Forum Discussion

4 Replies

  • Sure, addressing what's been brought up:

    1- All the doors are blocked, many say I need a scomp link

    You can pick the scomp link up on your first pass through Zeffo, once you have the force push ability you can break into the giant zeffo statue and there is a workbench just as you go inside that will give BD-1 his scomp link back. None of those doors are particularly necessary, the scomp links only open chests, and locked closets with chests in them. They will not help you complete the mission, so this isn't essental! Skip the scomp link if you don't have it. You only need BD-1's overcharge which you have to get in order to get to the refinery in the first place.

    2- Can't reach the vine to swing across the trench. No worries, you will NEVER HAVE TO. The way back is via Tram car from the roof of the refinery, once you have liberated both detention cells and destroyed the AT-ST at the end. You overcharge the tram car to activate it and then you can use it to go straight back to the landing pad.

    3- Map pictures showing all doors blocked by scomp links - those aren't scomp links! They are tram cars/elevators/doors that are deactivated, and you reactivate them using BD-1's overcharge. You have to free the wookies to open them. You cannot complete this until you free the wookies. So FREE THE ****** WOOKIES.

    4 - Just free the wookies.

  • I'm in the same boat but realized it during the Free the Wookiees section. Can I just retrieve the scomp link on my second trip to Zeffo by returning to the weathered monument? If I remember from online, you don't get captured until after you explore the second tomb.

  • It is possible!! If you're like me, you were freaking out the first time exploring Kashyyyk because you might've missed the scomp link on Zeffo. Just finish freeing the Wookiees, because the very next objective back on Zeffo is exploring the mountain area where the scomp link (basically, getting your scomp link). There are also two other upgrades to keep an eye out for before you leave Zeffo (as I'm now on Ordo Eris): ⚽ the ability to slide up ziplines. You shouldn't be able to explore the tomb of Miktrull without this, but nevertheless, it is in a small Imperial bunker right before the tomb entrance. 🏈 the ability to slice Imperial droids. This one is easy to run right by. DON'T! I have not tested this idea. Once you're out of the Tomb of Miktrull, you'll be running walls back towards the Mantis. On one platform is the upgrade table. Just don't go too fast and you won't miss it.

About Star Wars Games Discussion

Talk with the community about EA's STAR WARS™ games.14,766 PostsLatest Activity: 10 years ago