Forum Discussion
8 Replies
- @HCarbonic The plan for the real build is to build a rather big projection screen that is curved around the cockpit, so to look around, you would just tilt your head.
- @HaydenTheGordon Ahhh, I’d interpreted this as something similar but I thought it wouldn’t work because in game you can turn to look at the sides of the cockpit, but if you have no HUD...I misread that. It would be so cool to play in that though, I hope it works out for you
More new info:
Basically these articles talk about HUD and Customisation, check them out.
- @Reposter Thanks for the links. Good info.
- @Reposter You have lived up to your name 😂
- @HaydenTheGordon
“...you can seemingly take all the HUD information and have it come through the cockpits instruments, if you choose to.”
I’d assume this means you can take the readouts like speed and stuff in and out of their slots in the cockpit, so it’d be like Battlefront 2’s starfighter experience. All that’s left is to remove the HUD altogether... - @HCarbonic Okay I guess its just coincidence 😜
- Straatford875 years ago
DICE Team
Hello there!
The details we have right now is that a majority of what's normally UI in a game is built in to the cockpit. The most skilled pilots will be able to turn off the remaining UI and play just as efficiently by listening to callouts and observing their surroundings.