I was crashing out on "Toggle VR" until I did these steps:
- Open Oculus
- Exit Steam (if it's running. it's always annoyingly running in the background for me, which causes SteamVR to fire off on various VR titles)
- Open Origin and launch Squadrons (for me, because I bought SW:S on Epic, this opens Epic and bounces back to Origin)
- Squadrons should start in its default 2D mode
- Select "Toggle VR" - where Oculus should grab it and it should start up in your Rift S
Full transparency, I'm using a Quest w/ Link. But as far as I understand it, none of that should be functionally different for a Rift S, since the Link stuff just treats the Quest like a Rift S.
Also, all that said, the Oculus Home -> Squadrons launching transition in the HMD is very bad (EA censored my expletive here). Home stutters and the sound is like a dozen angry gutter cats until Squadrons gets all the way going, and then it straightens out. But even after it's "fine", Squadrons still goes into various fits and struggles where the Oculus hour glass interrupts, or the game just has very bad FPS. Sometimes in-game, sometimes in-menu. As far as I can tell, it's not consistent with one particular setting or circumstance. Graphics don't seem to have much of a bearing on it (I can run it fine at VR Ultra for a while, and then suddenly out of no where it will go 1fps and make me barf, and then it will be fine again). It happens in single or multiplayer. It happens in the player/ship customization panels. And it also doesn't happen in all those places too.
As far as system goes, I'm running an i5-7400, 1080Ti, and everything installed on SSD. Well within "recommended" settings for the game.
I could be (and probably am) wrong, but I think the VR stuff is a problem with Oculus. I haven't heard people complaining about their Vive Pros struggling with it. But I have heard SteamVR is * it up too, so who knows. I think the game needs a VR optimization patch to say the least.