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Anonymous's avatar
Anonymous
10 years ago
Solved

It seems that origin doesn't give a damm about hackers

What is the point in paying for a  multi player game when origin doesn't give a dammm( rats arse)  about hackers or hack sites that blatantly advertise hacks for star wars battle front.

This is the last multiplayer game I will but from origin.

https://www.youtube.com/watch?v=_fFlsjdPOXA

what a waste of damm money 

  • Anonymous's avatar
    Anonymous
    10 years ago

    Heyho @19NLX78 @1---Yautja---1@Tuzy72@RektalSphincter@shade1968,

    We're using an anti-cheat called "Fairfight" and I can assure you that it's working fine and that our Terms of Service and Anti-Cheat team work hard to achieve a cheater/hacker free game experience. In the past I had several occasions where I encountered cheaters in games that were using Fairfight myself, and I was pleased by the experience with it. 

    If you should encounter a cheater, you can always report that player over this link: -> Click me! <-

    Cheers, 
    Val

9 Replies

  • Anonymous's avatar
    Anonymous
    10 years ago

    Welcome to the game!.  I wouldn't say that EA/Dice doesn't care about cheaters, but I have shared your frustration as a PC gamer.  This is was my first FPS game, and I was completely outraged by the blatant cheating and the ease with which one can purchase cheating aimbots.  After brooding, posting and complaining, I have found my zen-buddha about the cheating.  Bottom line: what is the point of cheating, other than to compensate for complete loser-hood and worthlessness?  I choose not to cheat or enhance my play.  That means I have a low K:D ratio and am not on top of the leader board.  Better to be a real player than to be a false performer for the sake of saying I kicked arse at a video game.  I kick arse at providing food for my family.  Much more important. 

    Take a deep breath.  Play the game.  Report suspected cheaters.  Enjoy.

  • I keep on reporting them. Hopefully it results in something. Sure is frustrating to see those players doing the same stuff the next day you join one of their games, but i do believe that when enough players report the same person over and over they will face the consequences. 

  • Anonymous's avatar
    Anonymous
    10 years ago

    Heyho @19NLX78 @1---Yautja---1@Tuzy72@RektalSphincter@shade1968,

    We're using an anti-cheat called "Fairfight" and I can assure you that it's working fine and that our Terms of Service and Anti-Cheat team work hard to achieve a cheater/hacker free game experience. In the past I had several occasions where I encountered cheaters in games that were using Fairfight myself, and I was pleased by the experience with it. 

    If you should encounter a cheater, you can always report that player over this link: -> Click me! <-

    Cheers, 
    Val

  • Anonymous's avatar
    Anonymous
    10 years ago

    First and foremost, be careful about putting usernames in your posts, as that could construed as "Name and Shame."  Why they call it that, I don't know, as anyone willing to cheat in a video game for the sake of having a high score clearly doesn't experience shame, but I digress.

    Second, as someone who makes a career in the cyber-security industry , which includes consulting for the gaming industry, I can tell you that preventing the hacks/cheats is a reactive business.  There is only so much a company can do that fits into the scheme of keeping the game playable for the masses vs. unhackable.  And, as long as there are rat-bags out there willing to pay for cheats (remember your economics classes...supply and demand), there will be a market for hackers to continue to work on developing exploits and hacks.  Keeping up with a group of talented hackers who devote their time to exploits is a tough ROI, so it remains a reactive process.  Hackers develop hacks, software develops detection/patch, hackers develop new hacks, and so on.

    I have developed the following system for evaluating potential foul play:

    1. If a player is getting above a +4 K/D ratio, I take note.  I play mainly the fast, high death games like BLAST, CARGO and Turning Point; achieving a +4 K/D seems like something only the Olympiad level player should do

    2. I use the Shadow Play feature of the NVIDIA suite and have it set to capture the last five minutes of play with a set of hot keys so I can go back and review when I keep getting killed by the same player

    3. I look at the star cards of the player, mainly to check for Scan Pulse (amounts to a bona fide in-game wall hack)

    4. I look for unlikely shooting match ups (the shotgun thingy killing me from across the hanger, or an E-11 killing me from behind the dunes on Turning Point when I can barely see a spec of the player.

    5. Does the player seem to have infallible accuracy?

    etc.

    There are other factors as well, but before I over-react, I try to evaluate objectively and if all these tests fail, I report.  I also immediately drop out of any game where I suspect someone might be cheating.

    I think there is a great set of unfortunate circumstances that make the game feel very rife with cheating/hacking when it is probably a mixture of half cheating and half bugs that EA probably is in the process of fixing but doesn't want to publicly acknowledge prior to the Christmas sale season.

    Anyway, my 2 cents.  Actually, my 0 cents since I don't get paid and am just sharing an opinion.

  • It shouldn't be the genuine player's job to police the game.

    EA/Dice need to raise their game. Even simple statistical analysis of kill to death ratios being absurdly high would turn up the most blatant likely cheaters. And lets face it, most cheaters are greedy selfish idiots with no self control so finding them shouldn't be too hard. Next would be to confirm the suspicion. Even I manage to get a high kill to death ratio some matches and I don't cheat.

    The developers need to...

    1. Identify unrealistically high performers from the stats
    2. Establish beyond reasonable doubt, probably by watching them, that they are cheating
    3. Revoke their game license

    Ban waves need to start now or the majority of honest players will simply move on to another game.

  • shade1968's avatar
    shade1968
    10 years ago

    Your ideas are good and looking at game statistics should at the least create some type of investigation on EA's part, even to the point of joining the same server as the cheater and observing then banning. It was how we used to do it in our COD and BF servers a long time ago. Maybe EA does not want to offend the cheaters and hackers because they may lose out on the income of those 1% and are not worried about losing the other 99%. Doesn't make sense, but then again, EA quit making sense around 5 years ago.

    Sad to say, but a lot of honest players are already leaving the game or telling their friends and family to not purchase the game or anymore EA products. The servers tend to stay empty a good amount of time. A good game that plays well and has some type of "Good" anti-cheat program tends to have servers full nearly 24/7. I find that a lot of the Battlefront servers tend are empty in the mornings and most of the afternoon. I know, because I have been trying to play as much as possible till my work vacation is over. This is really a disappointing situation.

    This is the last EA product I will buy for my kids or myself. My son has not even started playing his Battlefront PC game yet, so I am going to take it back to the store and he can buy something else from someone else. Since I paid for the season pass, but nothing has come out yet, I want a refund of the season pass at the very least.

  • Anonymous's avatar
    Anonymous
    10 years ago

    Hey @shade1968,

    I may have phrased myself wrong, sorry. I meant that I was pleased with the experience that I was encountering a cheater that stayed in the game for 2-3 rounds and was banned permanently afterwards by the Fairfight system. 

    I really do understand your anger that cheaters are ruining a game experience but trust me, the Fairfight system and our teams are working well to minimize those experiences. But even though my colleagues are doing anything they can, we're just humans and we can make mistakes and every software or program is just as good as the people auditing it. That's a common thing in every online game and that's why every online game regardless of what publisher/developer etc. has a report function so that the players are able to report someone, too. 

    Cheers, 

    Val

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