the tower defense and shooter games or he will take out shallow, small time defenses that are alone and unsupported.
His hard rock toss and zombie hurt are the same as the browncoat. 25/15
He has roughly 127 health which is slightly more than foot soldier, slide, wizard, engineer, gw cactus, and peashooter.
His cone is seperate to his health and cannot be healed or replaced when it falls off.
His plant counterpart is the pumpkin weed with 90 set health (from what I'm seeing either the wiki has a mistake or conehead does have more as he seems to win fights healthwise against pumpkin weed, maybe this difference is due to the fact that weed has a faster attack rate?)
Easy:54, normal:72, hard:90, crazy: 108
Same damage as weed with whip and spit 15/15 but still faster than zombie attacks.
His pumpkin is not part of his health and once he loses it he is a regular weed if healed.
Bfn also cut these 2 from multiplayer and regulated them to pve and ops.
These 2 always seemed to be the most spawnables I got in the gw games and I used them constantly due to having even more than the normal weeds/zombies.
They need to make these guys slightly harder to get than the regular spawnables to balance out their slightly better armor.