Forum Discussion
3 Replies
- @dwooten77 Wow that's crazy! The max I have seen so far was 45 (my personal streak is way lower).
Thank you for bringing this topic to the forums.
I also enjoy playing the objective more than getting a lot of vanquishes, but sometimes it does feel nice, I have to admit 🙂.
(And getting a lot of vanquishes can sometimes really help the objective, it really depend on the team dynamic) - Iron_Guard85 years agoLegend
Turf has always been the easiest to get a lot of vanquishes in as they tend to be longer matches if the attackers do well. You can get a chunk of vanquishes in Gnome Bomb and Suburbination too, but the greatest potential is in TT. In BfN the TT matches aren't as long as GW1 or 2's as they only have four points and the fighting is almost 100% either on a payload or right on the point, so that is one factor that makes the overall vanquish count lower in BfN, but also how easy is it to just sprint out of trouble and how bad the aiming can be, along with the hit registration problem, and the extreme power of healing in BfN. BfN has such a weird TTK formula as zoomed in cacti and deadbeards can do 99 damage to someone which can one shot some characters, yet most main weapons don't feel anywhere near as satisfying. I preferred the GW's games TTK as it rewarded more aggressive play (even if I tend to be more defensive/support), and yet wasn't as silly short as it can be in games like CS:GO. You can still get away in GW1 and 2 but it's more difficult and makes tactical awareness all the more rewarding.
One thing I also noted as I ramp up my time in GW2, the mega healing ball for the scientist has a large burst heal, but unlike the heal thingy in BfN, it takes a bit for it to activate (similar to warp actually), so the plants have time to try to vanquish low health zombies before it heals them.
- stukapooka5 years agoLegend
@Iron_Guard8And heal station could be destroyed preventing the scientist from healing himself and with his multiple healing options he could choose to be a team player or lone wolf which were reflected well in his abilities such as the beam being a great team player option but you can only heal one person, heal bomb can help multiple people but has to recharge and takes time to go off, armored was tougher to break but had a slower healing rate for groups, and both station and heal bombs could be used to boost up somewhere.
Same could be said with sunflowers flowers as stock allowed her to last longer in a fight while helping her team, rainbow produced at a faster rate but didnt put out as mich to begin with and is much more noticeable, and dark flower allowed sunflowers combat abilities to be increased at the downside of removing self healing.
Bfn makes counterplay worse because it increased their natural abilities while removing the counter play such as attacking heal stations and flowers to prevent escape and now the healers survival abilities are on steroids.
About Plants vs. Zombies™ Franchise Discussion
Recent Discussions
- 3 days ago